Build-an-area

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Build-an-area

Postby Raxel920 » Sun Mar 25, 2018 9:28 pm

Let's work together to build an area. You can add anything in a post, a feature of the area, features of a slime or features of a resource.

I'll start with a name: The Thunder Prairie.
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Re: Build-an-area

Postby Dragonslime » Mon Mar 26, 2018 6:44 pm

golden gulch
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Re: Build-an-area

Postby Raxel920 » Mon Mar 26, 2018 6:55 pm

Wait but I just put in the name
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Re: Build-an-area

Postby Raxel920 » Sun Apr 08, 2018 3:51 pm

Hecc ok

Ill put in something then

"The Thunder Praire is known for its record wind speeds. These huge gusts, combined with the frequent clouds which come from the excess amount of sea evaporated from the ridiculous lightning, cause the clouds to rub together and generate static electricity, which causes the lightning. Phew, what a cycle!

Additionally, a mineral with very strong electromagnetic properties is found in the ground here, so when lightning strikes it often tosses chunks of earth into the air. These can often be hindrances, but a nimble rancher can use them as momentary platforms to get to higher ledges.
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Re: Build-an-area

Postby GoldenLucky99 » Sun Apr 08, 2018 3:56 pm

Raxel920 wrote:Hecc ok

Ill put in something then

"The Thunder Praire is known for its record wind speeds. These huge gusts, combined with the frequent clouds which come from the excess amount of sea evaporated from the ridiculous lightning, cause the clouds to rub together and generate static electricity, which causes the lightning. Phew, what a cycle!

Additionally, a mineral with very strong electromagnetic properties is found in the ground here, so when lightning strikes it often tosses chunks of earth into the air. These can often be hindrances, but a nimble rancher can use them as momentary platforms to get to higher ledges.

The elusive quicksilver slimes can be spotted here, and while not vacpackable, they can feed on the electric charges in Thunder Prairie. When lightning strikes, quicksilvers are automatically drawn to the area of effect, and will drop one plort.
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Re: Build-an-area

Postby Purplecharmanderz » Mon Apr 09, 2018 8:24 pm

GoldenLucky99 wrote:
Raxel920 wrote:Hecc ok

Ill put in something then

"The Thunder Praire is known for its record wind speeds. These huge gusts, combined with the frequent clouds which come from the excess amount of sea evaporated from the ridiculous lightning, cause the clouds to rub together and generate static electricity, which causes the lightning. Phew, what a cycle!

Additionally, a mineral with very strong electromagnetic properties is found in the ground here, so when lightning strikes it often tosses chunks of earth into the air. These can often be hindrances, but a nimble rancher can use them as momentary platforms to get to higher ledges.

The elusive quicksilver slimes can be spotted here, and while not vacpackable, they can feed on the electric charges in Thunder Prairie. When lightning strikes, quicksilvers are automatically drawn to the area of effect, and will drop one plort.

Has a couple lore issues there.

Now to continue this.

Landscape: the prairie is mostly open, with a few large structures left over after a failed attempt to make use of the frequent lightning strikes and high winds for electricity, and alternative power supply to please those who saw it as inhuman to capture and force feed slimes for our gain. These buildings have been damaged over the years but have many hidden secrets, from lost blue prints to rare resources. Many of the taller towers also contain clues to find some of the more elusive slimes of the area.
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Re: Build-an-area

Postby GoldenLucky99 » Thu Apr 12, 2018 3:47 pm

There is six new slimes in this area.
I'll only be naming one now, you guys help me out.

The Thunder Slime
If you have him in band, DO NOT LET HIM PLAY DRUMS.
Diet: Veggies
Favorite: Stormy Salad
Slime toy: Cymbals
Appearance: Dark gray and translucent, can sometimes flash yellow, and when it does, a loud rumble comes.
Lore: HELP OUT WITH THIS
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Re: Build-an-area

Postby Raxel920 » Fri Apr 13, 2018 1:10 pm

The Thunder Slime seems to be a relative of the Boom Slime. Thunder Slimes, however, don't create fiery explosions, instead creating sonic explosions. These extremely loud noises sometimes reach up to 150 Decibels, and can damage one's ears when they are given careless exposure. This also seems to bother other slimes, agitating and dizzying them.

