EmeraldPlay wrote:1. As far as I know, the main Far, Far Range is considered to be finished. Since 1.0.0, we've only been getting additional NPC zones. Plus, changing it would require the in-game map to be updated.
2. It would be too hard to make. Drones require tons of objects to work properly and not crash into walls.
3. NO.
4. Tarr are supposed to be a punishment for you allowing this to happen. This would break it.
5. How would it even work? They can't eat plorts.
6. Quicksilver slimes are not supposed to be obtainable.
Diablomaster761 wrote:EmeraldPlay wrote:1. As far as I know, the main Far, Far Range is considered to be finished. Since 1.0.0, we've only been getting additional NPC zones. Plus, changing it would require the in-game map to be updated.
2. It would be too hard to make. Drones require tons of objects to work properly and not crash into walls.
3. NO.
4. Tarr are supposed to be a punishment for you allowing this to happen. This would break it.
5. How would it even work? They can't eat plorts.
6. Quicksilver slimes are not supposed to be obtainable.
Co op would be amazing, especially at the start as there is alot to do. But then again i prefer co op/multiplayer games rather than single player
WillyDonka wrote:Co op would be amazing, especially at the start as there is alot to do. But then again i prefer co op/multiplayer games rather than single player
akkamaddi wrote:I think that...
Ok, EmeraldPlay, chill... Breathe in... Breathe out... :-)
Some *collaborative* (no co-op, big difference) could be done and work well. One thing I've mentioned before would be setting up rancher trades like the current market exchange. Perhaps filling 11/33/55/77 requests could get you four new decorations. I think the best way to do this is you do "submit request", and you are randomly paired with someone else who has done "submit request" in the last hour. You get a notice that your request has been matched, and the trade is randomly generated by based on what each of you is able to give, to a total of 100 plorts of up to 4 kinds. (Yeah, you might get 100 pink plorts from a newbie, but a newbie may get quantum plorts! But the two way market would be a later 7Zee upgrade, so no one with *no* expansions.) If one person times out, the quest fails. Doing enough quests for other players unlocks deco blueprints you can buy.
Another "collab" would be a rare chance to find "remains". If your game is network enabled, if you die, your rescue marker appears for three other players for 24 hours. When you activate the marker, you get some randomly generated bit of text like "And DiabloMaster's last words were 'This is surely completely safe!"." or "And EmeraldPlay's took the risk, thinking any terrible demise would be unknown to others because there is no co-op in the Far Far Range. That din't work out well." And the unlock releases 5% of whatever they had in their inventory.
Anyway, there are ways to add a touch of collaboration in ways that avoid the massive list of co-op problems. You would be brushing up against another's game, not joining it. I know there is a different set of challenges with that, and it's not something you can just magically ~*poof*~ into the game. I think something like that would be do-able enough to not dismiss it out of hand.
Purplecharmanderz wrote:Can't even drop the authors rant onto here... Dang... Decent idea on paper, but there are a few things that would need to be worked out...
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