Freeasabird wrote:
From 1 health a second all the way up to 20 health a second for max rads. becuase as it is now, radiation doesn't do anything. :/ like, at all. and if thats the case, why is it in the game?
Jeb wrote:I agree. The game needs a bit more overall damage from those kinds of sources. But once you learn things, not even Tarr or Feral slimes pose any real risk, much less our spiky and explody bois.
You also have to consider what upgrades you have. Even as a veteran player, if I don't pay attention to my health at the onset of a new game, it's relatively easy to die from these sources.
So are you looking at the challenge, or lack thereof, based around 350 health? I guess the question begs to be asked: do new players struggle with these damage sources?
If so, then I'd imagine the game is balanced. I could see a new hard mode, or would be even happier with more dedicated end-game content which poses greater risks.
Purplecharmanderz wrote:Freeasabird wrote:
From 1 health a second all the way up to 20 health a second for max rads. becuase as it is now, radiation doesn't do anything. :/ like, at all. and if thats the case, why is it in the game?
This exact set of lines seems to show you don't quite understand where the risk from rads come from. Multiple auras don't just increase how quickly rads build up but also how quickly damage is dealt. Ranching dad's generally leaves a few overlaps and can take out the not so careful rancher. (100 pures is instant death if you were wondering.
Freeasabird wrote:Purplecharmanderz wrote:Freeasabird wrote:
From 1 health a second all the way up to 20 health a second for max rads. becuase as it is now, radiation doesn't do anything. :/ like, at all. and if thats the case, why is it in the game?
That comes to an assumption on what said meter tracks, yet give it another reference and it makes sense. I get what you are trying to say but you are going off head canon there, since there isn't anything besides game mechanics that can really tell us what that 100 is meant to represent. You also use the term radiation quite often despite the broad term it actually is. While what you are trying to say is understandable, there are a few things you don't seem to understand when it comes to that both in game and in reality. (Heat for example is technically radiation, radio waves are technically radiation, visible light as well.)
This exact set of lines seems to show you don't quite understand where the risk from rads come from. Multiple auras don't just increase how quickly rads build up but also how quickly damage is dealt. Ranching dad's generally leaves a few overlaps and can take out the not so careful rancher. (100 pures is instant death if you were wondering.
Hm, well tbh i never gained 100 rads before, because..well, its Radiation, thats not good to have a lot of that swimm'in in ya. i mean if you gained around 50 or more radiation, you should seriously be suffering from radiation sickness at that point, the screen should be green around the edges and a bit wobbly. but thats just me. (would be cool if there was mod support :/) but when you have lets say 30/34 rads you should be losing about 4 or 5 health a second. it would drill into you that you really shouldn't hang around these things for to long, like, period. not unless you've got some health upgrades or perhaps a anti rad suit or field generator upgrade..that would be cool. (it should reduce incoming rad generation by ..pff...30%? :/)
Calydor wrote:Please stop trying to make something I relax with be a source of adrenaline. Go put on some rollerblades and race down a steep hill if you want a thrill.
Calydor wrote:Please stop trying to make something I relax with be a source of adrenaline. Go put on some rollerblades and race down a steep hill if you want a thrill.
Freeasabird wrote:...nearly glitches through the ground she lands so hard. a landing like that should do some damage.
Users browsing this forum: No registered users and 110 guests