If a rancher is near a Thunder Slime when it explodes, it will fog up the screen and screw up the player's controls for 10 seconds. If another slime is near a Thunder Slime when it explodes, it will make them agitated and unable to eat for 1 ingame hour.
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Re: Build-an-area

Postby GoldenLucky99 » Sat Apr 14, 2018 5:52 am

Next up: The Power Slime.
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Re: Build-an-area

Postby lbyrne2 » Sat Apr 14, 2018 12:49 pm

The jelly island, an island off the back of the range that moves around, to near one of the three parts of the ranch that have access to the sea (the docks, the slime science lab and behind the house.) This island is a massive relative of the rock slime, and houses The crab slime, The searock slime, The watery gul, The saltbeet, The clamit slime and the kelpfruit. The island moves away from the ranch each night, and if you are on the island as it turns to night, you will be knocked unconscious, and lose your items.

The Crab slime:

Diet; fruit

favourite:kelpfruit

Slimpedia entry: The crab slime has a hard shell on it's head that protects it from the falling rocks (and searock slimes!) that are common to the island, due to the fact that it moves. They are otherwise very friendly, unlike their earth counterparts. So much so, that they jump at ranchers with big smiles on their faces, when one is nearby.

Rancher risks: These slimes are harmless, in small numbers, it can be dangerously disorienting to be jumped on by twenty excited slimes!

Plortnomics:
Crab plorts are used to create an amazing crab soup, that is easy to serve on luxury starliners. Crab plort soup is galaxy renowned for not only it's taste, but the fact that it takes little to no cooking skill to prepare, making the plorts very valuable.

price: 60 to 105 newbucks

The Searock slime:

Diet: Vegetables

Favourite: saltbeet

Slimpedia entry: This slime is a relative of the rock slime. The whole island is, in fact, a massive searock slime. No one knows how the slime got that big, however, some hypothesize that millions of searock slimes formed into a huge gordo that now wanders the slime sea. the original habitat of this slime is currently unknown.

Rancher risks: These slimes have a similar danger about them as their cousins, the rock slimes. Their head-spikes are rough and dark grey, and they also hurt more. ranching these slimes is especially difficult, as they will not eat any plorts, nor will any other slimes will eat their plorts.

Plortnomics: Searock plorts are very durable and rough, which makes them excellent drill heads and sanders. They are a much cheaper option than diamond or another alloy, and are all natural, which make them a semi-valuable investment
sells for 30-90 newbucks.

The clamit slime:

Diet: meat

Favourite: watery gul

Slimepedia entry: Clamit slimes are normally small white slimes, but when threatened they will form a rough oval shell and burrow into the sand. Most of the time the slimes will be waiting under the sand, for an unlucky watery gul to walk over the distinctive lump of sand. Removing these slimes is similar to taking veggies out of the ground.

Rancher risks: These slimes have been known to mistake ranchers and other slimes for food, and stepping on a sand mound could be quite painful. The clamit slimes will also burrow in their corals, and if they smell food, they will jump out violently, and most likely will short out an air net, if too many slimes live there.

Plortnomics: Clamit plots are soft, like clay, but they have the luster of pearls, and when exposed to strong X-rays, they become solid. This property makes custom pearl jewelry, that would be impossible with normal earth pearls.
selling price:70-140 newbucks

The Foodstuffs act similarly to their land counterparts, however, other slimes will not eat any of these foods. However, the Jelly island slimes, will eat anything in their diet. The watery gul is a seagull that is really fat.

Terrain: Jelly island exists in all three places but they are not visible and only one will be loaded.
The map mostly consists of a large version of the searock slime spikes.

Thanks for reading, this is my first area. enjoy!
Stephen Hawking wrote: Have you tried turning it off and on again?


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Re: Build-an-area

Postby Purplecharmanderz » Sat Apr 14, 2018 6:35 pm

lbyrne2 wrote:The jelly island, an island off the back of the range that moves around, to near one of the three parts of the ranch that have access to the sea (the docks, the slime science lab and behind the house.) This island is a massive relative of the rock slime, and houses The crab slime, The searock slime, The watery gul, The saltbeet, The clamit slime and the kelpfruit. The island moves away from the ranch each night, and if you are on the island as it turns to night, you will be knocked unconscious, and lose your items.

The Crab slime:

Diet; fruit

favourite:kelpfruit

Slimpedia entry: The crab slime has a hard shell on it's head that protects it from the falling rocks (and searock slimes!) that are common to the island, due to the fact that it moves. They are otherwise very friendly, unlike their earth counterparts. So much so, that they jump at ranchers with big smiles on their faces, when one is nearby.

Rancher risks: These slimes are harmless, in small numbers, it can be dangerously disorienting to be jumped on by twenty excited slimes!

