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Re: Ogden's Wild Update Discussion Thread

PostPosted: Wed Nov 08, 2017 8:07 am
by z0mbiesrock
TheLevens wrote:
zm78 wrote:
LeolaniLiaMay wrote:[quote=zm78]Anybody figured out a method to attract a saber slime? My attempt:
Image[\quote]

I'm not sure if this is a joke or not, but I love this gif *-*

No purebred saber slimes exist so.....


Yea this is a joke, had to spend my 56,000 newbucks, got 80 of them.
also starting a slime fun park on a different save, i'll probably make the drones chuck those steigo buddys around, im a terrible programmer :p


There’s drones?


In v1.2.0, there will be

Re: Ogden's Wild Update Discussion Thread

PostPosted: Wed Nov 08, 2017 8:07 am
by z0mbiesrock
Page Lag
(pardon my Sporum joke)

Re: Ogden's Wild Update Discussion Thread

PostPosted: Wed Nov 08, 2017 4:09 pm
by Zombie
All my slimes have vanished!plz fix

Re: Ogden's Wild Update Discussion Thread

PostPosted: Wed Nov 08, 2017 7:55 pm
by Randomtangle
None flew off?

Re: Ogden's Wild Update Discussion Thread

PostPosted: Sun Nov 12, 2017 10:37 am
by TheGreciansHousehold
Randomtangle wrote:None flew off?

they are returning to the mothership

Re: Ogden's Wild Update Discussion Thread

PostPosted: Thu Nov 16, 2017 1:32 am
by QueenRosa
though it looks kinda odd combining other slimes with the saber, it looks off especially with large teeth it barely looks saber-like, but the hunter tabby and rock ones are adorable. cool update

Re: Ogden's Wild Update Discussion Thread

PostPosted: Thu Nov 16, 2017 2:16 pm
by Randomtangle
Tangles are cool.

Re: Ogden's Wild Update Discussion Thread

PostPosted: Tue Nov 21, 2017 9:55 pm
by Dragonslime
Fires are great

Re: Ogden's Wild Update Discussion Thread

PostPosted: Sat Dec 02, 2017 11:24 pm
by Noggy05
Randomtangle wrote:They should make it so you can grow kookaboda fruit in a garden but only one at a time. They would look like the little sprouts they are found in. You HAVE to pick them, they stay there for a while, and rot on the sprout. A new sprout will pop up the next day.
There!

This might be a little bit OP because isn't the whole point of the wilds to find kookadoba. Imagine if you could grow gilded gingers in a garden. Makes it all obvious.

Re: Ogden's Wild Update Discussion Thread

PostPosted: Tue Dec 19, 2017 7:51 am
by Randomtangle
No, only Ogden can.

Re: Ogden's Wild Update Discussion Thread

PostPosted: Sun Jan 07, 2018 11:25 pm
by taira1
Can I set up the teleporter between the wilds and my ranch?

Re: Ogden's Wild Update Discussion Thread

PostPosted: Sun Jan 07, 2018 11:32 pm
by PrismSlime
nope. there's no gadget spots in the wilds.

Re: Ogden's Wild Update Discussion Thread

PostPosted: Mon Jan 08, 2018 7:25 pm
by rabbitslime
One could set a teleporter in Ogden's retreat where the teleporter is very close to the static teleporter that brings you to the wilds.

Also anyone knows why the game deletes the largos I attempt to introduce in another area? Like trying to populate the first section of the dry reef with pink sabers or the last section of the moss blanket with rock slimes?

Re: Ogden's Wild Update Discussion Thread

PostPosted: Mon Jan 08, 2018 11:21 pm
by taira1
PrismSlime wrote:nope. there's no gadget spots in the wilds.

Thank you. I'm afraid I can't find the way back home. I have to give up going to the wilds. T_T

Re: Ogden's Wild Update Discussion Thread

PostPosted: Mon Jan 08, 2018 11:27 pm
by taira1
rabbitslime wrote:One could set a teleporter in Ogden's retreat where the teleporter is very close to the static teleporter that brings you to the wilds.

I didn't know this. Thank you for the good tip.

Re: Ogden's Wild Update Discussion Thread

PostPosted: Sun Jan 14, 2018 11:57 am
by StillClaire
The Miracle Mix upgrade has been causing my crop to rot faster, not slower. I upgraded all my gardens and now, instead of being able to let three rounds of crops collect before picking them up, the first round starts rotting before the second has started hitting the ground. Kinda a bummer.

Re: Ogden's Wild Update Discussion Thread

PostPosted: Tue Jan 16, 2018 5:36 am
by StillClaire
StillClaire wrote:The Miracle Mix upgrade has been causing my crop to rot faster, not slower. I upgraded all my gardens and now, instead of being able to let three rounds of crops collect before picking them up, the first round starts rotting before the second has started hitting the ground. Kinda a bummer.


A few game days later and this issue seems gone. Maybe it reset the preserve rate to zero to start fresh with its own Miracle, which took a little while to fully manifest. Looking forward to drowning in crops.

Re: Ogden's Wild Update Discussion Thread

PostPosted: Tue Jan 16, 2018 10:38 am
by GoldenLucky99
This is my 100th post.

Re: Ogden's Wild Update Discussion Thread

PostPosted: Wed Jan 17, 2018 10:59 am
by z0mbiesrock
Version 1.2.0 When?

Also, random suggestion:

Perhaps you can implement my unique Largo Abilities for Iron Rancher Mode.Of course if it is implemented they'll probably be rebalanced

It happened before, it might happen again.

Re: Ogden's Wild Update Discussion Thread

PostPosted: Wed Jan 17, 2018 11:10 am
by EmeraldPlay
Well, the teasers just started to drop recently with those who have subscribed to the Monomi Park newsletter receiving a teaser pic of the Nimble Valley. I'd assume it's going to be released as early as March.

As for your suggestion, we already know that Quantum Slimes were planned by the devs way before you made that post. If anything, it only helped the devs realise it. Though that doesn't make your Largo Abilities idea something that won't be ever added, I still doubt it'll happen.

Re: Ogden's Wild Update Discussion Thread

PostPosted: Sun Feb 11, 2018 12:41 pm
by Dragonslime
hmm i hope its soon

Re: Ogden's Wild Update Discussion Thread

PostPosted: Mon Feb 12, 2018 4:47 pm
by Fishkeeper
rabbitslime wrote:One could set a teleporter in Ogden's retreat where the teleporter is very close to the static teleporter that brings you to the wilds.

Also anyone knows why the game deletes the largos I attempt to introduce in another area? Like trying to populate the first section of the dry reef with pink sabers or the last section of the moss blanket with rock slimes?


Well, slimes eventually tend to fall off of edges or leave an area eventually. Plus, Tarr. And I think the area resets if you leave it for long enough, as my former attempts to keep 100 or so Pink slimes in the second section of the Dry Reef seemed to reset themselves pretty fast.

Re: Ogden's Wild Update Discussion Thread

PostPosted: Fri Feb 16, 2018 11:28 am
by HoneySlime8
Using the Ultimate Jetpack mod I flew from the Moss Blanket to the Wilds.

Re: Ogden's Wild Update Discussion Thread

PostPosted: Fri Feb 16, 2018 2:51 pm
by Crafter1300
Um... I Have The Entirety Of The Wilds Memorized... XD

Re: Ogden's Wild Update Discussion Thread

PostPosted: Wed Mar 14, 2018 7:52 am
by GoldenLucky99
Crafter1300 wrote:Um... I Have The Entirety Of The Wilds Memorized... XD

Same, I've been playing too much...