Automation Drone Speculation
Posted: Sat Jan 20, 2018 11:11 pm
Not sure how much interest this has gotten, but I'm curious, so...
This is an update coming along in v1.2.0, supposedly the next major update to the game. It's coming alongside Nimble Valley and Quicksilver Slimes and other stuff which has probably gotten a lot more attention, but I still can't help but wonder (the roadmap's a bit vague), what exactly does this piece entail? I absolutely welcome the idea of extra automation, to allow for more time to explore without having to, say, babysit a corral of Dervish Slimes that insist on escaping over and over again, or keep a bunch of Hunter largos fed so that they don't kill me, but I'm unclear on what kind of "automation" is going to be added.
As it is, the game offers a fair amount of automation, i.e. in the form of plort collectors and autofeeders, but I suppose there's some more automation that could be added... I have no idea what Monomi Park has in mind, but I below I'm putting a list of my speculations, what I think could be possibilities. I'll keep adding to this list as I think of stuff, and I'll also add any good ideas you mention in the replies.
I certainly wouldn't expect all of this to end up in the next update, but a few of these ideas in particular would make pretty good candidates for automation drones, at least I think. We'll see what Monomi Park decides on though, and I'm sure we won't be let down.
Again, feel free to reply with any thoughts/other ideas you have. I'll just be sitting here anxiously awaiting v1.2.0.
Monomi Park, on their roadmap, wrote:Drones
Adorable drones will be added to Slime Science, allowing you to selectively automate parts of the ranching experience! Manual ranching will still be required, but drones will reduce your workload and leave you with more time to explore!
This is an update coming along in v1.2.0, supposedly the next major update to the game. It's coming alongside Nimble Valley and Quicksilver Slimes and other stuff which has probably gotten a lot more attention, but I still can't help but wonder (the roadmap's a bit vague), what exactly does this piece entail? I absolutely welcome the idea of extra automation, to allow for more time to explore without having to, say, babysit a corral of Dervish Slimes that insist on escaping over and over again, or keep a bunch of Hunter largos fed so that they don't kill me, but I'm unclear on what kind of "automation" is going to be added.
As it is, the game offers a fair amount of automation, i.e. in the form of plort collectors and autofeeders, but I suppose there's some more automation that could be added... I have no idea what Monomi Park has in mind, but I below I'm putting a list of my speculations, what I think could be possibilities. I'll keep adding to this list as I think of stuff, and I'll also add any good ideas you mention in the replies.
- Auto-selling plorts.
While I imagine this would be... interesting, since it would be kind of an issue if some of your plorts are auto-sold when you were planning on saving them, i.e. if you wanted to use them for Slime Science or wait for better market prices, this could still be a huge time-saver. Maybe some kind of limit could exist, such as having a drone sell some but not all? - Capturing escaped slimes.
If this wasn't made clear enough by the escaping Dervish Slimes which I mentioned, this is something that would be really useful for me. If a drone could patrol the Ranch while you're out, finding loose slimes and putting them back in corrals with the same slime type (which would of course make sure no largos are put with other largo types, god forbid), it'd be invaluable to making sure your farm doesn't, I don't know, become completely overrun with Tarr? - Picking up loose items.
"Items" would probably more specifically refer to plorts, and this would probably be useful for keeping free-range slimes, since there is no current "collector" for any plorts outside a corral. Additionally, this could simply be useful for picking up stray plorts flung onto the ground (Boom and Dervish Slimes are particularly prone to this) to make sure no other slimes can get them and end up as unintended largos/Tarr. - Fighting Tarr.
Not really sure if this is necessary to include, since hydro cannons already do exist, but I suppose it wouldn't hurt to have a drone which could quash Tarr outbreaks in case they occur on the Ranch. - Coop maintenance.
I haven't found keeping chickens to be particularly lucrative (they don't produce as fast as vegetables), but some kind of coop-aid could assist with this. First and foremost would probably be removing any slimes that break into a coop, by way of simply shooting them back out, but some other features, such as maintaining a low number of hens (via removing/storing extra hens) so that chickens are continually produced or removing elder chickens, would be welcomed. - Refilling autofeeders.
Pretty self-explanatory. A drone could refill autofeeders by harvesting crops or taking chickens from coops, making sure that slimes are fed and food isn't allowed to rot. - Puddle/Fire Slime care.
Granted, this probably wouldn't be a job for a drone, but I personally think some level of automation for keeping Fire and Puddle Slimes would be nice. At the very least a plort collector for ponds (including the built-in one at the docks, if possible) and ash troughs would be appreciated, but I also would think that a specialized Fire Slime "autofeeder" would be neat, perhaps an ash machine of some kind that would burn food it is given and only refill the trough when there is space for more ash, keeping Fire Slimes fed.
I certainly wouldn't expect all of this to end up in the next update, but a few of these ideas in particular would make pretty good candidates for automation drones, at least I think. We'll see what Monomi Park decides on though, and I'm sure we won't be let down.
Again, feel free to reply with any thoughts/other ideas you have. I'll just be sitting here anxiously awaiting v1.2.0.