by akkamaddi » Sat Jun 22, 2019 11:07 am
I just unlocked the lab on my primary game, and got to Victor on the secondary. I really like the Bait and portable items. The decorations are also really good. I think these new tech based decorations work much better on the ranch than a random giant tree.
The Slimeulations is actually a fun scenario. It has more of a draw than the Nimble Valley. Mochi's area is good if you need money, but my main game has 2.5M in the bank, and my secondary has well over 1M. The Slimeulations keeps pulling you back in if you want to make more decorations and/or utilities.
Also.... OK, everyone take a breath, chillax, and... well, make room for EmeraldPlay to run through shouting "Noooo!!!". ;-)
If we ever get a multiplayer environment, I think the chaotic, deteriorating, time-limited and totally separated form your farm environment of the Slimeulation for a fun, non story based free-for-all of explosions and throwing Tarr at each other would be a perfect model. While I completely agree with solitude being a major story element in the game, and I've never even played Minecraft multiplayer let alone a game like this, I also think the Slimeulations would be a blast as multiplayer.
After unlocking the lab, it's larger than expected. The phase lemon tree is a good choice for Viktor. Also, honestly, I think Viktor's lab is a great place for all the decorative trees and shrubs I've made, but only crafted to unlock the Treasure Crackers. Viktor's area really works as an "artificial greenhouse" or biodome. I have trees everywhere.
I haven't build anything on the farming spaces, though, because... I don't really need it? My primary game has one empty spot on the main ranch, and my secondary game is better optimized and has two empty slots. Ogden's area is for farming, while Mochi's area is a chicken preserve and water slime park. (The thought of an expensive manor surrounded by a sea of chickens makes me giggle.) I've actually reduced the number of slimes on my farm to reduce the need for food. I think the game is now at the point where we really don't need more farming space until there is more to farm. I will probably end up using the lab for more ponds and a pogo tree (which I don't actually grow). And it will be fun to infest it with chickens.
I do agree that a "jettison" port would be good, to dispose of things, as PrismSlime said.
With the Decorizer, it's amazing. My game runs better. Thank you, thank you, thank you. I never wanted to miss ornaments, and now I don't have a small "ornament sea" corner in each of my farms.
I would ask that the coverage zones be expanded a bit. The first bend between Ogden's portal and the main ranch is not covered, and the outer half of the entry hall at the main gate is not covered. It would be nice if the main decorizer would cover these.
Also, a portable decorizer deposit-only tool would be amazingly helpful.