by QuantumTangle23 » Fri Jan 26, 2018 2:53 pm
Slime pets are cute little slimes that follow you around.
Each one acts as a regular slime, except it follows you around.
To get one, you will need a Slime tamer.
Cost of slime tamer:
10 pink plorts
20 slime fossils
1 Royal jelly
To get a pet, just throw a slime in!
Almost all slimes can be tamed, except:
Saber: There are no pure sabers.
Gold: You can't vac them.
Lucky: Same problem as above.
Largos: Too big for the tamer to hold.
Tarr: For obvious reasons.
Each slime has (mostly minor) abilities when following you:
Pink: A little faster then the rest.
Rock: Performs that spin charge randomly, but doesn't harm you.
Tabby: Jumps higher then the rest.
Phosphor: Flies. Due to it being a pet it survives in the sun.
Rad: Has that aura, but doesn't damage you.
Boom: Randomly explodes, but doesn't harm you.
Puddle: Occasionally blushes. Due to being a pet it doesn't evaporate.
Crystal: Creates spikes, but doesn't harm you.
Honey: Much more social than others.
Hunter: Turns invisible occasionally.
Quantum: Teleports occasionally.
Dervish: Occasionally makes a tornado.
Tangle: Moves items thanks to its vines.
Fire: Leaps. Doesn't die or hurt you.
To change pets you need a Pet house.
It requires:
10 Rock plorts
20 bee wax
5 Phosphor plorts
Pets cannot eat, make plorts, harm the rancher, be eaten by tarr, try to drown itself, die of natural causes, become largos, become tarr, and will teleport back to you if it gets too far away.
If pushed in the slime sea or sand sea, it will respawn back at the pet house.
If the player dies it will also respawn at the pet house.
Quantum tangles are the hardest slimes to ranch.
But who can say no to that cute little face?