IDEAS: "Mad Science" experiments on the ranch.
Posted: Thu Aug 02, 2018 11:38 am
I've just finished my first run through this game on Adventure Mode and I must say I had a blast.
Now that I've reached the "endgame", which currently is saving up larger and larger amounts of newbucks to unlock all of the rewards club items, I can't help but feel like there could be a bit more depth to make the game feel a bit more "full".
Others have made various suggestions to make a third "tier" of slimes, and while I think that's a good way to go, I also think there are other ways to add depth. Slime experiments are currently pretty basic: add no more than two types to get a stable combo. What I'd love to see is riskier "science" experiments for the lab which would let you combine plorts which you could throw at your slimes to see what happens. Obviously the majority of combinations would be either neutral (no affect or a standard Largo) or negative (Tarr). But the slight possibility of a certain combination, (maybe even with a little random luck roll) would make a plort that when combined with a specific type of slime would make something unique (hybrid/"domesticated" slime) or otherwise impossible to capture (luck/gold/quicksilver).
The other side of this "experimentation" would be the food, if you make a unique slime it's going to have unique preferences, right? So if you're able to combine slimes, why not chickens, fruit trees, and vegtables? Certain combinations would compound their effect on Largo slimes that prefer them (six plorts from a Quantum Honey Largo fed with a "Mint LeMango", but vegtable/fruit and Chicken/plant hybrids would be only tolerated, if even possible (two plorts from a Largo). Since the few "unique" slimes produced through experimentation would have unique tastes, they may end up actually preferring the odd combinations that other "normal" slimes only tolerate.
Feel free to "steal" my ideas, I love this game. :-)
Now that I've reached the "endgame", which currently is saving up larger and larger amounts of newbucks to unlock all of the rewards club items, I can't help but feel like there could be a bit more depth to make the game feel a bit more "full".
Others have made various suggestions to make a third "tier" of slimes, and while I think that's a good way to go, I also think there are other ways to add depth. Slime experiments are currently pretty basic: add no more than two types to get a stable combo. What I'd love to see is riskier "science" experiments for the lab which would let you combine plorts which you could throw at your slimes to see what happens. Obviously the majority of combinations would be either neutral (no affect or a standard Largo) or negative (Tarr). But the slight possibility of a certain combination, (maybe even with a little random luck roll) would make a plort that when combined with a specific type of slime would make something unique (hybrid/"domesticated" slime) or otherwise impossible to capture (luck/gold/quicksilver).
The other side of this "experimentation" would be the food, if you make a unique slime it's going to have unique preferences, right? So if you're able to combine slimes, why not chickens, fruit trees, and vegtables? Certain combinations would compound their effect on Largo slimes that prefer them (six plorts from a Quantum Honey Largo fed with a "Mint LeMango", but vegtable/fruit and Chicken/plant hybrids would be only tolerated, if even possible (two plorts from a Largo). Since the few "unique" slimes produced through experimentation would have unique tastes, they may end up actually preferring the odd combinations that other "normal" slimes only tolerate.
Feel free to "steal" my ideas, I love this game. :-)