by Fishkeeper » Sat Feb 10, 2018 6:06 pm
This update introduces a new detail in all Slimepedia entries: habitat. Slimes can be Terrestrial, Semi-Aquatic, Aquatic, or Other.
Most slimes we have already would be Terrestrial. Land slimes, which become agitated if placed in saltwater for too long.
Semi-Aquatic covers slimes like the Puffo slimes. They need both land and water, and become agitated if they're kept without one for too long.
Aquatic slimes need to be kept in water. They eventually melt into the ground if left out of the water for too long.
"Other" covers things like the Puddle ("other- floating") and Fire ("other- incinerator") slimes, which don't live in usual corrals. It's also on Gold and Lucky slimes, which are listed as "other- unhouseable terrestrial".
Here's where it gets interesting: Largos, and combinations of habitat requirements. Two slimes from the same habitat make a Largo that lives in the same habitat, but combinations can be a bit different.
Terrestrial + Semi = both, will use water if offered but only needs land.
Terrestrial + Aquatic = Semi, needs both.
Semi + Aquatic = both, will use land if offered but only needs water.
New Slimes:
Salt Slimes (all aquatic food)
Lurker Slimes (meat, fish, slimes if hungry enough)
Puffo Slimes (fish)
Hand Slimes (fish)
Shell Slime (sea veggies)
Sucker Slimes (sea veggies)
Pincer Slimes (sea veggies)
Armor Slimes (sea fruit)
Spiky Slimes (sea fruit)
Gold Coin Slimes (none/gold coral)
SALT SLIME
[A white, spiky slime that somewhat resembles rock slimes. Its crown spikes are almost square, like salt crystals on edge. It glitters lightly in the sun. If placed in water, it melts into what resembles a puddle slime, then dissolves entirely. Largos kept in water for too long start to look 'soggy', their spines softening and drooping.]
Salt slimes are found along any beaches you may visit in the area, hopping around near the water in search of the food that occasionally washes up. They tumble like rock slimes, though, fortunately, they do this less often when well-fed. Like Puddle slimes in ponds, any beach is guaranteed to have at least one Salt slime. Overall a pretty basic slime.
Favorite toy: Saltshaker. Self-explanatory. "Full of its namesake! Maybe they think it's their cousin?"
"Tasty, but a bit too spiky to lick."
Diet:
All aquatic food items
Favorite food:
None
Habitat:
Terrestrial
Slimeology:
Salt slimes are scavengers, distant cousins of Rock slimes. They bounce along the beach areas of the Hidden Sea, eating anything that washes up, and will approach Ranchers to check for food items. Oddly, they seem to be made almost entirely of a substance similar to salt! If placed in water, they melt into a puddle of goop, then dissolve entirely. This isn't permanent, however, they re-form eventually when washed up onto the shore again.
Rancher Risks:
Salt slimes are fairly sharp, and, like their cousins, can sometimes be seen tumbling around. Best to stay out of the way.
The main trouble with ranching them is that they melt in water. If removed from the water before they melt entirely, they reform, but being kept in water for too long causes them to dissolve. Largos can stay in water for much longer, but still need to get out now and then to harden in the sun. Semiaquatic largos can be difficult to ranch, as a crowded corral can lead to them accidentally crowding each other off the ledge and into the water.
Fortunately, if dissolved in relatively calm water, a salt slime will eventually reform and pop out. Unfortunately, they may take up to two days to reform, and may do so unexpectedly.
Plortonomics:
Salt plorts can be ground into a truly delicious salt that draws out the flavor of food even more than regular salt. It's in constant demand among gourmet chefs. Intact plorts may also be used as salt lamps, but they unfortunately tend to be so tasty that people lick them down to nothing eventually.
Salt plorts are in the Honey plort price range.
LURKER SLIMES:
[They somewhat resemble very fat sharks, grey on top, with white bellies. They have dorsal fins and small, stubby shark tails, plus two fins coming out of their low sides, and their mouths are a big grin with pointed fangs. They're designed to be cute sharks, not creepy.]
Lurker often swim near the surface of the water, with just their dorsal fin out, or lurk around areas of cover. If food is dropped nearby, they rush towards it and snap it up. If several are in an area, they will begin to circle Beatrix, but will flee if blasted at. Largos will also circle, but, if hungry, will come straight at Beatrix. They're fairly common near the surface and around areas such as the Shipwreck.
