Early Feedback
Posted: Sat Apr 18, 2015 8:19 am
Hard to say at this stage what the most useful feedback would be, so I'm going to just shotgun blast a few notes here while the thoughts are still pretty fresh.
- I like it! Early on, I formed the impression that the game is a lot like a first-person Viva Pinata, so that may end up coloring my feedback. :)
- I know it's still early in development, but I would really appreciate better feedback when feeding slimes. Their "hungry faces" are a little subtle sometimes, and it would be nice to explicitly be able to tell when you fail to feed them something whether they don't like eating that food or just aren't hungry.
- Once I realized there were hybrid slime breeds, I started experimenting with what I kept in my corral.
- I wish sticking a bunch of regular slimes together resulted in something new, like a DQ King Slime. This was the first thing I tried, and so it was kinda frustrating collecting, storing and then discarding all those slimes for nothing.
- Related, but longer-term: I feel like there should be a lot of hybrids/variants that you can make solely out of regular slimes so that they always feel relevant. Lots of space there for that: they could change based on what you feed them, when you feed them, how many are in the corral, how well you're taking care of them, and so on.
- My first purchase was a coop. This was fine, but once I started trying to make hybrids, only having the one corral felt really restrictive. Have you guys ever experimented with a two corral start, just to give the player more opportunities for combining?