Ogden's Wild Update Discussion Thread

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Ogden's Wild Update Discussion Thread

Postby Nick » Tue Oct 17, 2017 12:27 pm

Ogden's Wild Update is now live on PC!

viewtopic.php?f=3&t=5538

Please use this thread to discuss and offer feedback.
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Re: Ogden's Wild Update Discussion Thread

Postby zm78 » Tue Oct 17, 2017 12:40 pm

Hi just got up to play slime rancher but it only got to the splash screen then froze,
it was also not the size of the TV and was at the bottom left of the screen Please fix!
Those ears, That coin, That wiggle, wiggle, wiggle.
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Re: Ogden's Wild Update Discussion Thread

Postby z0mbiesrock » Tue Oct 17, 2017 12:44 pm

Fire slimes are still jumping out of their incinerator trough
Especially when there are about a hundred or so of them
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Re: Ogden's Wild Update Discussion Thread

Postby zm78 » Tue Oct 17, 2017 12:55 pm

ok this is what im seeing when i start up the game on steam:
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Re: Ogden's Wild Update Discussion Thread

Postby Nick » Tue Oct 17, 2017 1:22 pm

zm78: Please send a mail to support@monomipark.com and one of our support agents will assist you.
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Re: Ogden's Wild Update Discussion Thread

Postby TheGreciansHousehold » Tue Oct 17, 2017 1:31 pm

Noooooooooo

Why nooooowwwwwwww

Looks keel btw
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Re: Ogden's Wild Update Discussion Thread

Postby gamer1o7 » Tue Oct 17, 2017 1:58 pm

loved to play it but im having a 8.2kb download speed right now
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Tue Oct 17, 2017 2:58 pm

Maybe you could make it so that kookabuda fruit can grow in gardens, just once per day.
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Re: Ogden's Wild Update Discussion Thread

Postby TheGreciansHousehold » Tue Oct 17, 2017 3:00 pm

Randomtangle wrote:Maybe you could make it so that kookabuda fruit can grow in gardens, just once per day.

Making the wilds literally useless? No thanks.
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Re: Ogden's Wild Update Discussion Thread

Postby SmallPupperino » Tue Oct 17, 2017 3:05 pm

The chroma packs in wilds/retreat area are bugged. The tech tab colors the house and the house tab doesn't color the house at all.
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Tue Oct 17, 2017 3:09 pm

They should make it so you can grow kookaboda fruit in a garden but only one at a time. They would look like the little sprouts they are found in. You HAVE to pick them, they stay there for a while, and rot on the sprout. A new sprout will pop up the next day.
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Re: Ogden's Wild Update Discussion Thread

Postby Azureaper » Tue Oct 17, 2017 3:19 pm

You could make the kookaboras grow in real time intervals instead of having them regrow when players go to sleep and go back, that would slow it down quite a bit. Treasure cracker ?/? on the map? Maybe move the teleporter behind the house to go to the wilds, there's enough space for wilds and the future updates back there.(And more convenient when teleporting back)
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Re: Ogden's Wild Update Discussion Thread

Postby lily » Tue Oct 17, 2017 3:25 pm

I've encountered a couple of buggs, one in the Moss Blanket, where some Briar Hens spawned and when they touched the floor, water particles appeared, with water sounds too. Got me very confused. Another is when you vac plorts from a corral that has solar protection, the particle from vacc-ing the plorts undo the solar protection animation INSIDE the area of the particles. It's not game-changing (Imagine "Literally unplayeable"), just wanted to point it out, since it was weird to see.
I've noticed that the floor absorbs a lot of stuff in this update. Food, me (which resulted into a Knock-out), when I opened a treasure pot it vacc-ed my Royal Honey (AAAAAA!). Sometimes you see food on the floor but halfway in it. Which is fine if you can still absorb it in the vac machine, but sometimes you can't.

About the update itself: Ogden and the Wilds update is really nice, the Kookadoba fruit is nice to get, not too rare but not everywhere. I like that it respawns quite often. The thing is, and Nick Popovich posted and asked this on Twitter, is it too easy to get the 3 rewards is too easy? It kinda is. I only managed to get the first one since I'd rather close now (tomorrow have college) but people already finished them all, a friend of mine did and played one hour more than me.
Well, depends. We are both players that have the game completed, so we hopped right to it and went full Kooka-hunt. The first reward is very big so for what I got and for the 45 minutes I played, of which 30 max (I got knocked-up with 40 kooka's and didn't know how to snap the big balls of yarn mixed with kookas, I literally thought they were toys at first, woops, and I did read what Ogden said, I'm just very slow. I have to say they don't look like mud-balls, I legit got confused thinking they're toys, since they remind me of the Taby toys too much), so I do have to say the rewards are too easy to get. The garden upgrade is amazingly good and for this little, it looks free. I saw the next one is 120 which won't be a problem to get fastly.
"Feral slimes now sometimes stop and glare at you rather than jumping and attacking in order to not feel like such a relentless mob." Thank god it's a thing, I'm glad they don't always jump at you, but I gotta say, their range to jump and get at you is crazy big?????

