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tarr scarecrow upgrade

PostPosted: Thu Dec 24, 2015 10:41 pm
by jordanbobswine
so i got a upgrade to a tree farm right next to my pink tabby slime grape pit, and as soon as i upgraded it with the tarr scarecrow upgrade all the slimes in my pit started jumping out of my 2 layer cage and ran away, some to there deaths, im not sure if this was intended because it says it scares away slimes, but the range is a bit much and ultimately led me to delete the world and start a new, maybe reduce the range of it or let un upgrade, cause i spent 1200g on that pen and im not deleteing it to get rid of 1 upgrade.

Re: tarr scarecrow upgrade

PostPosted: Thu Dec 24, 2015 10:45 pm
by CrazeePi
I think Wily snuck onto your ranch and spread rumors about evil scareslimes, which is why they were scared of it from so far away.

Re: tarr scarecrow upgrade

PostPosted: Fri Dec 25, 2015 1:06 am
by Krakob
Yeah, it's a bit powerful. I think having one in the furthest corner of the Overgrowth could work if you keep all your slimes in the other areas, but I think the scarecrows might be bugged and have infinite range which wouldn't be a lot of fun.

Re: tarr scarecrow upgrade

PostPosted: Fri Dec 25, 2015 7:15 am
by JustTheCoolDude
It's fine as long as the coral is not right next to it. But yeah the range is a bit much :P
Having a garden next to a coral is not the best idea anyway XD

PS: Did you buy it early on? Because you could have demolished the garden and rebuilt it.

Yeah...

PostPosted: Fri Dec 25, 2015 9:07 am
by SpiralRancher02
I put 2 gardens originally and fully upgraded both (including the scareslime), my phosphurs and tabbys went crazy and started jumping outside of their corrals.

Gardens now go in the grotto and corrals don't.

Re: tarr scarecrow upgrade

PostPosted: Sat Dec 26, 2015 8:55 pm
by jordanbobswine
nah i upgraded it last because it seemed like the least usefull upgrade, plus i got it because it was close to the corals XD