Slime Rancher v0.6.0 Discussion Thread

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Slime Rancher v0.6.0 Discussion Thread

Postby Nick » Mon Jun 12, 2017 11:02 am

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Our biggest update ever has just released:

viewtopic.php?f=3&t=4413&p=33784#p33784

Use this thread to discuss. Thanks!
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby SlimeRancherKay » Mon Jun 12, 2017 11:19 am

Awesome! I'll see if I can direct download the update from Humble.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby ziulyx » Mon Jun 12, 2017 12:56 pm

YASSSS
ACAB
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby PrismSlime » Mon Jun 12, 2017 1:17 pm

I've seen the moon... Fun fact, people have seen different things on the moon depending on where they are in the wold! Some people see a bunny making mochi, some people see a face...
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

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Re: Slime Rancher v0.6.0 Discussion Thread

Postby Bloo » Mon Jun 12, 2017 1:25 pm

The rewritten Casey letters are not cringey at all now; good work there! They're much better, imo. :3
Last edited by Bloo on Mon Jun 12, 2017 8:03 pm, edited 1 time in total.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby DarkCreature97 » Mon Jun 12, 2017 1:34 pm

The Plort Market is looking weird. I have found all the slimes, but the Hunter and the Honey Plort look off.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby Crylaxz03 » Mon Jun 12, 2017 2:04 pm

Could someone please help me with the Oases, I am very confused?
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby PrismSlime » Mon Jun 12, 2017 2:11 pm

deleted
Last edited by PrismSlime on Mon Jun 12, 2017 3:01 pm, edited 1 time in total.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby PrismSlime » Mon Jun 12, 2017 2:45 pm

wgew, took a while, but i finally expanded ll of the oases. kinda derped at the end of my trip and fell into the quicksand while trying to circle around the entrance warp and had to go get loads of slimes again, and i couldn't find the fountain associated with the tangle slime statues, but i found a good amount of treasure pods and more or less know my way around now. i found the 3 gordos of the glass desert, and i think there's only 1 more door for me to unlock. i managed to get to the other side of it just trying to find my way out and know where it leads. still need to find the 2 new gordos of the indigo quarry and moss blanket, and head back into the desert to get at least one of all the food i need, setup an easy to find warp, as well as pick out a good location for all of my extractors. then finally get to properly ranching are caring for them. though for now, i wanna experiment and see all the new largos~

on a side-note, there's a neat little trick you can do to keep the ancient water as long as you want. just shoot a blob into the air and suck it back up. it'll reset your timer! idk if that's meant to work like that though, so it might get changed at some point.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby DarkCreature97 » Mon Jun 12, 2017 2:53 pm

Here you have a map of the Glass Dessert
thttps://twitter.com/coinopthinktank/st ... 8815531008
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby PrismSlime » Mon Jun 12, 2017 2:58 pm

btw can we get official word on how many new blueprints there are? i think i searched the glass desert pretty thoroughly, but i got a couple lamps that i couldn't find associated warp tech for... unless they're near the new gordos in the moss blanket and indigo quarry?
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby SlimeRancherKay » Mon Jun 12, 2017 3:18 pm

I am updating now, anyone else update theirs yet?
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby asdfghjklinkin » Mon Jun 12, 2017 4:41 pm

Rock slimes are looking a bit weird after this update.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby Sakuramei » Mon Jun 12, 2017 4:47 pm

It might just be me, but I get such a headache from the glass desert with the solar flares switching on and off. I don't usually get headaches from games, but it's actually really painful.

I think Oases are neat and while I can understand the timer for the Ancient Water (and wow do I wish we could have that fountain on our ranch), as someone who *constantly* gets lost in this game, I rarely manage to make it in time and it takes me several trips.

As it is, I can usually find 2/3 statues required for each and then it just takes me... forever to find the last one.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby PrismSlime » Mon Jun 12, 2017 4:53 pm

i would certainly love an ancient water fountain for myself. and as i said before, you can shoot the water into the air and catch it to reset the timer. i haven't memorized the locations of the tangle slime statues since i spent most of my time lost in the deeper areas, but if you can at least describe which of the other slime statues you've already found, i should be able to guide you to the 3rd one of each set.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby PrismSlime » Mon Jun 12, 2017 7:49 pm

the mosaic slimes are too pretty! how am i supposed to choose which to raise? even if released my 50 pinks to make room with the 3 less plots of food used for them, i'd still only be able to raise 10/12 mosaic largo types without getting rid of my fire slimes and my silos of resources Dx
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby clmurphy74 » Mon Jun 12, 2017 8:00 pm

OMG!! I can not wait to play a bit more! :( Work and RL will keep me busy most of the day tomorrow! But WOW!!! Love the update so far! :) I did catch 3 Dervish slimes, but no prickly parsnips. Did experience the desert flares....and I have to say that was confusing. :( Thought they were the Fire slimes and got a tad frustrated that I couldn't vac them up! After reading the patch notes a bit more carefully ( and really for the first time all during the EA period) I understand what's happening! LOL Well, off to bed and then up for work and rl tomorrow!!

PS....Love the Moon....but is there a way to turn off the new clouds and all? My almost 4 year old laptop barely handled the game pre-0.6.0 release and now it's lagging even on minimum settings. :( I have started ordering parts to build a really, really nice desktop pc for gaming but it will be a while before I can complete it.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby PrismSlime » Mon Jun 12, 2017 8:05 pm

the most irritating part for me was i handled the area with no trouble whatsoever, then died trying to fly completely around the entrance area. idk why i even tried, i highly doubt they woulda put a treasure pod on both sides. btw, there's a treasure pod on the left side.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby SlimeRancherKay » Mon Jun 12, 2017 8:29 pm

Does it take a key to get there? Or?
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby PrismSlime » Mon Jun 12, 2017 8:36 pm

1 key to get in, 5 quantum plorts to get there, and 2 other gates further in.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby Enthusiac » Mon Jun 12, 2017 8:38 pm

SlimeRancherKay wrote:Does it take a key to get there? Or?


I haven't explored much of the place myself, as I was unprepared and mostly going in to briefly scout it.

It takes a key to enter it, then 5 Quantum Plorts in order to open the warp gate ahead. Just a matter of walking into it from there.

However, inside of the place there's at least two additional Slime Key doors which will inhibit your progress, though there are largos within the Glass Desert. I haven't popped them, so I don't know if they hold keys or not.

EDIT: 2 minutes late : ^)
Bleh.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby SlimeRancherKay » Mon Jun 12, 2017 9:05 pm

Thanks for the tidbit :)
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby CakeFlour » Mon Jun 12, 2017 9:19 pm

I went ahead and Cataloged all new Largos in 0.6.0
http://imgur.com/a/Bv8CV
thought i'd try to give them names too.
Which is your favorite?
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby z0mbiesrock » Tue Jun 13, 2017 4:02 am

CakeFlour wrote:I went ahead and Cataloged all new Largos in 0.6.0
http://imgur.com/a/Bv8CV
thought i'd try to give them names too.
Which is your favorite?


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Re: Slime Rancher v0.6.0 Discussion Thread

Postby DarkCreature97 » Tue Jun 13, 2017 10:15 am

Has anyone been able to access the 7Zee Rewards? I'm still getting this...
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