Rad Slime Revolution

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Rad Slime Revolution

Postby nmn2003 » Fri Aug 23, 2019 8:49 pm

Rad Slimes harm Beatrix only, making them identical to the Pink Slime in an undisturbed environment in the sense that they have no special behavior or slime-to-slime interactions.

Rad slimes could mutate slimes around them, with some possible limitations.
1. Rad Slimes and Rad Largos are not affected by Rad auras.
e.g. Rad Slime and Rad Tabby will not mutate themselves or each other.
2. Slimes that mutate transform into other slimes indigenous to the cell (Cannot mutate into Rads).
e.g. In a cell where Pinks, Booms, Rocks, and Rads spawn, Pinks, Booms, and Rocks can transform into each other, while Rads remain Rad and while Pinks, Booms, and Rocks remain Nonrad (not considering plorts)
3. In the case of a Largo, one of its traits is mutated.
e.g. In the same cell as last example, a pink boom mutates into a rock boom.
4. Delicate slimes, such as the puddle and phosphor, can only come from a mutation in the right environment.
e.g. a pink slime in a pond mutates into a puddle slime.

These are all coarse ideas for giving the Rad Slime a new look.
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Re: Rad Slime Revolution

Postby DrBright » Sat Oct 19, 2019 1:57 am

Very interesting idea! Altough mutation rates should be very very low, as to not cause too much Tarr (if the mutation effect occured in Corrals aswell).
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Postby nmn2003 » Tue Oct 22, 2019 1:50 pm

DrBright wrote:mutation rates should be very very low, as to not cause too much Tarr (if the mutation effect occured in Corrals aswell).


Those are really good questions!

I was thinking of 50% odds of mutating per minute. That's less than a 1.15% chance per second.

For the corrals, we could probably think of a good solution, probably a corral upgrade.
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Re:

Postby DrBright » Wed Oct 23, 2019 8:14 am

I was thinking of 50% odds of mutating per minute. That's less than a 1.15% chance per second.

For the corrals, we could probably think of a good solution, probably a corral upgrade.


A corral upgrade would be perfect! But it shouldn't be too easy to unlock (something like a 7z reward).
And I think it should be more like a 0.5%/sec mutation rate, just so it's a bit rarer.
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Re: Rad Slime Revolution

Postby nmn2003 » Mon Oct 28, 2019 2:33 am

0.5% per second is another good idea. Can you think of a particular 7zee tier level that might be good?
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