Ogden's Wild Update Discussion Thread

Feedback and general discussion of Slime Rancher

Re: Ogden's Wild Update Discussion Thread

Postby ArannRules » Wed Oct 18, 2017 11:23 am

Just to clear a bit of confusion, will it be going in for the cert on Friday or actually out on Friday
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Re: Ogden's Wild Update Discussion Thread

Postby Dragonslime » Wed Oct 18, 2017 11:24 am

yah boi















sry but thank u


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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Wed Oct 18, 2017 11:27 am

Why?
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Re: Ogden's Wild Update Discussion Thread

Postby FishFruit14 » Wed Oct 18, 2017 12:45 pm

I haven't played since 1.0.0, so this might be a 1.0.1 change and not a 1.1.0 change, but there are now rocks behind the plort market. Unfortunately, I had a lot of slime toys behind there, and now my slime toys are stuck in the rock.
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Re: Ogden's Wild Update Discussion Thread

Postby Chris » Wed Oct 18, 2017 3:10 pm

FishFruit14 wrote:I haven't played since 1.0.0, so this might be a 1.0.1 change and not a 1.1.0 change, but there are now rocks behind the plort market. Unfortunately, I had a lot of slime toys behind there, and now my slime toys are stuck in the rock.


If you can post a screenshot showing the exact location of the stuck toys that would be appreciated. Thanks!
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Re: Ogden's Wild Update Discussion Thread

Postby z0mbiesrock » Wed Oct 18, 2017 4:51 pm

VOTE EmeraldPlay FOR ADMIN lol
( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
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Re: Ogden's Wild Update Discussion Thread

Postby PrismSlime » Wed Oct 18, 2017 4:59 pm

PSA for the wilds, if you see a hole in the ceiling in the furthest part of the caves with the glowing walls, do NOTjump into it. it is NOT a secret passage. you will clip through the terrain and get stuck there
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

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Re: Ogden's Wild Update Discussion Thread

Postby TheLevens » Wed Oct 18, 2017 5:23 pm

Xbox one release date please!!!!!!!????
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Wed Oct 18, 2017 6:01 pm

<Insert Explosion Noise> I accidentally sent in a bug report for phosphors giving rad plorts, a rad slime was just there.
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Re: Ogden's Wild Update Discussion Thread

Postby PrismSlime » Wed Oct 18, 2017 8:31 pm

does anyone else find it a bit annoying that the warps in the wilds take you back to your ranch instead of the retreat?
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Ogden's Wild Update Discussion Thread

Postby dragonsdusk » Wed Oct 18, 2017 9:16 pm

PrismSlime wrote:does anyone else find it a bit annoying that the warps in the wilds take you back to your ranch instead of the retreat?


Yes, that is a little frustrating.
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Re: Ogden's Wild Update Discussion Thread

Postby dragonsdusk » Wed Oct 18, 2017 9:17 pm

About the fresh water.

I honestly didn't find the waterfalls until another 3 times into the Wilds I get so turned around.

Thank you.
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Re: Ogden's Wild Update Discussion Thread

Postby PrismSlime » Wed Oct 18, 2017 11:42 pm

i didn't think much of the drones when i first heard of them, but with how much food and likewise plort production has increased, they'll be a more than welcome addition.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Ogden's Wild Update Discussion Thread

Postby drd1812 » Thu Oct 19, 2017 3:01 am

Big post incoming. Sorry but I ramble and my first time posting in the forum. So forgive me if some of this should be posted or sent to support.

Re: Ogden's upgrades.
Personally, I think its too easy. I got all three upgrades in at most 5 hours. And that was interspersed with one/nearly two days max in the Wilds, then at least one going around my own farm to ensure all gardens were cleared and food topped up for all my corrals. And I have quite a lot of garden and corrals plots.

I know, didn't have to play 5+ hours in a row, but I've been waiting for a call and anxious, and Slime Rancher is my 'happy place' game basically.

I don't if it was my approach to fruit hunting, but I actually have not seen a mud ball at all. Admittedly I might've just been too fast at picking up things, so the sabers couldn't gather enough to make a mud ball. I was basically mostly on the move. Running/dashing, picking up what I wanted as quick as possible and moving in circles around the wilds to check for more fruit.

