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Re: Idea for a new type of Nocturnal slime.

PostPosted: Mon Jan 04, 2016 2:38 pm
by DeltaStorm
YongYoKyo wrote:The Boom Slimes has a scientific (even if it's unrealistic) explanation behind their explosions. No magic or spirits involved.

Your post said that Ghostly Slimes cannot become Ghostly Largos, but other types of Slimes can eat Ghostly plorts to become Ghostly Largos. A Ghostly Largo would have both the Plort-diet of the Ghostly Slime and the regular diet of the other Slime, and that would conflict with how Largos can eat plorts to become Tarrs.

Edit: Also, both component Slimes should have the potential to become a Largo. One shouldn't be able to become one while the other can't. Ghostly Slimes should be treated like Puddle Slimes; just like how they can't become Largos, other Slimes shouldn't be able to become Ghostly Largos.


The reason I did the other slimes can become ghostly largos is because that they would lose the plort diet, and will just instead adapt that of the other slimes. (I should probably clear that up in the post.)

If there can be a slime that becomes a zombie by eating another slimes crap, then we're stepping out of science, and into fantasy. And who's to say ghosts are fantasies? Do you know for sure ghosts do not exist, I personally don't believe in them, but I do like the idea, hell, we could just make it scientific by saying its just a tarr body reformed as a slime through decomposition of water. Boom, but we don't need that, but I will add it to the post cus it sounds cool.

Re: Idea for a new type of Nocturnal slime.

PostPosted: Mon Jan 04, 2016 2:43 pm
by IceThatsCool
I like it, but they look too much like Tarr.

Re: Idea for a new type of Nocturnal slime.

PostPosted: Mon Jan 04, 2016 2:45 pm
by irdog
Noice plus the i think the ghostly largos should eat Tarr

Re: Idea for a new type of Nocturnal slime.

PostPosted: Mon Jan 04, 2016 2:50 pm
by DeltaStorm
irdog wrote:Noice plus the i think the ghostly largos should eat Tarr


Direct counters to the only real threat to your ranch is kinda op.

They also are just decomposed Tarr, why would they attack the Tarr?

Re: Idea for a new type of Nocturnal slime.

PostPosted: Mon Jan 04, 2016 2:51 pm
by DeltaStorm
IceThatsCool wrote:I like it, but they look too much like Tarr.


It's kinda the point :P

Re: Idea for a new type of Nocturnal slime.

PostPosted: Mon Jan 04, 2016 3:03 pm
by irdog
DeltaStorm wrote:
irdog wrote:Noice plus the i think the ghostly largos should eat Tarr


Direct counters to the only real threat to your ranch is kinda op.

They also are just decomposed Tarr, why would they attack the Tarr?

i know but they would be Uber rare and really cool
Also, they are born from Tarr and hate them because it abandon them as a young Tarr

Re: Idea for a new type of Nocturnal slime.

PostPosted: Mon Jan 04, 2016 3:03 pm
by YongYoKyo
Tarrs aren't zombies in the first place (and zombies don't have to be magic. When was Resident Evil considered a fantasy magic game?). It can be assumed that Tarrs form because Slimes cannot handle having 3 different abilities in a single body and become unstable (and it would render Pink Slimes useless if you could combine 3 Slimes together to form a triple Largo that eats Meat, Veggies, and Fruits).

Removing the Plort-only diet of a Ghostly Largo would go against how Largos function in the first place. Largos combine the abilities and diet of the two Slimes. It would remove a large aspect of the Ghostly Slime from the Largo if you remove its diet. The main issue is that its diet is too unique to become a Largo, just like the Puddle Slime.

It would also make it overpowered; you no longer need to sacrifice valuable plorts in order to create a $75+ plort. You could produce $150+ Newbucks just by feeding a Ghostly Rock Largo with a Heart Beet. But if you balance it out by reducing the price of Ghostly plorts, then the regular Ghostly Slime would become too useless.

