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online version

PostPosted: Thu Sep 13, 2018 11:57 am
by BDV
Will you ever think of making an online version? because my friend and I bought the game and wanted to play in the same world, it would be cool. if you put the multiplayer mode I think more people would play

Re: online version

PostPosted: Thu Sep 13, 2018 12:06 pm
by EmeraldPlay
no

Re: online version

PostPosted: Thu Sep 13, 2018 12:44 pm
by Maria
Hi BDV!

Welcome to the forums! Multiplayer is actually a much requested feature, but one that's not easily doable for this game. And - sorry to disappoint - not something that's on the list at the moment.
If you look at our FAQ you'll find a much more elaborate response than mine regarding that particular feature request. I hope you and your friend still enjoy playing the game, albeit not together.
Also, thanks for taking the time to share your request/idea. It's always great to hear what improvements you'd like to see for the game!

Re: online version

PostPosted: Thu Sep 13, 2018 6:33 pm
by orempswenel
#MULTIPLAYERUPRISING

Re: online version

PostPosted: Thu Sep 13, 2018 8:30 pm
by Purplecharmanderz
orempswenel wrote:#MULTIPLAYERUPRISING

It Literally has a theme choose your own path. beatrix left earth to follow her own heart, hobson sold his ranch to go live with thora, Ogden left to start his own business because he didn't agree with company he worked with, and Mochi is discovering herself after her father sent her on her own. On top of all this you get choices left right and center for how to navigate the map. Literally.
From the beginning you have a choice, do you go through the moss blanket or do you go through the quarry
If you choose the blanket, do you choose to ignore the quarry and use the wilds for your rad plort?
Do you choose to open the gates to either even
Which upgrades do you buy first? Which slimes do you ranch? Which expansion do you buy first? What foods do you farm? Do you ranch largos or pures?
Choices choices choices, which in the end they Literally ask you which door do you choose.
Now after all of that, how do you get "pick your own path" out of a game if it has multiplayer, and if the game was developed for a single player.
Drones further add to this, do you choose to automate or not? What do you choose to automate? Then quantum slimes Literally are based on the multiple worlds theory which states that there is a world for every possible existence, so for every little choice you make, there is a world. And the freaking ruins has multiple routes to navigate it to the end from the start. The glass desert is the same way even.

Doesn't account for technical issues that the devs have mentioned or the ones they haven't.

Re: online version

PostPosted: Fri Sep 14, 2018 3:47 pm
by GoldenLucky99
Purplecharmanderz wrote:
orempswenel wrote:#MULTIPLAYERUPRISING

It Literally has a theme choose your own path. beatrix left earth to follow her own heart, hobson sold his ranch to go live with thora, Ogden left to start his own business because he didn't agree with company he worked with, and Mochi is discovering herself after her father sent her on her own. On top of all this you get choices left right and center for how to navigate the map. Literally.
From the beginning you have a choice, do you go through the moss blanket or do you go through the quarry
If you choose the blanket, do you choose to ignore the quarry and use the wilds for your rad plort?
Do you choose to open the gates to either even
Which upgrades do you buy first? Which slimes do you ranch? Which expansion do you buy first? What foods do you farm? Do you ranch largos or pures?
Choices choices choices, which in the end they Literally ask you which door do you choose.
Now after all of that, how do you get "pick your own path" out of a game if it has multiplayer, and if the game was developed for a single player.
Drones further add to this, do you choose to automate or not? What do you choose to automate? Then quantum slimes Literally are based on the multiple worlds theory which states that there is a world for every possible existence, so for every little choice you make, there is a world. And the freaking ruins has multiple routes to navigate it to the end from the start. The glass desert is the same way even.

Doesn't account for technical issues that the devs have mentioned or the ones they haven't.

that's deep
but i really agree, it adds to the value of the game

Re: online version

PostPosted: Fri Sep 14, 2018 6:36 pm
by orempswenel
together. we will get multiplayer into slime rancher. #MULTIPLAYERUPRISING

Re: online version

PostPosted: Sat Sep 15, 2018 5:42 am
by Jeb
orempswenel wrote:together. we will get multiplayer into slime rancher. #MULTIPLAYERUPRISING


Maybe if you took the time to read the FAQ, you'd understand why this is a difficult undertaking for the team. "...we currently have no plans for multiplayer. However, anything is possible in the future if we continue to see the same level of wonderful support from players as we do now."

Interpret that last part however you want, but you have to view "support" in this context as more of a financial thing than you would as anything else.

Multiplayer may require a rewrite of much of the code, or the development of a new game if you will, which wouldn't be worth it for the developers if there's no financial incentive. Would it be worth another 30-50 dollar investment to you? Would the community at large agree?

Re: online version

PostPosted: Sat Sep 15, 2018 6:52 am
by Purplecharmanderz
Jeb wrote:
orempswenel wrote:together. we will get multiplayer into slime rancher. #MULTIPLAYERUPRISING


Maybe if you took the time to read the FAQ, you'd understand why this is a difficult undertaking for the team. "...we currently have no plans for multiplayer. However, anything is possible in the future if we continue to see the same level of wonderful support from players as we do now."

Interpret that last part however you want, but you have to view "support" in this context as more of a financial thing than you would as anything else.

Multiplayer may require a rewrite of much of the code, or the development of a new game if you will, which wouldn't be worth it for the developers if there's no financial incentive. Would it be worth another 30-50 dollar investment to you? Would the community at large agree?


Adding to this, stardew worked their butts off just for the code changes. SR has actual story and theme issues on top of this.

Re: online version

PostPosted: Sun Sep 16, 2018 5:10 pm
by akkamaddi
Purplecharmanderz wrote:Adding to this, stardew worked their butts off just for the code changes. SR has actual story and theme issues on top of this.


I think it is also a safe bet that the physics engine in Stardew Valley is a tad bit simpler than this. ;-)

I agree with the simple fact that the theme of the game is that you have chosen to be alone. Within the main game itself, I think there is a reference to the fact that the Zemails you are getting from people on earth are about five years old. It is a game about new beginnings and goodbyes. (And I love the ending.)

In the post-game setting, I've already said elsewhere that there are ways that individual players an brush up against other player games in a somewhat collaborative style. I think that would be far more realistic, and would fit in OK with an epilogue scenario. You have already had your moment of personal growth, and then you can get occasional random Zeemails or whatnot from other players.

Now, an online free for all would be fun. I'm not going to lie, I'd love to see that myself. I just understand that the answer is "no" and I understand why. :-)