rabbitslime wrote:It should be considered very expensive to implement, like it would consume half or 2000 of your resources per purchase, either the curio or hat. So if you have 20 strange diamonds out there scattered, it would use 10, or maybe a default and high number, maybe 4?
The price might need to climb up to at least 3000 Newbucks. Either those or the hat could be purchased at an incremental value ranging from 25% to 20%.
It would be something like this: 2000, 2500. 3000, 3750, 4500, 5400 etc.
BlanketPI wrote:By that argument, Solar Shields also remove a danger. Considering that raising Slimes isn't supposed to be difficult in that sense, I think this wouldn't hurt. I mean, is it really a problem that you don't need to put your Phosphor Slimes in Corrals with Solar Shields? I don't see the harm in it. (It's not like making them immune to The Tarr nor anything.)
Don't High Walls prevent them from flying out? (Unless you have a dozen of them, but do you think getting a dozen phosphor hats would be practical unless you've got so many resources that losing the Phosphor Slimes/Largos wouldn't be meaningful except for sentimental value, anyway?) Aside from that, Phosphor Plorts have the second lowest value in the game, along with Rock Plorts and Tabby Plorts. Tabby Slimes can jump, so you need to put in High Walls and an Air Net (which also puts the nail in the coffin for Phosphor Slimes, by the way), but Rock Slimes don't even normally need High Walls until they're in highish concentrations.TheGreciansHousehold wrote:Yes, but Phosphor Slimes can break out of Solar Shielded corrals if not fed. If their light sensitivity is removed, their only perk is that they can fly; imagine if you could cut off Rock Slimes' spikes.
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