Cool Way to start slime science!

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Cool Way to start slime science!

Postby LastPayLoad0 » Wed Jan 04, 2017 7:41 am

Cool Way to start slime science!
Tier 3 thingy is : In the science “lab” the “Builder” has what looks like a tier 3 drill, that is what i mean about tier 3 thingy.
What if they made so you had to find the Tier 3 thingy in the wild.
Once you found that you would put in the “Builder” then after 20 hours or more (In game) you would get blueprints for the tier 1 extractors or for the tier 3 extractors.
You cold do that for the warp tech to, like you have to find broken warp “stations” around the map, after a few of them you would put them all in and research them (You have to do this before you get the code cracker thing)
Same with the water turret, Find pieces around the map, research them, voa la
PSs: PIz ADd Tu GaMIe, PuSt YuR IdAS BeLOw, CkiN?
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Re: Cool Way to start slime science!

Postby SlimeCrafter » Wed Jan 04, 2017 10:37 am

This is clearly based off of Subnautica's tech tree.



that doesn't mean I don't like it tho
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I, uh... can't seem to change it. Oof.
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Re: Cool Way to start slime science!

Postby LastPayLoad0 » Thu Jan 05, 2017 7:53 am

I never heard of the Subnautica's tech tree, yes i am a fan of subnautica but i haven't played or seen the game in a some time.
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Re: Cool Way to start slime science!

Postby LastPayLoad0 » Wed Jan 11, 2017 8:19 am

do people like it?
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Re: Cool Way to start slime science!

Postby WOLRUS » Sun Feb 19, 2017 7:13 pm

Don't violate Subnautica's copyright! It's an awesome game the way it is, and I seriously hate creeping into monster-infested areas to scan things. Do not make me do this.
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