Plortnomics:
Crab plorts are used to create an amazing crab soup, that is easy to serve on luxury starliners. Crab plort soup is galaxy renowned for not only it's taste, but the fact that it takes little to no cooking skill to prepare, making the plorts very valuable.

price: 60 to 105 newbucks

The Searock slime:

Diet: Vegetables

Favourite: saltbeet

Slimpedia entry: This slime is a relative of the rock slime. The whole island is, in fact, a massive searock slime. No one knows how the slime got that big, however, some hypothesize that millions of searock slimes formed into a huge gordo that now wanders the slime sea. the original habitat of this slime is currently unknown.

Rancher risks: These slimes have a similar danger about them as their cousins, the rock slimes. Their head-spikes are rough and dark grey, and they also hurt more. ranching these slimes is especially difficult, as they will not eat any plorts, nor will any other slimes will eat their plorts.

Plortnomics: Searock plorts are very durable and rough, which makes them excellent drill heads and sanders. They are a much cheaper option than diamond or another alloy, and are all natural, which make them a semi-valuable investment
sells for 30-90 newbucks.

The clamit slime:

Diet: meat

Favourite: watery gul

Slimepedia entry: Clamit slimes are normally small white slimes, but when threatened they will form a rough oval shell and burrow into the sand. Most of the time the slimes will be waiting under the sand, for an unlucky watery gul to walk over the distinctive lump of sand. Removing these slimes is similar to taking veggies out of the ground.

Rancher risks: These slimes have been known to mistake ranchers and other slimes for food, and stepping on a sand mound could be quite painful. The clamit slimes will also burrow in their corals, and if they smell food, they will jump out violently, and most likely will short out an air net, if too many slimes live there.

Plortnomics: Clamit plots are soft, like clay, but they have the luster of pearls, and when exposed to strong X-rays, they become solid. This property makes custom pearl jewelry, that would be impossible with normal earth pearls.
selling price:70-140 newbucks

The Foodstuffs act similarly to their land counterparts, however, other slimes will not eat any of these foods. However, the Jelly island slimes, will eat anything in their diet. The watery gul is a seagull that is really fat.

Terrain: Jelly island exists in all three places but they are not visible and only one will be loaded.
The map mostly consists of a large version of the searock slime spikes.

Thanks for reading, this is my first area. enjoy!

Might be worth its own post instead of just dropping it into the middle of another post with a very different topic.
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Re: Build-an-area

Postby Purplecharmanderz » Tue May 01, 2018 12:44 pm

Bit of a bump with intention to help recover after the major post that already had its own thread.
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Re: Build-an-area

Postby Raxel920 » Tue May 01, 2018 1:05 pm

I'm not going twice in a row so I'm just waiting.
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Re: Build-an-area

Postby Purplecharmanderz » Tue May 01, 2018 3:47 pm

Raxel920 wrote:I'm not going twice in a row so I'm just waiting.

there was someone who posted after you... then the major post that is unrelated to the topic
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Re: Build-an-area

Postby Randomtangle » Thu May 03, 2018 6:27 am

Would thunder slimes be attracted to slime gadgets? (Cause their metal, right?) then the gadgets would short-circuit, because then the electricity is directly interacting with everything?
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Re: Build-an-area

Postby Purplecharmanderz » Thu May 03, 2018 12:10 pm

Randomtangle wrote:Would thunder slimes be attracted to slime gadgets? (Cause their metal, right?) then the gadgets would short-circuit, because then the electricity is directly interacting with everything?

More likely the noise if anything...

Now ill just add my old storm caller slimes to get this rolling again. Let me find my old post to copy and edit from.
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Re: Build-an-area

Postby Purplecharmanderz » Thu May 03, 2018 12:13 pm

[Stormcaller slime]:
Diet: Meat
Plort tier: 5
Rancher Risks: Stormcaller slimes have an uncanny ability to move at rapid rates causing minor damage to any rancher that is in their way. When moving at this rate they will ricochet off of any object they run into, which may eventually break air nets.

The second threat is their plorts; these chunks of congealed slime make for excellent conductors, and lightning rods. The plorts call down lightning after being exposed to the planet’s atmosphere for more than 5 seconds, making them very dangerous to handle. this lighting is called even if the plort can’t see the sky, although the lightning won’t reach the plort then.

Either of these abilities will agitate nearby slimes as well as inflict fear, making them a nuisance when around other slimes. Stormcaller slimes are the exception, they seem to calm down around these events.
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Re: Build-an-area

Postby Randomtangle » Thu May 03, 2018 12:27 pm

So these cause short-circuits?
Choose!

Bulbasuar

Charmander

Squirtle

I choose Charmander.
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I like Matter-Eater Lad!
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Re: Build-an-area

Postby Purplecharmanderz » Thu May 03, 2018 5:34 pm

didnt want them to go that far but depends
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