by RowletAlex » Fri May 26, 2017 12:20 pm
So I just spontaneously had a bunch of ideas for stuff that would be fun, but would probably only be added after 1.0, which I would actually prefer, since most of these are just things that would be cool, not absolutely necessary things.
1. Slime creator.
This could be a separate piece of software than slime rancher itself, but it would allow one to use a basic slime model (pink, mosaic, and puddle) choose it's color and patterns, and optionally add add-ons, like rock slime spikes and dervish slime rings. Then you could specify the slimes ability (probably one that is already used by an existing slime unless you wanna code it yourself), favorite food, diet, plorts, and slimepedia entry, and where it spawns. These slimes can be uploaded to the workshop for others to enjoy.
2. Third person.
This would only be unlocked after the story is completed, because it would possibly take away from the story if you could already see the character from the beginning of the game.
3. Additional zones off the coast.
This is pretty self explanatory, and could possibly be limited to DLC. Either way, there's no way that were on the only continent in the game, and it would be cool to explore others.
4. More water slimes.
I, and many others, would like to see more slimes that live in water, whether on the surface, like puddles, or completely submerged, requiring an aquarium plot which could simply be a remodeled pond.
5. Deep cave systems.
I have ideas for this myself, but I thought it might be cool if each zone had an underground beneath it, with its own unique slimes, that require the solar shield in most cases.
More game modes.
5-day rush is cool, but I want to see more different game modes, like maybe a tower defense themed one where tarr invade every night.
If you have your own ideas for post 1.0 features, put them here.
I. HAVE. RETURNED.
All ur chikkins r belong to bOB
“Oh give me a home, where the tree-foxes roam...”