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Drones and Auto-Feeders Bug

PostPosted: Wed Jul 18, 2018 12:42 pm
by Ruerell
It appears that some part of the updating when returning to a zone is screwing up occasionally.
Specifically, I've noticed that some auto feeders will stop feeding entirely upon re-entering, as though they've run out since I was last there. Removing and adding in the food item (in this case, cactus fruits), resumes the feeding. It got to be a larger and weirder problem when the backlog was too large for a single vac-tube, as I had to pile the excess food on the ground to 'reset' the auto feeder.

Whatever the reason, despite seemingly being the same behavior as before, a-la moving food from a farm to an auto-feeder and then moving on, slimes are becoming unhappy when this process is carried out by drones.

All I can conclude is that drones and auto-feeders are min-interacting in some weird way.

Re: Drones and Auto-Feeders Bug

PostPosted: Sat Jul 21, 2018 3:50 pm
by TheLevens
I had a similar issue, whenever I entered an area “that I haven’t been in awhile” my auto feeders that are set to green will empty themselves into the coral. Green= 6 foods but it decided to shoot out 30 in my case.

I’ve also noticed my slimes aren’t as happy as they used to be last week.

Re: Drones and Auto-Feeders Bug

PostPosted: Wed Jul 25, 2018 6:31 am
by Jeb
TheLevens wrote:I’ve also noticed my slimes aren’t as happy as they used to be last week.


This. I had several of my largos die because the auto-feeders weren't working as intended.

I also noticed my largos weren't eating. I have a screenshot on a starving largo standing on top of food.

Image

Re: Drones and Auto-Feeders Bug

PostPosted: Tue Jul 31, 2018 4:39 am
by Jeb
I'm still noticing issues with slimes disappearing after 1.3.0b, though I can't quite pin it down on the drones, auto-feeders, or toys yet. I'll do some testing this week and see which of the three may be causing it. Anyone else still noticing these kinds of issues after 1.3.0b?