I liked this update a lot, I was really looking forward to the racing minigame and I was not disappointed. It is a bit unfortunate that there's not really a reward for going fast, since you can just stay in place and wait for slimes to pass by you, but it's fun regardless.
One thing that nobody has mentioned yet is the Rush mode part of the update. I was a great fan of the original 5-day mode, I've had a lot of fun with it and got some pretty neat highscores. I am super into this new Rush Mode! I've only played it twice so far but the new mechanics really change up your strategy. I remember once trying to get to the Glass Desert in 5-day and getting a terrible score at the end because you weren't rewarded for exploring. Now with the Gold Gordos, the "mandatory" quests, the plort modifiers and the slime game open, the game is all about exploring! A+ on that part of the update, really revitalized that part of the game.
TheGreciansHousehold wrote:My main complaint is about the vacpack; while firing New Valley items, a slight offset between the crosshair and the impact point is visible. Is there a reason for this? It seems to just make accurate firing harder.
AlanCorvus wrote:Aiming works fine in the valley if you're not sprinting, but if you are sprinting, it is just completely awful.
I've noticed this too, I'm not sure if it is intentional or not. It would make sense for your aim to be worse while sprinting, but as AlanCorbus said that defeats the purpose of the races. I personally would like the offset to be gone, at least during the minigame if possible.
TheGreciansHousehold wrote:GoldenLucky99 wrote:My friend and i think there shouldn't be a cool down to the generators, and you can go whenever you want. Sort of like Ogden's Retreat!
Just wanted to say that removing the countdown would defeat the point of the minigame. The game is meant to be incredibly short and infrequent, forcing you to make tactics when you play and fill the remaining time with other activities - this is the first time I've cleared my ranch in weeks.
I agree with TheGreciansHousehold here. Once I figured out there were countdowns I started to actually plan out my races a lot better and make sure I got all the time rings. It made me think a lot more about what I was doing, otherwise I would probably just stay next to the spawn point and wait for the slimes to come to me.
Also, Ogden's Retreat kind of had a countdown because you needed to wait for the plants to grow to actually harvest them I think.
Monkeychow01 wrote: positives of the patch (cut for space purposes haha)
Definitely agree with all of these. specially the art part.
Monkeychow01 wrote:The content in general feels "disconnected" from the main game.
True, but I don't personally think of this as a bad thing. I feel like the main game is already a neat little package on it's own, I don't see the need for any more progression in it. You start the game, you start to learn about all the other slimes, eventually you learn about slime keys, you start farming for keys and a bunch of hours later you get to the Glass Desert and finish the story. With all the distracting / side-questy things in the game like the slime science or simply the fact that you're always finding new slimes until the end of the game, I feel like you already have a lot to play with. It's a good game already. I don't really think they need to worry about end-game items, I guess it all depends on the direction you want to see the game going.
Don't get me wrong, pretty much every point you've raised is very valid, it's just that I personally like these isolated worlds.
DarkCreature97 wrote:Quicksilvers are a completely separate piece of content to the game
I agree with you on this one. I can also understand not being able to get the actual slimes to your ranch but it would be nice to get their plorts to create new largos, even it was just their little "ears" that transferred over to the largos, similar to how the teeth of the sabers do.
Monkeychow01 wrote:That[The Deluxe Coop Upgrade] was an addition that should be in your normal upgrade path for the regular game, as it then encourages you to make slime largos (or standards) that use chickens.
Even if it isn't in the "regular path" of the game, it is still very easy to get it in the early game. All you need to have access to this is have access to the Indigo Quarry, get the Grotto and do a Mochi quest. You can do this in the first or second in-game day of your gameplay. I feel like the fact that it isn't as easy to get as the other upgrades makes it feel a lot more valuable, which it is.
Monkeychow01 wrote:Why can't you sleep in the houses?
Also agree, it would only make sense to do so.