I would like to offer my own opinion too, on the suggestion of making it so the fruit only respawns after sleep. Perhaps an increase to upgrade amounts or a limit to how many fruit can be on the map or can respawn in 24 hours game time. Because personally I rarely use the house and sleep. If I'm not using a snare, I'm instead using the night time hours to check garden plots or other things.

I love the new exchange and plort market look and improvements!

Re: Puddle and Fire Slimes.
Fire slimes are seeming frankly not to take notice of their toy now. And are often against the corners of the trough and still moving as if they're trying to get out of it, as if a toy is placed right outside it.

Puddle slimes aren't quite doing this. And are still generally flocking around their toy. But I did find one puddle slime far from the pond.

Re: Moon jumping and disappearing largos.
I wish I had any gifs of this. I will preface this by saying I've had the most issues with my pink tabbies, and I get they have that wiggle wiggle wiggle lol But I seriously have more issue with my tabbies pinging out of the corral than anything else. I've seen it sometimes, other times I come back to their area of the ranch and feel obliged to be a count pretty much every time. But the times I've see it, they've shot out into the sky, as if they have a killer moon jump skill.

Likewise I've had a pink rock largo disappear now from their corral. And I don't keep high amounts of largos in one pen. Six at most.

I saw this sudden moon jump thing happen with a mosaic tangle largo of mine too. I was in the main ranch area, and suddenly I see a flying largo, one that lands in the area I'm in, when those largos are in the overgrowth and the plot farthest from the ranch.
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Thu Oct 19, 2017 4:36 am

SPOILER ALERT!!!











Have you found three decorations? There names are Cottonflower Patch, wild Grass, and Carved Stones. They are in the waterfall (Check on top) On a ledge by the waterfall, and up above a teleporter near the bridge islands.
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Re: Ogden's Wild Update Discussion Thread

Postby LeolaniLiaMay » Thu Oct 19, 2017 5:27 am

Randomtangle wrote:SPOILER ALERT!!!


I have two of these thank you so much for the location!
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Re: Ogden's Wild Update Discussion Thread

Postby LeolaniLiaMay » Thu Oct 19, 2017 5:28 am

PrismSlime wrote:does anyone else find it a bit annoying that the warps in the wilds take you back to your ranch instead of the retreat?


Yeah I feel like only the one by the retreat should take you back to the main ranch and the ones in the Wilds themselves should just spawn you at the teleporter that took you there... I guess since the one at the ranch has been coded as a sort of "universal catchall" (since so many lead directly to it and only it) it was easier/made sense to do the same with all those?
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Re: Ogden's Wild Update Discussion Thread

Postby Kataztrophie » Thu Oct 19, 2017 6:23 am

Randomtangle wrote:SPOILER ALERT!!!











Have you found three decorations? There names are Cottonflower Patch, wild Grass, and Carved Stones. They are in the waterfall (Check on top) On a ledge by the waterfall, and up above a teleporter near the bridge islands.


There's two more that you're missing.
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Re: Ogden's Wild Update Discussion Thread

Postby Crafter1300 » Thu Oct 19, 2017 7:43 am

z0mbiesrock wrote:VOTE EmeraldPlay FOR ADMIN lol

Okay she/he has my vote
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Thu Oct 19, 2017 8:00 am

Crafter1300 wrote:
z0mbiesrock wrote:VOTE EmeraldPlay FOR ADMIN lol

Okay she/he has my vote

Mine to! Their cool.
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Thu Oct 19, 2017 8:01 am

Kataztrophie wrote:
Randomtangle wrote:SPOILER ALERT!!!











Have you found three decorations? There names are Cottonflower Patch, wild Grass, and Carved Stones. They are in the waterfall (Check on top) On a ledge by the waterfall, and up above a teleporter near the bridge islands.


There's two more that you're missing.

What are they? Where are they?
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Re: Ogden's Wild Update Discussion Thread

Postby PrismSlime » Thu Oct 19, 2017 8:16 am

i've found 8 treasure pods in the wilds. i've been all over and couldn't find any more, but i've thought that before for other areas and been wrong.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Thu Oct 19, 2017 8:46 am

Did they have decorations?
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Re: Ogden's Wild Update Discussion Thread

Postby PrismSlime » Thu Oct 19, 2017 8:48 am

7 were decorations, 1 was randomly a royal jelly and some wild honey.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Thu Oct 19, 2017 9:05 am

What were the decorations, and where were they?
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