by ChicagoTed » Mon Jan 25, 2016 9:08 am
How about making certain combinations of largo slimes have quirks that perhaps make their benefits have a drawback. such as
-Honey/rock slime- when they jump they leave a spike on the ground that eventually disappears but hurts the player to walk over it
The one that gave me the idea boom slime/rad slime (Nuke Largo) while having these 2 could be very profitable their explosion ability can destroy the roof net easier, bounce other around so over loading a corral might be a bad idea and the residual radiation lasts longer.