Pip wrote:I’m also curious about the quantum slimes which project a ghost form as a glitchy slime it can actually take the position of. Did you have to go through a few forms so that their abilities were easily legible to players?
Nick wrote:No actually, that one was on a post-it note on my desk forever that was something like ‘we gotta do this some day!’ and one day we just felt brave enough to try it. It’s a unique behavior and, unfortunately, it’s really difficult to manage in the game so a lot of players avoid them.
Nick wrote:Even in its earlier days, I wanted Slime Rancher to take some inspiration from the movie, Gremlins. I liked that there were strict rules you needed to follow or the cute little gremlin you had became something terrible. So instead of having conventional enemies or a villain in Slime Rancher, we stuck with a monster that only really appears if you let it happen or make a mistake.
Nick wrote:We never had final art for the meteor slime [you can see a sketch earlier in this article, though – Pip] but it was the aforementioned dual ‘bad behaviors’ of the Glass Desert slimes that made us pivot on the meteor slime. It was going to be magnetic, like an inverse boom slime and also come crashing into the world as a meteor. It was very interesting but that second bit wouldn’t make sense on the ranch, and the mosaic slimes were already raining fire, so we pivoted.
z0mbiesrock wrote:Nick wrote: I wanted Slime Rancher to take some inspiration from the movie, Gremlins.
PrismSlime wrote:@Nick props to the the careful selection of character design and singer to still keep it uncertain if Casey is a guy or girl lol.
Diablomaster761 wrote:Ever since I started playing this game just after Christmas I always wanted 2 things in game:
1. A mapping system (can place waypoints)
2. Co-op (this would be great as teamwork could really help, e.g someone goes out collecting plorts, time the other stays back, feeding the slimes, and tending to the ranch.)
In my opinion these would be great and for the other character could either share the same room or the main house could have 2 floors, for each player
z0mbiesrock wrote:How many subs? Besides that, welcome to the forums.
SuperQuantumSlime wrote:First, I love the Beatrix model. It seems very realistic. But that temple at the end of the Glass Desert, it seems that there's something through the portal. Very confusing when you first find it. This has been a journey for Monomi Park, from the Pre-Alpha stages to 1.0.0. GREAT Job!
P.S. When do you receive the last Casey mail? I've found the last of Hobson's notes and read them, but haven't gotten the StarMail yet.
EmeraldPlay wrote:A map system will be added in tommorow's update.
As for multiplayer, just read this.
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