Amazing visual upgrades, I like the plort market and the range exchange, really cool! I'm looking forward to check out the casual mode soon (and/or starting a new game! The new rewards in the range exchange, with the fact that now they give money, it makes them more appealing specially for a new rancher, so I will definitely give it a shot, great idea!). The entrance of the Indigo Quarry with the small crystals is very appreciated, a small detail but made me so excited, idk why. New sounds are great!!

I'd like to ask what does "Created a more realistic handling of garden contents after returning to the ranch after a long time." mean?
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Re: Ogden's Wild Update Discussion Thread

Postby LeolaniLiaMay » Tue Oct 17, 2017 4:11 pm

First of all: even with the bugs, I ADORE this update!

Range Exchange: I love no longer having to make a mad dash to the side of the Exchange (to grab things like chickens that run EVERYWHERE INSTANTLY) as soon as I fling my stuff into the input. I also really like having the option to choose who your next request comes from (as well as the overall calling interface)! The new look is so aesthetically pleasing I feel like I'm in front of a fancy computer console.

Plort Market: I am still flipping out about the plort market! It's bigger, it's sleek, and wait why in the world is there space for five new plorts I thought the only new slime after this update was the Quicksilver?????? AHHHHHHHHHHHH!!!! The excitement!

Now, on that note, so far I have only begun running around trying to get to the Wilds (I'm late game and have had Slime Rancher since like really early into early access, so I had kinda run out of things to do until now lol). To begin, the game has been lagging more, which was to be expected, but it crashed two or three times before hitting the main menu until it finally worked. Even then, it crashed a few times just moving around (this settled down) and now insistently crashes when I find a teleporter in the Wilds.

Note: I have already Emailed Monomi Support with my save file, in regards to these issues.

I have zero complaints, thusfar, with the new Kookodoba fruit (which I just keep calling Koo-koo because I can't seem to remember the name yet). I love finding the random little plants everywhere, I love cracking the nuts (admittedly, the nutcracker is still a little freaking but it's growing on me already), and I love playing a random dodging game with the Saber Largos. Though, I would like to point out that the "rotten" fruit color seems just a smidge too similar to the normal one, though I was mostly finding the rotten ones in caves.

Saber Slimes~! <3 <3 <3 Oh my God, you have no idea how much I love these. I've been super excited for them since before I knew they'd be a thing (I saw the State of the Art interview and went berserk over the art for it and the Meteor Slime). Though I am wondering where it's ears went...? For the largos that don't have ears (the non-cats, basically), it seems like.... well, I think they're absolutely adorable but my husband keeps calling them walruses. ;-;
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Re: Ogden's Wild Update Discussion Thread

Postby LeolaniLiaMay » Tue Oct 17, 2017 4:11 pm

Randomtangle wrote:Maybe you could make it so that kookabuda fruit can grow in gardens, just once per day.


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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Tue Oct 17, 2017 4:16 pm

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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Tue Oct 17, 2017 4:21 pm

Ogden needs to hit the gym! He's my favorite! I NEED to get his resort!
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Tue Oct 17, 2017 4:27 pm

He is the king of The Range! If That is his vacation retreat, what's his house look like? Answer:BIG!!!
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Re: Ogden's Wild Update Discussion Thread

Postby gamer1o7 » Tue Oct 17, 2017 4:30 pm

gamer1o7 wrote:loved to play it but im having a 8.2kb download speed right now



its still damn updating at 85%
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Re: Ogden's Wild Update Discussion Thread

Postby LeolaniLiaMay » Tue Oct 17, 2017 4:37 pm

I do not envy you in the slightest. gamer :/ Good luck getting it to load up... as I said, I had some issues. Monomi's support team is working on it, though, and it looks like not everyone is having the crashing issue.
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Tue Oct 17, 2017 6:16 pm

I don't have ANY problems.
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Re: Ogden's Wild Update Discussion Thread

Postby PrismSlime » Tue Oct 17, 2017 6:31 pm

my whole game is rough around the edges. still runs smoothly, but certainly doesn't reflect the highest graphical settings that my game is on.
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Tue Oct 17, 2017 6:34 pm

Mine runs even better than ever!
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Re: Ogden's Wild Update Discussion Thread

Postby LeolaniLiaMay » Tue Oct 17, 2017 6:36 pm

Additionally:

My phosphor (and occasionally Hunter)-Saber largos are spawning upside-down? It's nothing major and certainly amusing, but uhm... kinda random. They revert to weeble physics quickly after so I don't have an image, though I do have a random flying Rock-Saber largo... though I can't figure out how to access my screenshots xD

Also my title screen, at least, pixelates a little around Bea's little model for some strange reason...
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Re: Ogden's Wild Update Discussion Thread

Postby LeolaniLiaMay » Tue Oct 17, 2017 6:42 pm

Random flying Rock-Saber:

Image
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