Ogden's Wild Update Discussion Thread

Feedback and general discussion of Slime Rancher

Re: Ogden's Wild Update Discussion Thread

Postby EmeraldPlay » Sat Oct 21, 2017 4:00 pm

LeolaniLiaMay wrote:Also, the tofu isn't supposed to affect hunger, right? So... is it not supposed to be calming feral slimes? Cause it calmed my saber-hunter...

The tofu can also be used to pop gordos, though I guess it's because they can't make plorts.
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Re: Ogden's Wild Update Discussion Thread

Postby z0mbiesrock » Sat Oct 21, 2017 4:13 pm

LeolaniLiaMay wrote:Also, the tofu isn't supposed to affect hunger, right? So... is it not supposed to be calming feral slimes? Cause it calmed my saber-hunter...


Read the Slimepedia entry on Feral Slimes AGAIN:
If a feral slime eats, it will revert to a normal largo.

That includes Tofu
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Sat Oct 21, 2017 6:43 pm

I wish you could sleep in the house. I have a teleporter to everywhere. (All areas) Now in the retreat. What's Ogden's house look like?
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Re: Ogden's Wild Update Discussion Thread

Postby PrismSlime » Sat Oct 21, 2017 8:26 pm

i know 1.1 literally just came out, and normally i'm more than happy to give the devs as much time as they need, but i'm drowning in food and plorts... i really need those drones ASAP. get those fixes done and hurry with that next update! before it's too late... @_@
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Re: Ogden's Wild Update Discussion Thread

Postby Calydor » Sun Oct 22, 2017 5:50 am

Yeah, by the time I've done a full round on my ranch, the food I started with is done growing so I can start over. I never get to go anywhere!

I hope the drones will work a bit like the construction and infrastructure bots in Factorio. Ahh, the sight of five thousand bots flying back and forth to unload trains ...
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Sun Oct 22, 2017 10:27 am

Help! my slimes are flying out of their pens cause I can't suck up their plorts all day! Their like Scrooge McDuck and they're swimming in money!
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Re: Ogden's Wild Update Discussion Thread

Postby HumorlessDog01 » Sun Oct 22, 2017 11:09 am

Is the update released on Xbox One?
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Re: Ogden's Wild Update Discussion Thread

Postby EmeraldPlay » Sun Oct 22, 2017 11:45 am

HumorlessDog01 wrote:Is the update released on Xbox One?

Not yet.
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Re: Ogden's Wild Update Discussion Thread

Postby Ameisenfutter » Sun Oct 22, 2017 1:13 pm

Randomtangle wrote:Help! my slimes are flying out of their pens cause I can't suck up their plorts all day! Their like Scrooge McDuck and they're swimming in money!

I actually did start over on casual btw. Now I'm in desperate need of those drones to create the freeroaming-slimes-fun-park of ridiculous happiness.
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Re: Ogden's Wild Update Discussion Thread

Postby Nick » Sun Oct 22, 2017 2:44 pm

v1.1.0c is now available. Please let us know if it resolves crashing for you, especially if you use a Radeon graphics card. Patch notes have been updated.
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Re: Ogden's Wild Update Discussion Thread

Postby GlaciumFracture » Sun Oct 22, 2017 2:48 pm

Randomtangle wrote:Help! my slimes are flying out of their pens cause I can't suck up their plorts all day! Their like Scrooge McDuck and they're swimming in money!

welcome to the endgame, suprisingly, boom slimes are less likley to have this issue occour, because all those plorts wiill absorb the shock of the explosions.
We always need more crystal slimes. ALWAYS.
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Re: Ogden's Wild Update Discussion Thread

Postby RowletAlex » Mon Oct 23, 2017 7:44 am

I absolutely love the new update! This is actually the first time I have to be concerned about getting killed, which is great. I have yet to ranch some saber slime largos, but I'm waiting until I can unlock the Retreat plots. (But why don't saber slimes have ears?)
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Mon Oct 23, 2017 7:45 am

why during endgame?
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Mon Oct 23, 2017 7:46 am

Yeah, what happened to their ears and tails?
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Re: Ogden's Wild Update Discussion Thread

Postby LeolaniLiaMay » Mon Oct 23, 2017 9:13 am

Nick wrote:v1.1.0c is now available. Please let us know if it resolves crashing for you, especially if you use a Radeon graphics card. Patch notes have been updated.


Patchnotes listed here:

viewtopic.php?f=3&t=5538&p=40567#p40567
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Re: Ogden's Wild Update Discussion Thread

Postby LeolaniLiaMay » Mon Oct 23, 2017 9:18 am

I've been asking this about the ears, I'm so sad

While it doesn't seem to have a tail, I'm really sad about the lack of ears :/ Yeah, it's another cat, but the folded ears are cute. Plus, I love them to pieces, but I can't "unsee" that they look like walruses ;-;

Here's the image I assume that they used as a base for the saber:
Image

ALSO!!!!

