Yeah, considering the Xbox One has small amounts of lag not-so infrequently, I'd hate to see how much the Switch has. Maybe with some significant graphical downgrades (especially with the oases), simplification of off-screen movement, and the like it would work, but otherwise it would probably be a lagfest.EmeraldPlay wrote:The devs once said that the switch might be too weak to handle it.
EmeraldPlay wrote:The devs once said that the switch might be too weak to handle it.
To clarify: I don't know if Skyrim has to do this (never played it), but Slime Rancher has to calculate a lot of things that aren't in your general vicinity, especially on your ranch. It does keep track of whatever Slimes you've already seen in other areas for a limited time (so it's not like you leave the Indigo Quarry and suddenly all the Slimes have to be reborn nor are exactly as they were when you left, assuming you haven't left for too long), and that might include collisions with structures and gadgets as well as Plort production and consumption (though that might be done through something more statistical guesses, to reduce the load on the CPU).GravityCat wrote:I guess that means it's more taxing than Skyrim. Weirdly enough.EmeraldPlay wrote:The devs once said that the switch might be too weak to handle it.
BlanketPI wrote:To clarify: I don't know if Skyrim has to do this (never played it), but Slime Rancher has to calculate a lot of things that aren't in your general vicinity, especially on your ranch. It does keep track of whatever Slimes you've already seen in other areas for a limited time (so it's not like you leave the Indigo Quarry and suddenly all the Slimes have to be reborn nor are exactly as they were when you left, assuming you haven't left for too long), and that might include collisions with structures and gadgets as well as Plort production and consumption (though that might be done through something more statistical guesses, to reduce the load on the CPU).GravityCat wrote:I guess that means it's more taxing than Skyrim. Weirdly enough.EmeraldPlay wrote:The devs once said that the switch might be too weak to handle it.
I imagine that Skyrim focuses more on what is nearby, and the stuff further away is just a few basic calculations like how quickly something happened.
Users browsing this forum: No registered users and 88 guests