by TangledUp » Sat Oct 21, 2017 5:27 am
Mount Slime
Their strength and stamina allow them to carry great loads over long distances.
Diet:
Veggies
Favorite:
Hay
Slimeology:
Mount slimes are sturdy enough to carry a rancher, along with a large load. These slimes seem to resemble a certain earth creature, interestingly enough. They can be found in the Moss Blanket, munching down on some tall grasses. In largo form, while riding them, it is possible to use the abilities of the other slime they are mixed with. They are very loyal, and if they are well fed by a rancher and left alone, will not move from where they are.
Rancher Risks:
These slimes do not pose much of a risk to ranchers at first glance. However, when a rancher is riding them, if they are not well fed, they may be very difficult to control, which might hurt the rancher.
Plortonomics:
Interestingly, these slimes do not produce plorts. Additionally, as a largo, they do not produce plorts of either slime type.
These slimes can be mounted by a rancher, and also contain an extra 2 slots. If either of these slots is filled with vegetables, they will automatically eat. If they are combined with another slime, they gain the following abilities while being ridden:
Pink slime: no ability, but can eat any food.
Rock slime: sturdy enough to hold an extra slot.
Tabby slime: can jump while being ridden.
Boom slime: can push other slimes away with an explosion.
Hunter slime: can hide the rancher and itself from feral slimes, gold slimes and tarrs.
Honey slime: reduces mount agitation.
Crystal slime: leaves a trail of crystals that damages tarr.
Phosphor slime: allows the mount to glow in the dark, helping the rancher see.
Rad slime: creates an aura that damages tarr.
LIST TO BE COMPLETED SOON.