GoldenLucky99 wrote:My friend and i think there shouldn't be a cool down to the generators, and you can go whenever you want. Sort of like Ogden's Retreat!
Kara wrote:Quicksilver slimes are lightning quick...
z0mbiesrock wrote:Kara wrote:Quicksilver slimes are lightning quick...
...and impossible to capture.
Dank SupaGamaBoi wrote:
I EAT THE MEMES
I DRINK THE MEMES
WITHOUT MEMES I WILL DIE
Fixed bug where the Quarry central cave was incorrectly being treated as part of the ranch.
TheGreciansHousehold wrote:Something I've noticed is that the quicksilver theme randomly fails to loop sometimes and switches to the idle nimble valley theme. Kinda breaks immersion.
CoasterMan wrote:TheGreciansHousehold wrote:Something I've noticed is that the quicksilver theme randomly fails to loop sometimes and switches to the idle nimble valley theme. Kinda breaks immersion.
You can also intentionally do this by starting a slimeball game and sprint to the Nimble Valley to start chasing down Quicksilver Slimes before the slimeball music ends. Once the song ends, you will
hear the idle nimble valley theme while chasing down those Quicksilver Slimes.
GoldenLucky99 wrote:Also, there is no slime toy machine in the Manor. Is this on purpose? Because the slimes I have in there are feeling bored.
queenofhearts wrote:GoldenLucky99 wrote:Also, there is no slime toy machine in the Manor. Is this on purpose? Because the slimes I have in there are feeling bored.
there is a toy slime machine there! it's just little out of the way; i didn't see it at first either. it's on the right of the house, near the trees.
TheGreciansHousehold wrote:My main complaint is about the vacpack; while firing New Valley items, a slight offset between the crosshair and the impact point is visible. Is there a reason for this? It seems to just make accurate firing harder.
AlanCorvus wrote:Aiming works fine in the valley if you're not sprinting, but if you are sprinting, it is just completely awful.
TheGreciansHousehold wrote:GoldenLucky99 wrote:My friend and i think there shouldn't be a cool down to the generators, and you can go whenever you want. Sort of like Ogden's Retreat!
Just wanted to say that removing the countdown would defeat the point of the minigame. The game is meant to be incredibly short and infrequent, forcing you to make tactics when you play and fill the remaining time with other activities - this is the first time I've cleared my ranch in weeks.
Monkeychow01 wrote: positives of the patch (cut for space purposes haha)
Monkeychow01 wrote:The content in general feels "disconnected" from the main game.
DarkCreature97 wrote:Quicksilvers are a completely separate piece of content to the game
Monkeychow01 wrote:That[The Deluxe Coop Upgrade] was an addition that should be in your normal upgrade path for the regular game, as it then encourages you to make slime largos (or standards) that use chickens.
Monkeychow01 wrote:Why can't you sleep in the houses?
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