by Nick » Sat Apr 18, 2015 10:56 am
Thanks for the feedback!
The comparison to Viva is awesome. I'm sure I was inspired by that game, it was so awesome.
The hungry faces and faces and expressions in general are a work in progress. I'd like to ultimately go for a mix between their faces explicitly telling you what's up and their actions doing the other half. I want to avoid the slimes simply wearing 'masks' all the time to inform the player their states as I think that would end up sucking out the life from them a bit. But I definitely hear you.
There's actually hybrids for ever slime type save gold and tarr. They're called 'largos' as a nod to SK. You can make a largo of any type by feeding an unlike plort to a slime. However a largo that eats an unlike plort results in a tarr. But I would *love* to go beyond that and have all kinds of things a la the dq slime kings. I'm just not sure how that would work into the game at the moment other than as events/hazards out on the range. There's actually 'slime stacks' that appear randomly that you likely haven't seen yet, but those are mostly for show. But Mike and I have talked about slime boulders, slimealanches, slimenadoes, etc.
As for the starting ranch tech, we've always felt a single corral works alright and then some cash to have you pick your next thing. Right now you start with just under enough for that thing. Maybe that feels too grindy at the start though? In any case we've also talked about adding systems that would allow you to earn ranch tech outside of the plort economy so maybe that would solve it.
Thanks again for the feedback :)