Thanks for your ideas. I really appreciate the images too - it seems you've really thought about these and gone the extra mile. Here, have a seal of approval.
Beautiful.
Lets-a go!
McKilligan wrote:Plort-sucking sucks. Once you unlock the 50 or 100 storage packs, you'll spend a majority of your time just facing a corral's plort-port and listening to the (admittedly very satisfying) vwoop-vwoop-vwoop sounds for what feels like a solid minute. It gets frustrating rather fast. I would really appreciate it if there was an upgrade you could purchase that would allow the Plort-Havesters to store plorts in 50 or 100 plort 'containers' that could be picked up in one go when full. The size of the container should be the same as your PREVIOUS upgrade (so, if you had the final 100 upgrade, you could collect containers of 50)
Yeah, I agree. I have effectively no motivation to actually harvest anything... so I just don't.
This idea is a good solution and seems quite balanced. Well done.
Free-Range Slimes Slime AI behavior is really cute, but once you've upgraded your corrals fully they don't do a whole lot except eat and plort. I'd love if there was a new area, like a wide open field or plain, where we'd be encouraged to raise free-range slimes. Perhaps different slimes hopping around an area could encourage different crops to have higher yields, or attract chickens, or beneficial AOE. Perhaps we could even have a device through the science lab that could innoculate Largo-slimes so that they wouldn't be affected by a specific plort, allowing us to have 2 types coexisting in the same area safely.
Sounds good.
Slime Pen/Playground - High level upgrades to store slimes in - for example, instead of the typical cube-style corral, maybe a big floating 'gatchopon' style machine, or a series of pneumatic hamster tubes that the slimes could play in. If you incorporate the 'free range' idea, then what about a in-corral teleporter that connects the corral to a section of an open area - depending on the slimes AI, the would return to the corral at night, (or in the case of phosphor slimes, during the day).
This is perfect for treasure pods. Yas. Ver gud.
Slime Rodeo- I want to ride a slime. Make this happen! Maybe the science lab could have something that enlarges 1 slime to a size suitable for riding - different slimes could even have different movement modes. Water Slimes could swim to far away islands, Fire Slimes could allow you to travel to extremely hot places, Saber Slimes can Jump extremely High, Dervish or Phosphor slimes could float or fly, and Quantum Slimes could teleport beyond obstacles.
This would be fine if it was limited to the ranch, but this causes problems elsewhere. Obstacles are vital to the game, and the ability to bypass them would be gamebreaking.
Oh, and a quick note about Braincoke's suggestion.
Braincoke wrote:I really like these ideas and the sweet artwork!
They could add something like the slime playground or slime storages for very late game, they could use the space behind the house which costs (a lot of) money, food, slimes and plorts to open.
The space behind the house is meant to be a viewpoint to look out of. That's why it's purposefully unobstructed.