Ogden's Wild Update Discussion Thread

Feedback and general discussion of Slime Rancher

Re: Ogden's Wild Update Discussion Thread

Postby z0mbiesrock » Wed Nov 08, 2017 8:07 am

TheLevens wrote:
zm78 wrote:
LeolaniLiaMay wrote:[quote=zm78]Anybody figured out a method to attract a saber slime? My attempt:
Image[\quote]

I'm not sure if this is a joke or not, but I love this gif *-*

No purebred saber slimes exist so.....


Yea this is a joke, had to spend my 56,000 newbucks, got 80 of them.
also starting a slime fun park on a different save, i'll probably make the drones chuck those steigo buddys around, im a terrible programmer :p


There’s drones?


In v1.2.0, there will be
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Re: Ogden's Wild Update Discussion Thread

Postby z0mbiesrock » Wed Nov 08, 2017 8:07 am

Page Lag
(pardon my Sporum joke)
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Re: Ogden's Wild Update Discussion Thread

Postby Zombie » Wed Nov 08, 2017 4:09 pm

All my slimes have vanished!plz fix
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Wed Nov 08, 2017 7:55 pm

None flew off?
Choose!

Bulbasuar

Charmander

Squirtle

I choose Charmander.
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Re: Ogden's Wild Update Discussion Thread

Postby TheGreciansHousehold » Sun Nov 12, 2017 10:37 am

Randomtangle wrote:None flew off?

they are returning to the mothership
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Re: Ogden's Wild Update Discussion Thread

Postby QueenRosa » Thu Nov 16, 2017 1:32 am

though it looks kinda odd combining other slimes with the saber, it looks off especially with large teeth it barely looks saber-like, but the hunter tabby and rock ones are adorable. cool update
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Thu Nov 16, 2017 2:16 pm

Tangles are cool.
Choose!

Bulbasuar

Charmander

Squirtle

I choose Charmander.
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Re: Ogden's Wild Update Discussion Thread

Postby Dragonslime » Tue Nov 21, 2017 9:55 pm

Fires are great
The rare but elusive dragon slime

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Re: Ogden's Wild Update Discussion Thread

Postby Noggy05 » Sat Dec 02, 2017 11:24 pm

Randomtangle wrote:They should make it so you can grow kookaboda fruit in a garden but only one at a time. They would look like the little sprouts they are found in. You HAVE to pick them, they stay there for a while, and rot on the sprout. A new sprout will pop up the next day.
There!

This might be a little bit OP because isn't the whole point of the wilds to find kookadoba. Imagine if you could grow gilded gingers in a garden. Makes it all obvious.
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Tue Dec 19, 2017 7:51 am

No, only Ogden can.
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Re: Ogden's Wild Update Discussion Thread

Postby taira1 » Sun Jan 07, 2018 11:25 pm

Can I set up the teleporter between the wilds and my ranch?
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Re: Ogden's Wild Update Discussion Thread

Postby PrismSlime » Sun Jan 07, 2018 11:32 pm

nope. there's no gadget spots in the wilds.
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Re: Ogden's Wild Update Discussion Thread

Postby rabbitslime » Mon Jan 08, 2018 7:25 pm

One could set a teleporter in Ogden's retreat where the teleporter is very close to the static teleporter that brings you to the wilds.

Also anyone knows why the game deletes the largos I attempt to introduce in another area? Like trying to populate the first section of the dry reef with pink sabers or the last section of the moss blanket with rock slimes?
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Re: Ogden's Wild Update Discussion Thread

Postby taira1 » Mon Jan 08, 2018 11:21 pm

PrismSlime wrote:nope. there's no gadget spots in the wilds.

Thank you. I'm afraid I can't find the way back home. I have to give up going to the wilds. T_T
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Re: Ogden's Wild Update Discussion Thread

Postby taira1 » Mon Jan 08, 2018 11:27 pm

rabbitslime wrote:One could set a teleporter in Ogden's retreat where the teleporter is very close to the static teleporter that brings you to the wilds.

I didn't know this. Thank you for the good tip.
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Re: Ogden's Wild Update Discussion Thread

Postby StillClaire » Sun Jan 14, 2018 11:57 am

The Miracle Mix upgrade has been causing my crop to rot faster, not slower. I upgraded all my gardens and now, instead of being able to let three rounds of crops collect before picking them up, the first round starts rotting before the second has started hitting the ground. Kinda a bummer.
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Re: Ogden's Wild Update Discussion Thread

Postby StillClaire » Tue Jan 16, 2018 5:36 am

StillClaire wrote:The Miracle Mix upgrade has been causing my crop to rot faster, not slower. I upgraded all my gardens and now, instead of being able to let three rounds of crops collect before picking them up, the first round starts rotting before the second has started hitting the ground. Kinda a bummer.


A few game days later and this issue seems gone. Maybe it reset the preserve rate to zero to start fresh with its own Miracle, which took a little while to fully manifest. Looking forward to drowning in crops.
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Re: Ogden's Wild Update Discussion Thread

Postby GoldenLucky99 » Tue Jan 16, 2018 10:38 am

This is my 100th post.
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Re: Ogden's Wild Update Discussion Thread

Postby z0mbiesrock » Wed Jan 17, 2018 10:59 am

Version 1.2.0 When?

Also, random suggestion:

Perhaps you can implement my unique Largo Abilities for Iron Rancher Mode.Of course if it is implemented they'll probably be rebalanced

It happened before, it might happen again.
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Re: Ogden's Wild Update Discussion Thread

Postby EmeraldPlay » Wed Jan 17, 2018 11:10 am

Well, the teasers just started to drop recently with those who have subscribed to the Monomi Park newsletter receiving a teaser pic of the Nimble Valley. I'd assume it's going to be released as early as March.

As for your suggestion, we already know that Quantum Slimes were planned by the devs way before you made that post. If anything, it only helped the devs realise it. Though that doesn't make your Largo Abilities idea something that won't be ever added, I still doubt it'll happen.
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Re: Ogden's Wild Update Discussion Thread

Postby Dragonslime » Sun Feb 11, 2018 12:41 pm

hmm i hope its soon
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Re: Ogden's Wild Update Discussion Thread

Postby Fishkeeper » Mon Feb 12, 2018 4:47 pm

rabbitslime wrote:One could set a teleporter in Ogden's retreat where the teleporter is very close to the static teleporter that brings you to the wilds.

Also anyone knows why the game deletes the largos I attempt to introduce in another area? Like trying to populate the first section of the dry reef with pink sabers or the last section of the moss blanket with rock slimes?


Well, slimes eventually tend to fall off of edges or leave an area eventually. Plus, Tarr. And I think the area resets if you leave it for long enough, as my former attempts to keep 100 or so Pink slimes in the second section of the Dry Reef seemed to reset themselves pretty fast.
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Re: Ogden's Wild Update Discussion Thread

Postby HoneySlime8 » Fri Feb 16, 2018 11:28 am

Using the Ultimate Jetpack mod I flew from the Moss Blanket to the Wilds.
Stay Slimy!
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Re: Ogden's Wild Update Discussion Thread

Postby Crafter1300 » Fri Feb 16, 2018 2:51 pm

Um... I Have The Entirety Of The Wilds Memorized... XD
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Re: Ogden's Wild Update Discussion Thread

Postby GoldenLucky99 » Wed Mar 14, 2018 7:52 am

Crafter1300 wrote:Um... I Have The Entirety Of The Wilds Memorized... XD

Same, I've been playing too much...
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