by akkamaddi » Sat Sep 15, 2018 5:46 am
The incinerators can be a huge pain, but this has to do with the game's physics.
If a bouncy thing hits a bouncy thing, the recoil is amplified.
This gets a special case in the ash pits. NEVER fill an ash pit with slimes and fire plorts in it. If you do, the slimes and plorts will be forced to the top of the ash when they move, which counts as a bounce. If they collide into something, the bounce is amplified. I have actually seen plorts and slimes be launched over the valley walls.
Even if they don't sit still, this can still happen when you first load a game. When the game loads and the slimes are placed, they get moved to the top of the ash, which counts as a move. If they hit something else along the way, they can get launched. My fire pit used to be in front of the home (where I tried to stand to shut down the game for the night). When I would re-start, it was not unusual to see a slime be launched into the air, never to bee seen again. This accounted for many escapes.
When you feed the fire pits, vac out the slimes and plorts. Fill the ash, and return the fire slimes.
Personally, I would love to see a plort collector on the fire pits. Also, it would be nice if the vac pack had a "drop" alternative to "shoot". It would make putting fire slimes back in the ash much easier.