Favorite toy: Sea Hen plush. Self-explanatory. "Great for biting!"
My, what big teeth you have.
Diet:
Fish, meat, other slimes if starved.
Favorite food:
Sea hens
Habitat:
Aquatic
Slimeology:
Lurker slimes are the apex predators of the Hidden Sea ecosystem. They lurk just under the surface or around large objects, looking for tasty Sea Hens and fish. If hungry enough, they snap at other slimes for food. They also approach and circle Ranchers, but are largely harmless despite this slightly creepy behavior. If a Largo gets too close for comfort, simply blast it in the snout with your vacpack's blaster to send it fleeing.
Rancher Risks:
Lurker slimes are eager hunters, and will jump out of enclosures to get at nearby food. Lids are wise, as is keeping your Lurkers well-fed.
Hungry Lurker slimes will bite at other slimes. Hungry Lurker Largos will lunge at Ranchers, which is alarming and potentially damaging. Lurker Largos with a hungry look in their eyes should be either fed or quickly blasted in the snout to chase them away, and should not be allowed near other slimes.
Plortonomics:
Lurker plorts retain the ability to locate food. Interestingly, a properly mounted Lurker plort will point towards the largest nearby congregation of fish, making them invaluable tools for marine biologists as well as anyone hoping to observe wild fish. They seem to have a finite number of finds in them, though, and are therefore in constant demand.
They also occasionally produce a Sharp Tooth, a Slime Science item.
Lurker plorts are in the Hunter plort price range.
PUFFO SLIMES
[Puffo slimes resemble puffins. They're black with a large white 'mask' around their eyes and face, with triangle-shaped eyes and thin black stripes running backwards from their eyes. A Puffo slime has a short, thick beak instead of a mouth, with a black base and an orange-red tip, and a yellow spot on each cheek. They also have tiny black bird's wings, pointed at the tips, that fold up to their sides. They're made to be absolutely adorable.]
Puffos are found along the cliffs, perched on ledges. When hungry, they jump off the ledges, dive into the water with their stubby wings tucked to their sides, and try to grab a fish. If they grab a fish, they pop up to the surface and eat it while floating like a duck. If they don't, they flap their wings, flutter up to the nearest ledge, and dive again until they get something. They do a small amount of damage if they land directly on Beatrix. They're also very friendly, and will crowd around Beatrix, wings fluttering, but do no damage that way. They make cheerful peeping noises.
Favorite toy: Target. A white foam circle with a red target patterned on it, floats on the surface of the water. Puffos play by diving onto it. "Something for them to aim for while diving!"
"SPLASH, flap flap flap, hop hop, peep."
Diet: Fish
Favorite food:
Skinny fish
Habitat:
Semi-Aquatic
Slimeology:
Puffo slimes are cliff-dwellers. They hop around the edges of the Hidden Sea, diving off the cliff ledges into the sea to hunt for fish. Cute, but a bit less cute when one lands on you. That can hurt.
They're extremely friendly, unafraid of Ranchers, and will happily crowd around whoever comes near them. It may be necessary to blast them away to get some personal space, but they don't seem to mind.
Rancher Risks:
Fairly minimal. They need a land area to jump from and a water area to swim in, and will peck violently at the walls of any enclosure not containing both, but aren't dangerous on the Ranch. The main danger is Largos left to go hungry, as their beaks add extra damage to any jumps at a Rancher. Fortunately, wild Puffo Largos don't seem to pop up too frequently, and are easily placated by food.
Plortonomics:
Puffo plorts are used to make waterproof clothing items. They can be made into a textile that's soft, strong, and sheds water thanks to its built-in oils. Not just for swimsuits, either, a very stylish suit jacket can be made from a few Puffo plorts.
Puffo plorts are probably in the Tabby plort range. They're cute, but not profitable.
HAND SLIMES
[Hand slimes are based on frogfish. They're strange, lumpy slimes, a dull, splotchy, sandy color with bits of orange. They have small holes on the sides of their bodies, used as gills to blow out water. Their name comes from them having 'hands', two fins that are shaped roughly like hands. Look up 'frogfish' for yourself, you'll see what I mean. Hand slimes also have small tail fins, and can swim with their tail and hands or walk/hop along the bottom. On the forehead of a Hand slime is a small, thin, wire-like limb with a white tassel at the tip, which is waved around in the water to lure in Fish. When a fish comes close enough, they open a huge mouth and gulp it down, and a brief vacuum effect appears if the fish isn't right up close.]
