GravityCat wrote:Can we not spam up this thread? It's meant to discuss the update.
So far I've had no issues and I've noticed a huge improvement in overall performance. Whatever you did, it worked. I'm keen to try out Free Ranging on Drones.
PrismSlime wrote:so i just found out the tarr have built a resistance to the oasis zones. also i'm not sure if this is intended, but the free-range selection for plort collection for drones seems to include ash trough and plot ponds?
SplatterDash wrote:I've been having the same problem as Magebird. The drone that I set up to head right to the refinery (since it's in the lab expansion) went above the refinery input when it went to it with plorts and fired at the ground, like this:
Magebird wrote:Hello! This is a great update! I noticed the improvements as soon as I launched the game. :)
I noticed that my drones are firing towards the ground after lodging themselves in the area above the input area for the refinery. It’s still registering as getting the plorts they were carrying, so it seems like just an animation issue that isn’t affecting functionality. I didn’t have a chance to relaunch and see if it was just an incidental thing, but both my drones did it one after another so I thought I’d post a message. Sorry if this is already being addressed.
Thanks again for the lovely game, it’s been so much fun to play.
KatosTohbi wrote:Question: Are the drones supposed to go dormant after a while? I keep having to pick up, replace, and reprogram all of my drones every in game day or so. Is this some function to keep the player active, or is it a glitch?
Randomtangle wrote:Hey Kara! I like your profile pic! It makes you look always enthusiastic! All the profile pics make me think that people are in in the emotion. I'm very imaginative.
Users browsing this forum: No registered users and 131 guests