Technically all Slimes could be considered "Ghostly Slimes," because apparently all Slimes/Largos/Tarrs that "die" in the Slime Sea are reconstructed into regular Slimes and pop out into the Far, Far Range (I'll need to re-read the Slimeopedia entry of the Slime Sea to make sure).

Re: Idea for a new type of Nocturnal slime.

PostPosted: Mon Jan 04, 2016 3:20 pm
by IceThatsCool
DeltaStorm wrote:
IceThatsCool wrote:I like it, but they look too much like Tarr.


It's kinda the point :P

I don't want to be throwing a ghost slime in the water instead of a tarr >:(

Re: Idea for a new type of Nocturnal slime.

PostPosted: Mon Jan 04, 2016 3:29 pm
by DeltaStorm
IceThatsCool wrote:
DeltaStorm wrote:
IceThatsCool wrote:I like it, but they look too much like Tarr.


It's kinda the point :P

I don't want to be throwing a ghost slime in the water instead of a tarr >:(


They are way smaller lol.

Re: Idea for a new type of Nocturnal slime.

PostPosted: Mon Jan 04, 2016 3:30 pm
by DeltaStorm
YongYoKyo wrote:Tarrs aren't zombies in the first place (and zombies don't have to be magic. When was Resident Evil considered a fantasy magic game?). It can be assumed that Tarrs form because Slimes cannot handle having 3 different abilities in a single body and become unstable (and it would render Pink Slimes useless if you could combine 3 Slimes together to form a triple Largo that eats Meat, Veggies, and Fruits).

Removing the Plort-only diet of a Ghostly Largo would go against how Largos function in the first place. Largos combine the abilities and diet of the two Slimes. It would remove a large aspect of the Ghostly Slime from the Largo if you remove its diet. The main issue is that its diet is too unique to become a Largo, just like the Puddle Slime.

It would also make it overpowered; you no longer need to sacrifice valuable plorts in order to create a $75+ plort. You could produce $150+ Newbucks just by feeding a Ghostly Rock Largo with a Heart Beet. But if you balance it out by reducing the price of Ghostly plorts, then the regular Ghostly Slime would become too useless.

Technically all Slimes could be considered "Ghostly Slimes," because apparently all Slimes/Largos/Tarrs that "die" in the Slime Sea are reconstructed into regular Slimes and pop out into the Far, Far Range (I'll need to re-read the Slimeopedia entry of the Slime Sea to make sure).


Fair point.

Re: Idea for a new type of Nocturnal slime.

PostPosted: Thu Jan 21, 2016 10:07 am
by Hachiseiko
I drew a version of your slimes! Feel free to do what you want with it!

If you want it I've got a much bigger version of this image... Just PM me to get it!

I also put them in my own forum thread!

Here they are:
Image

Re: Idea for a new type of Nocturnal slime.

PostPosted: Thu Jan 21, 2016 10:10 am
by TheMageOfMist
Hachiseiko wrote:I drew a version of your slimes! Feel free to do what you want with it!

If you want it I've got a much bigger version of this image... Just PM me to get it!

I also put them in my own forum thread!

Here they are:
Image


They are adorable and spooky! ^^

Re: Idea for a new type of Nocturnal slime.

PostPosted: Fri Jan 22, 2016 12:26 pm
by Hypsellis
Oh they are so cute. I really love the idea of gentle and soft tarrs. I hope that they will be included in the game one day. :)

Re: Idea for a new type of Nocturnal slime.

PostPosted: Sat Jan 23, 2016 3:12 am
by alphayoshi
DeltaStorm wrote:
The scientist is not good with names.



Is that an Undertale reference I see? Other than that, I love these, I'll probably have a bunch of them in my corrals if they get implemented :D

Re: Idea for a new type of Nocturnal slime.

PostPosted: Sat Jan 23, 2016 3:28 pm
by Santibro
I used your post as a base for my slime, because i found it really complete, check it out maybe? http://forums.monomipark.com/viewtopic.php?f=3&t=737

Re: Idea for a new type of Nocturnal slime.

PostPosted: Sun Jan 24, 2016 9:12 am
by MaxSlimeRocks517
LOVE it