Hand slimes are found on or near the bottom, generally around seaweed and large rocks. When hungry, they wave their lure around in front of them, which lures in Fish for them to snap up and eat. Chickens are also interested in the lure, if the slime is in water shallow enough for the lure to protrude. If approached, they hunker down and tuck in their lure, waiting for Beatrix to leave before popping up.
Favorite toy: Glove. Large glove they can hide under. "Doesn't just fit the hand, it hides the entire slime."
"Well, I bet those come in hand-y!"
Diet:
Fish
Favorite food:
Fat fish
Habitat:
Aquatic
Slimeology:
A quiet, lazy slime that keeps to itself and prefers quieter areas. Largely docile, with no interest in attacking Ranchers, and prone to hiding if sufficiently upset. When hungry, they lift their lure and wave it in the water, where nearby Fish mistake it for food and drift closer- close enough to become food in turn. This also works on chickens, if the Hand slime is in shallow enough water. '
Interestingly, these slimes feed by making themselves into vacuums. If the food item is further away than right up close, they open their entire mouth as wide as it goes, which draws a large amount of water into their bodies and pulls the food with it. They can draw in food from about a body length away with no difficulty.
Rancher Risks:
Hand slimes pose no direct danger to Rancher, but, if hungry, will try their hardest to escape. Also, despite being aquatic, they can crawl across the land to reach food. A Hand slime on land is unendingly hungry and will eat every chicken or fish it encounters, and one that makes its way into a fish farm can decimate the entire stock.
In addition, their lure can attract food items outside their enclosure. This may not seem like much of a problem, but Hand slimes feed by opening their mouths to draw in food, and the vacuum can draw in food items or plorts from just outside the corral if they're hungry enough.
Plortonomics:
Hand slime plorts are used to clean up liquid spills, as they regain their producer's ability to suck up large amounts of liquids. They even work on hazardous substances, and contain the fluids entirely, making them invaluable for hazardous waste spills.
Hand plorts are in the Quantum plort price range.
SHELL SLIMES
[Shell slimes have what looks like a clam shell. They sit in the lower half of it like a cartoon clam/pearl thing, and the upper half of the shell is pressed to their back and leaning over their head. The shells are a soft light grey, and the slime itself is light pink, with large white eyes that resemble pearls. The insides of the shells are also pearly white. The shells are deeply concave, and look large enough to close around the slime inside- which they are. When frightened, the slime hides inside its shell, an action which causes the shells to flatten out and become wider. The slime can't be vacuumed up when in its shell.]
Shell slimes are generally found on sandy areas of the bottom, and may sometimes be half-buried. If they're partially buried, the shells are generally closed part of the way, showing only the eyes and mouth. The slime only opens its shell all the way if it feels safe, or if it's trying to grab food. Rarely, they respond to a threat by snapping their shells shut to push out a jet of water, causing them to zoom backwards, which can damage Beatrix if it hits her. In the water, they move backwards with slow, even pulses of their shells, or can hop forward to get at food. On land, they hop awkwardly, making a clank noise with every hop due to the shells.
Favorite toy: Big Leaf. Self-explanatory. "For pretending to nibble on."
"this is one shwell slime!"
Diet:
Sea veggies
Favorite food:
Sea Lettuce
Habitat:
Semi-aquatic
Slimeology:
Shell slimes grow hard shells to protect them from predators, and from anything sharp hitting their squishy little bodies. When threatened, they close the shell and hide, making them impervious to all attack. Even the fearsome teeth of a Lurker slime can't plunge through its shell. It's also immune to being vacuumed up when its shell is closed, as its shape changes and makes it too large to suck up. Shell slimes must be treated gently to be captured.
Rancher Risks:
Shell slimes occasionally lunge backwards when frightened, which can do damage if it hits a Rancher. Also, the Largos are very heavy due to their thick shells, causing a Rancher carrying a Shell slime largo to move much more slowly. Being unable to be sucked up into a vac makes Shell slimes difficult to handle even un-Largoed, as well.
Plortonomics:
Shell plorts have a beautiful white shine, rivaling that of any pearl produced on Earth, and are often cut or carved into fine jewelry. They can even be carved into bricks for building.
