Cynthetic wrote:So full multiplayer would be a stretch right? Too many bouncy slimes! Instead of story based multiplayer, how about a defense based multiplayer, on a smaller, more controlled map? 2-4 Players start the day at 6:00 and specific slimes spawn in a designated area near the players (i.e. pink/rock/tabby for the first day). The players will use their allotted money and slimes to build defensive turrets, walls, etc. Once night strikes, the Tarr slimes begin attacking the ranch! With this new map, new types of Tarr slimes will spawn as the days progress, some shoot tar at the players damaging/slowing them. Some are made to attack turrets and walls, heck some might even fly! The goal is to keep as many of your slimes alive as possible, and keep your ranch open for as long as possible. After an amount of days that the player decides (10 days/20 days etc.), the players win and they are returned to the menu to start once again. The map could also be played peacefully with some limitations on slime count, food, and other items being laid on the ground to increase performance. I personally love playing slime rancher and I've always wanted to play with my friends, it would make for an AWESOME 4-player split screen game.
Of course its just an idea, maybe something like it could be done in the future. :)
heheorempswenel wrote:*emeraldplay reflexively types "no.'*
heheorempswenel wrote:oof got fooled again
Noggy05 wrote:I had a similar idea with an (endless) battle and it had lovely little stickmen.
EmeraldPlay wrote:Yes,
Noggy05 wrote:EmeraldPlay wrote:Yes,
Emerald, are you feeling OK?
Cynthetic wrote:So full multiplayer would be a stretch right? Too many bouncy slimes! Instead of story based multiplayer, how about a defense based multiplayer, on a smaller, more controlled map? 2-4 Players start the day at 6:00 and specific slimes spawn in a designated area near the players (i.e. pink/rock/tabby for the first day). The players will use their allotted money and slimes to build defensive turrets, walls, etc. Once night strikes, the Tarr slimes begin attacking the ranch! With this new map, new types of Tarr slimes will spawn as the days progress, some shoot tar at the players damaging/slowing them. Some are made to attack turrets and walls, heck some might even fly! The goal is to keep as many of your slimes alive as possible, and keep your ranch open for as long as possible. After an amount of days that the player decides (10 days/20 days etc.), the players win and they are returned to the menu to start once again. The map could also be played peacefully with some limitations on slime count, food, and other items being laid on the ground to increase performance. I personally love playing slime rancher and I've always wanted to play with my friends, it would make for an AWESOME 4-player split screen game.
Of course its just an idea, maybe something like it could be done in the future. :)
Purplecharmanderz wrote:One primary issue here is that it attempts to get around one point but ignores the core principle of the point and as such tries to limit the effect of the point.
The issue being syncing across systems isn't just due to how many slimes there are, but also how many things per slime there are to sync. Next is how it tries to limit the issue, which starts to drift away from the initial concept of "fixing" or "getting around the issue" and in the end nets 1 problem solved, the main story...
Cynthetic wrote:Purplecharmanderz wrote:One primary issue here is that it attempts to get around one point but ignores the core principle of the point and as such tries to limit the effect of the point.
The issue being syncing across systems isn't just due to how many slimes there are, but also how many things per slime there are to sync. Next is how it tries to limit the issue, which starts to drift away from the initial concept of "fixing" or "getting around the issue" and in the end nets 1 problem solved, the main story...
Maybe a special slime farming machine which would keep the slimes away from bouncing around so much, you could even rework the enemy movement to not be affected so much by physics. There are work arounds for this kind of thing, anything can be done with enough will and coding.
You know....
As cheesy as it sounds, a simple multi-player tower defense game could be fun. It could be an endless stream situation. It could be a simulation of Viktor, or BoB trying to defend his... swarm? from tarrs.
Achieving certain milestones could unlock plort prizes, and eventually a few Slime Science decorations or perhaps even an "exotic" plort that could be used to make a new largo.
(I've said a couple times, I think there are some good ways the game could have collaborative or multiplayer-like mechanics that let you reach out to other ranchers, without true multiplayer.)
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