Slimes gone feral (Hard mode?)

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Slimes gone feral (Hard mode?)

Postby Shiverlry » Sat May 21, 2016 6:13 pm

So, I made a connection. When a slime gets hungry, first it might not show it, then it looks hungry, and then it gets mad. Feral slimes look furious all the time until you feed them.

What if there was a Hard Mode in the game where, if you don't feed a slime and it stays hungry for too long, it goes feral. A feral slime will climb on other slimes and constantly attempt to break the air net. If there are a few feral slimes in the same corral, it would make it much easier for them to break the air net and escape. Once out, they'll try to eat the Rancher like feral slimes do. I was also thinking that, unlike regular feral slimes, these might need to be fed 2 or 3 times before they calm down.

There could also be an Ultimate Mode where all slimes start off as feral (maybe even as feral largos).

Just thought it was an interesting idea.
Slime ideas:

TANRR Slime
Vacuum Slime (needs feedback)
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Re: Slimes gone feral (Hard mode?)

Postby Enthusiac » Sat May 21, 2016 6:21 pm

I like the idea, but I don't think that they should need to be fed multiple times unless there was this "Ultimate Mode" implemented.

But I do like this idea incase there was a higher difficulty mode implemented into the game.
Bleh.
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Re: Slimes gone feral (Hard mode?)

Postby Nick » Tue May 31, 2016 1:03 pm

Largos used to go feral when left hungry for too long but we removed this feature just before release. It didn't feel right. But yes, it is possible it could return in a future update should we make a separate game mode or something that intentionally ratchets up the challenge.
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Re: Slimes gone feral (Hard mode?)

Postby Slimegirl1234567890 » Tue Aug 09, 2016 2:33 pm

i would not enjoy this
hi people, im gone
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