Shell slimes also occasionally produce Pearls, which are useful in Slime Science.
Shell plorts are in the Tangle plort price range.
SUCKER SLIMES
[These are based off of the Pacific spiny lumpsucker fish. Look 'em up, they're really strange and just about identical to the slime. A Sucker slime is dark grey, covered in a hexagonal pattern with tiny points in the middle of some of the upper hexagons, and they have large eyes and a small mouth. They have a dorsal fin, a tail fin, and two strong pectoral (side) fins that they can use to walk around on the bottom. Underneath them is a large suction cup, which they use to stick to anything solid.]
They can be found anywhere there's rocks, usually stuck to the rocks, and can't be pulled off the rock if they fasten on. You have to wait for them to swim loose. Food is a good way to get them to swim out where you can get them. They occasionally stick to you, and will cling until they get bored, you throw food nearby, or you launch out of the water. Lurker slimes can be helpful in this case- you can go near Lurker slimes to scare the Sucker slimes off of yourself. Largos make you especially slow, but can, fortunately, be Q-blasted away. Both are very slow while swimming, also, pretty easy to avoid.
Favorite toy: Balloon. Self-explanatory. "Perfect for sticking on!" (Aquariums in Japan like to give their lumpsucker fish balloons to sit on, it's adorable and everybody loves it.)
"Such a cute little sucker."
Diet:
Sea veggies
Favorite food:
Sea Lurpa
Habitat:
Aquatic
Slimeology:
Sucker slimes are universally agreed to be adorable little creatures. The large suction cups on their bellies allow them to stick to any solid surface underwater, including Ranchers, and they cling on tightly until they get bored or see food. Unfortunately, they seem to rather like Ranchers, even the largos. It's cute until you're moving incredibly slowly because you're covered in Sucker slimes. They aren't sharp, at least. May as well sit and pat them until they let go.
Rancher Risks:
Sucker slimes stick to everything and can't be vacuumed off, they need to be lured off or taken out of water to get them to drop off. Largos with Terrestrial slimes may not even drop off on land until some time has passed, and walking with a Largo stuck to you is... difficult.
Plortonomics:
Sucker slime plorts are a material similar to rubber, and make excellent suction cups. However, they're mostly used to manufacture rubber toys of, you guessed it, those adorable Sucker slimes.
Sucker plorts are in the Honey plort price range.
PINCER SLIMES
[Pincer slimes are bright orange, with darker reddish backs and lighter bellies, and their eyes are on short eye stalks. They have a single large crab claw coming off the top of their head, like a fiddler crab's claw. Their bodies are slightly flatter than usual, and they have a small spine jutting out of each side.]
They're usually found in shallow water and around the beach. They pick food and Slime Science items up in their claw, carrying them around, and sometimes throw whatever they've picked up. Largos will lift larger things like other Slimes, and even Beatrix sometimes. If they encounter another Pincer slime while agitated, they grasp claws and 'fight', struggling to flip each other over.
Favorite toy: treasure chest. Self-explanatory. "Great for guarding!"
"Pinchy pinchy pinchy!"
Diet:
Sea veggies
Favorite food:
Sea Snips
Habitat:
Semi-Aquatic
Slimeology:
Pincer slimes patrol the shallow waters and shores of the Hidden Sea for food, lifting any potential food item for inspection. When agitated, Pincer slimes become aggressive towards each other, and will fight by clasping claws and attempting to throw each other. This sometimes results in one of the two losing its claw, upon which it immediately retreats and hides in the nearest crevice. It stays completely still, not eating or responding to other slimes, until the next day, when a new claw pops out and leaves it good as new. These fights don't seem to cause them any real harm, fortunately.
Rancher Risks:
Pincer slimes that have lost their claws won't produce plorts for the whole day, so allowing a corral full of them to become agitated and fight will drastically decrease productivity. To keep them calm, provide them with toys, make sure they have both land and water, keep them fed, and don't crowd them too heavily.
Pincer slimes will also steal food items, and often throw whatever they've picked up into the air. When it comes to regular Pincers, this generally isn't much of a problem. When it comes to Largos, though, it becomes dangerous. Largos will throw other slimes around, and if they happen to pick up a Rancher, will throw the Rancher as well! Not too far, fortunately, but it can be disorienting.
