by RafiRomero » Thu Jun 22, 2017 5:21 am
In some other (Windows) Unity games I can hold down left-shift to force the resolution-picker to pop up.
This doesn't seem to work for Slime Rancher.
Dirty hacker that I am, I thought I'd try going for the registry settings directly; however, it rejected 640x480 and 640x360, overwriting them with 800x600. I can understand this (I'm going for some weird options here, I was interested to see if I could squeeze a little more performance by dropping the resolution).
However, I've another machine with a native resolution of 1920x1200: the game only offers me this resolution from the in-game dropdown, but it's clearly actually running at 800x600 (and the registry "confirms" this). Is there some way I can get it to run at the resolutions I want, rather than getting forced to 800x600?
I just checked, I'm not running in safe mode on either machine.
It also seems to ignore the -screen-height -scree-width Unity player commandline parameters: I tried both my native 1920x1200 and 1920x1080 (in case you're restricting aspect ratio).
In all cases, I'm running full-screen.