Besides the spare Slime Key that you can now purchase from the upgrades machine, uh.... does anyone have an extra Key? I've gone through and cannot find a single door I've missed (or Vault, there's only three, right?), but for some reason I have an extra? Well, two extra now because my completionist self bought the one of the upgrades buuuuuuuuuuuuuut
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Re: Ogden's Wild Update Discussion Thread

Postby z0mbiesrock » Mon Oct 23, 2017 12:14 pm

@%#$ I have a Radeon Graphics card!
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Re: Ogden's Wild Update Discussion Thread

Postby tyrantlemon55 » Mon Oct 23, 2017 1:35 pm

LeolaniLiaMay wrote:I've been asking this about the ears, I'm so sad

While it doesn't seem to have a tail, I'm really sad about the lack of ears :/ Yeah, it's another cat, but the folded ears are cute. Plus, I love them to pieces, but I can't "unsee" that they look like walruses ;-;

Here's the image I assume that they used as a base for the saber:
Image

ALSO!!!!

Besides the spare Slime Key that you can now purchase from the upgrades machine, uh.... does anyone have an extra Key? I've gone through and cannot find a single door I've missed (or Vault, there's only three, right?), but for some reason I have an extra? Well, two extra now because my completionist self bought the one of the upgrades buuuuuuuuuuuuuut

If you played during the build of Slime Rancher wherein the Tabby gordo gave a Slime key, then you will have one extra.
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Mon Oct 23, 2017 5:44 pm

What do you mean, "build?"
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Re: Ogden's Wild Update Discussion Thread

Postby PrismSlime » Mon Oct 23, 2017 7:14 pm

so today i spent my bus ride to work figuring out my end-endgame setup in Slime Rancher under the assumptions that we won't get any more teleport pads (we likely will but shouldn't be planning based on uncertainties), all of the empty slots on the plort market will be filled and with plorts belonging to 2 veggie eaters, 2 fruit eaters, and another meat eater, and that we won't be getting any more plots. all slime types will be covered with food for all of them, space for 100 of each non-slime science related resource, at least 50 pinks with plenty of food for them as well, and a coop for each non-henhen chicken to feed my free-range hunters and keep them happy. with plort production at least twice as high as the already insanely high levels they're already at, and all streamlined with teleport pads. all i need before it can be put into effect is the drones in the next update, but wont be in full-swing until the other 5 new slimes are in the game.

long story short, I'm already prepped for 1.6.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

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Re: Ogden's Wild Update Discussion Thread

Postby Calydor » Mon Oct 23, 2017 11:07 pm

Randomtangle wrote:What do you mean, "build?"


Version.
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Tue Oct 24, 2017 4:42 am

Oh. I'm excited for 1.6 two!
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Re: Ogden's Wild Update Discussion Thread

Postby TheGreciansHousehold » Tue Oct 24, 2017 5:16 am

Randomtangle wrote:Oh. I'm excited for 1.6 two!

Randomtangle wrote:I'm excited for 1.6 two!

Randomtangle wrote:1.6 two!

Randomtangle wrote:two!

Randomtangle wrote:two!

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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Tue Oct 24, 2017 5:26 am

I mean too. I type fast and sometimes mess stuff up. Sometimes I spell bad on purpose.
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Re: Ogden's Wild Update Discussion Thread

Postby LeolaniLiaMay » Tue Oct 24, 2017 6:10 am

PrismSlime wrote:so today i spent my bus ride to work figuring out my end-endgame setup in Slime Rancher under the assumptions that we won't get any more teleport pads (we likely will but shouldn't be planning based on uncertainties), all of the empty slots on the plort market will be filled and with plorts belonging to 2 veggie eaters, 2 fruit eaters, and another meat eater, and that we won't be getting any more plots. all slime types will be covered with food for all of them, space for 100 of each non-slime science related resource, at least 50 pinks with plenty of food for them as well, and a coop for each non-henhen chicken to feed my free-range hunters and keep them happy. with plort production at least twice as high as the already insanely high levels they're already at, and all streamlined with teleport pads. all i need before it can be put into effect is the drones in the next update, but wont be in full-swing until the other 5 new slimes are in the game.

long story short, I'm already prepped for 1.6.


I don't think they have (at least posted) roadmaps for anything beyond 1.3... xD Though, to be fair, those only show that they're adding just one more slime and the Plort Market update implies that at least four more will be added.

So, anyway, what Largos are you planning? I'm working on a physical/visual map for my own set-up, but I'm curious to see anyone else's.
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