Plortonomics:
Pincer plorts are made of layers on layers of a hard material similar to an exoskeleton. This tough, lightweight, durable material is perfect as armor for first responders, explorers, and, uh, explorers.
Pincer plorts are in the Quantum price range.
ARMOR SLIMES
[Armor slimes are based off of cowfish. They have bodies that are almost square in shape, with two slender, straight 'horns' jutting forward from their forehead and two other horns, parallel to those, pointing backwards. They're bright yellow, covered in black speckles, with whitish bellies and small mouths. They have a small tail fin, and a tiny fin on each side of their body. Kinda cute. When they've just eaten, they spin in a quick circle with their fins going like crazy.]
Armor slimes are found in midwater, often in small schools. If agitated, they release a purple cloud into the water around them, which causes other slimes to do the "agh a Tarr" face and flee. Exposure to the cloud also causes a health warning bar similar to the Rad damage bar to pop up, dark purple, that builds faster than a radioactivity bar. It does heavy damage if it reaches 100, and the poison lingers in that area even if the slimes are sucked up. It takes an in-game hour to disperse, and frightens all slimes except Armors. Even Tarrs will avoid it unless food is on the other side.
Favorite toy: [strike]Perch (changed the slime design)[/strike] Cowbell, self-explanatory. "Not sure why Armor slimes like this thing, but they really like this thing."
"Wiggly fins, spinning dance, what's not to love? Aside from the horns. And the, uh, poison."
Diet:
Sea fruit
Favorite food:
Cocoa Nutta
Habitat:
Aquatic
Slimeology:
Armor slimes like to school, you'll rarely see fewer than 5 in one place. They're friendly, calm, slow-moving, and one of the few slimes that Lurkers will never eat. Even Tarrs find them distasteful. They're calm, but tend to avoid Ranchers unless offered food, they seem to prefer quiet. An Armor slime which finds itself alone will speed up and swim rapidly until it finds itself in a group once again.
Rancher Risks:
Armor slimes' bodies are laden with an extremely toxic poison, which they release into the water around them when upset, protecting them from harm. They're also rather sharp, so it's best to avoid bumping into the front or back end of one, even when it's calm. Fortunately, they're very calm most of the time, a Rancher is unlikely to upset one.
When about to release poison, they flush purple, and can be headed off by feeding them quickly or removing whatever frightened them. Other slimes placed in a cloud of poison will flee rapidly, even through Corral walls or Aquarium roofs! Fortunately, the cloud is generally fairly small, and won't spread onto land. The intensity of this poison means that even Tarrs won't approach Armor slimes, though the poison can't destroy a Tarr.
Armor slimes kept alone will swim rapidly until they find a group. If kept in a Corral or Aquarium, they lunge at the edges until they find a way out, then leap out. To prevent this, they must be kept in groups of at least 5 if pure, 3 if Largos.
Plortonomics:
Armor slime plorts are a deep purple and contain a large amount of their signature poison. When properly processed and diluted, this poison becomes something else entirely- an antidote. A universal antidote, one that binds to almost any toxin it encounters, from snake venom to chemical overdoses. Therefore, these plorts are valuable and in high demand.
Armor plorts are in at least the Dervish slime range, if not a bit higher.
SPIKY SLIMES
[Spiky slimes are based on pufferfish. They're kind of an olive-green color, with wiggly lines of a faint gold-yellow, and have a fin on each side of their body that they move with. Their mouth is very small, and, when hungry, they pull back their lips to show a bony beak. Again- pufferfish. They have a number of dark green spots all over their body, and, when very hungry, those spots start to protrude a number of needle-sharp spines. On a Largo, spines all over the slime's back are always half-out.
When agitated or afraid, Spiky slimes double in size, going completely round, and over two dozen spines jut out from every spot on their frame. The spines are almost as long as their body normally is wide, look needle-sharp, and gleam a bright goldish color. It's pretty, if scary. Largos are even worse.]
Spiky slimes swim in midwater, almost always alone, and are fairly rare to encounter. When they see the player, they stop swimming and turn to stare, following Beatrix's movements with their big black eyes. It isn't aggressive, though, and it's downright adorable with their little fins flickering on either side of their face. They just want to watch. They only puff out in response to a nearby Lurker slime or a Tarr, or extreme hunger.
Favorite toy: Pincushion, self explanatory. "Perfect for a pokey-poke Spiky slime to poke even more."
"Ouch, ouch, aww, ouch, ouch."
