(Suggestion) Largo Slime abilities

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(Suggestion) Largo Slime abilities

Postby ChicagoTed » Mon Jan 25, 2016 9:08 am

How about making certain combinations of largo slimes have quirks that perhaps make their benefits have a drawback. such as
-Honey/rock slime- when they jump they leave a spike on the ground that eventually disappears but hurts the player to walk over it

The one that gave me the idea boom slime/rad slime (Nuke Largo) while having these 2 could be very profitable their explosion ability can destroy the roof net easier, bounce other around so over loading a corral might be a bad idea and the residual radiation lasts longer.
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Re: (Suggestion) Largo Slime abilities

Postby Heather » Mon Jan 25, 2016 9:29 am

Welcome to our community ChicagoTed!
Thanks for taking the time to share your suggestions with us.
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