Raxel920 wrote:Hecc ok
Ill put in something then
"The Thunder Praire is known for its record wind speeds. These huge gusts, combined with the frequent clouds which come from the excess amount of sea evaporated from the ridiculous lightning, cause the clouds to rub together and generate static electricity, which causes the lightning. Phew, what a cycle!
Additionally, a mineral with very strong electromagnetic properties is found in the ground here, so when lightning strikes it often tosses chunks of earth into the air. These can often be hindrances, but a nimble rancher can use them as momentary platforms to get to higher ledges.
GoldenLucky99 wrote:Raxel920 wrote:Hecc ok
Ill put in something then
"The Thunder Praire is known for its record wind speeds. These huge gusts, combined with the frequent clouds which come from the excess amount of sea evaporated from the ridiculous lightning, cause the clouds to rub together and generate static electricity, which causes the lightning. Phew, what a cycle!
Additionally, a mineral with very strong electromagnetic properties is found in the ground here, so when lightning strikes it often tosses chunks of earth into the air. These can often be hindrances, but a nimble rancher can use them as momentary platforms to get to higher ledges.
The elusive quicksilver slimes can be spotted here, and while not vacpackable, they can feed on the electric charges in Thunder Prairie. When lightning strikes, quicksilvers are automatically drawn to the area of effect, and will drop one plort.
Stephen Hawking wrote: Have you tried turning it off and on again?
lbyrne2 wrote:The jelly island, an island off the back of the range that moves around, to near one of the three parts of the ranch that have access to the sea (the docks, the slime science lab and behind the house.) This island is a massive relative of the rock slime, and houses The crab slime, The searock slime, The watery gul, The saltbeet, The clamit slime and the kelpfruit. The island moves away from the ranch each night, and if you are on the island as it turns to night, you will be knocked unconscious, and lose your items.
The Crab slime:
Diet; fruit
favourite:kelpfruit
Slimpedia entry: The crab slime has a hard shell on it's head that protects it from the falling rocks (and searock slimes!) that are common to the island, due to the fact that it moves. They are otherwise very friendly, unlike their earth counterparts. So much so, that they jump at ranchers with big smiles on their faces, when one is nearby.
Rancher risks: These slimes are harmless, in small numbers, it can be dangerously disorienting to be jumped on by twenty excited slimes!
Plortnomics:
Crab plorts are used to create an amazing crab soup, that is easy to serve on luxury starliners. Crab plort soup is galaxy renowned for not only it's taste, but the fact that it takes little to no cooking skill to prepare, making the plorts very valuable.
price: 60 to 105 newbucks
The Searock slime:
Diet: Vegetables
Favourite: saltbeet
Slimpedia entry: This slime is a relative of the rock slime. The whole island is, in fact, a massive searock slime. No one knows how the slime got that big, however, some hypothesize that millions of searock slimes formed into a huge gordo that now wanders the slime sea. the original habitat of this slime is currently unknown.
Rancher risks: These slimes have a similar danger about them as their cousins, the rock slimes. Their head-spikes are rough and dark grey, and they also hurt more. ranching these slimes is especially difficult, as they will not eat any plorts, nor will any other slimes will eat their plorts.
Plortnomics: Searock plorts are very durable and rough, which makes them excellent drill heads and sanders. They are a much cheaper option than diamond or another alloy, and are all natural, which make them a semi-valuable investment
sells for 30-90 newbucks.
The clamit slime:
Diet: meat
Favourite: watery gul
Slimepedia entry: Clamit slimes are normally small white slimes, but when threatened they will form a rough oval shell and burrow into the sand. Most of the time the slimes will be waiting under the sand, for an unlucky watery gul to walk over the distinctive lump of sand. Removing these slimes is similar to taking veggies out of the ground.
Rancher risks: These slimes have been known to mistake ranchers and other slimes for food, and stepping on a sand mound could be quite painful. The clamit slimes will also burrow in their corals, and if they smell food, they will jump out violently, and most likely will short out an air net, if too many slimes live there.
Plortnomics: Clamit plots are soft, like clay, but they have the luster of pearls, and when exposed to strong X-rays, they become solid. This property makes custom pearl jewelry, that would be impossible with normal earth pearls.
selling price:70-140 newbucks
The Foodstuffs act similarly to their land counterparts, however, other slimes will not eat any of these foods. However, the Jelly island slimes, will eat anything in their diet. The watery gul is a seagull that is really fat.
Terrain: Jelly island exists in all three places but they are not visible and only one will be loaded.
The map mostly consists of a large version of the searock slime spikes.
Thanks for reading, this is my first area. enjoy!
Raxel920 wrote:I'm not going twice in a row so I'm just waiting.
Randomtangle wrote:Would thunder slimes be attracted to slime gadgets? (Cause their metal, right?) then the gadgets would short-circuit, because then the electricity is directly interacting with everything?
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