Diet:
Sea fruit
Favorite food:
Sinker Bean
Habitat:
Aquatic
Slimeology:
Spiky slimes are cute little aquatic slimes with a big, spiky secret. When afraid, they turn into bundles of needle-sharp spines, so sharp even a Tarr won't eat them unless it catches them off guard and spines-down. Fortunately for the Rancher who wants to keep them, they're usually harmless, friendly even. They're known to follow a Rancher around, watching with their cute black eyes, and occasionally blow bubbles at a Rancher who stops to stare back at them. So adorable! 'Till they puff.
Rancher Risks:
The risks should be obvious here. An agitated Spiky slime is razor-sharp and dangerous to touch, a Spiky Largo even more so. An inflated Spiky slime can't be vacuumed up, and an inflated Largo is impossible to handle without taking damage.
Additionally, Largos inflate so much in volume that a corral full of agitated Spiky Largos will burst the walls and escape. Better not to keep too many of them, or keep them well-fed and don't let them see a Lurker or a Tarr if you want a large number. Or maybe just stick with pure Spiky slimes. Those are cuter anyway.
Plortonomics:
The needles taken from Spiky plorts make perfect needles for sewing machines, taking an incredibly long time to wear out, and are popular for that archaic art of hand-sewing. Additionally, the plorts can be stabbed thousands of times and still retain their integrity, making them excellent as pincushions. And then there are those who take the Spiky plort needles to make a "personal space suit", wearing it like a suit of armor to keep people from coming into their personal space bubble. With all the people on Earth and its outlying space stations, that's becoming an increasingly common, increasingly stylish habit. It works! And it takes thousands of needles per suit, making the trend incredibly profitable for Ranchers willing to take on these sharp little things.
Spiky plorts are in the Dervish plort price range to make up for the trouble of ranching them, plus they're cute little guys who like to watch you.
GOLD COIN SLIMES:
[Gold Coin slimes resemble Gold slimes, but have a black marking on their front, and a circle of lighter gold a short distance away from the edge of their body. From the front, they resemble a coin. From the side, they appear a bit flatter than a typical Gold slime.]
They behave like Gold slimes, but underwater. They tend to avoid Lurker slimes and won't go through clouds of Armor slime poison, which can theoretically be used to herd them. They can't be vacuumed up, but can be moved with the vac stream, though they flee too fast to contain in one for long. If and only if you can manage to get one into a Corral or Aquarium, it stays in there until you hit it with something at least once, or until it becomes agitated from hunger. Golden Sureshot works on them. They're mostly found among the wreckage of the Sunken Ship, and only eat Gold Coral.
"THARRR BE GOLD, ME HEARTIES"
Diet:
Coral
Favorite food:
Gold coral
Habitat:
Aquatic
Slimeology:
The aquatic cousin of the Gold Slime. Very little is known about them, except that they're normally found around areas where wood and metal, combined, have been underwater for a long period of time. They seem to like crevices in wood. They're extremely shy and will flee Ranchers on sight, meaning a Rancher must act fast in order to profit from an encounter with one.
Rancher Risks:
The Gold Coin Slime itself is harmless, but their appearance tends to induce such excitement that Ranchers forget all common sense and charge after one. Gold Coin Slimes often flee to deep water, being immune to quick changes in depth, which makes pursuing them particularly dangerous. In addition, the only way to profit from an encounter with one is to hit it with any space resources (excluding Slime Science items and water) in the Vacpack, which will cause it to produce at least one plort.
Plortonomics:
Gold Coin plorts are put to similar uses as Gold Plorts back on earth, as jewelry for the elite, but their swirl of shiny, contrasting black makes them even more valuable. For this reason, a fortunate Rancher should never pass up the opportunity to profit from an encounter- even with the risk involved.
Gold Coin plorts sell for slightly higher than Gold plorts.
Gold Coral is, like Gilded Ginger, found rarely in the Hidden Sea. One spawns per in-game day, located somewhere in the deepwater area around the Shipwreck. A Gold Coin Gordo requires three Gold Corals to burst, and hitting a Gold Coin slime with a Gold Coral produces 5 plorts. A Purple Treasure Pod hidden somewhere in the Shipwreck contains 3 Gold Coral that can be used to burst the nearby Gordo.
Next post: area description, and the descriptions of the fruits and veggies that I forgot to include earlier.