Ogden's Wild Update Discussion Thread

Feedback and general discussion of Slime Rancher

Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Tue Oct 17, 2017 6:49 pm

That happened to me too! It's funny! One jumped at me, And it flipped. I played an hour and a halve playing, and got the kook-challenges (2-3) done.
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Re: Ogden's Wild Update Discussion Thread

Postby LeolaniLiaMay » Tue Oct 17, 2017 6:51 pm

I'm having too many issues with crashes to be able to get much done. I'm going to come back to it tomorrow and try to finish up the challenges; I only got the first level done.
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Re: Ogden's Wild Update Discussion Thread

Postby Occ88 » Tue Oct 17, 2017 7:03 pm

I think that the level of difficulty for the kookadoba rewards is fine the way it is. Maybe make the last reward require a few more if some people find it too easy, but I like having a side-quest with rewards that don't take forever to earn this time *Cough* 7zee Rewards Club *Cough* Treasure Cracker Unlocks *Cough* Darn Allergies, somehow, I'm even coughing on a typed up internet post. Anyway, I don't want it to take too long to unlock more ranch space, my saber slimes need to go somewhere... and making the quest harder could undermine the best side quest in the game (at this point in time).

Quick Update Mini Review:
Honestly this update is amazing. I can't believe that you people keep outdoing yourselves with every new area or feature. I didn't think that there would be an area that I just enjoy exploring more than the glass desert, but here we are. The Saber slimes and the small amounts of Ancient far Far Range information that come with them are very interesting, and the Kookadoba hunting is more entertaining than it honestly has any right to be. And please update the official soundtrack, the Wilds theme is something I desperately need to listen to on it's own.
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Tue Oct 17, 2017 7:13 pm

Wait, is there cave art in the cave? Also, I can always use one teleporter one the islands. Should that be happening? Also, kookacrackers spray kooks everywhere. Should that happen?
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Re: Ogden's Wild Update Discussion Thread

Postby gamer1o7 » Wed Oct 18, 2017 1:37 am

me game crashes whe ni try to load my save same thing happens when creating a new save
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Re: Ogden's Wild Update Discussion Thread

Postby Xepheerr » Wed Oct 18, 2017 2:28 am

Made an account on the forum to post this feedback.

The new sound effects for depositing plorts is great but the effect that goes with it hurts the eyes after depositing a few hundred plorts. The stars part is fine but the center supernova explosion(?) bit hurts the eyes after a while. Perhaps taking it out or adjusting it a bit?
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Re: Ogden's Wild Update Discussion Thread

Postby crystalslime » Wed Oct 18, 2017 2:48 am

This update completely broke my game. Less than 1 FPS, constant freezes, settings screen broken, and crashes. It is unplayable right now, I hope you guys can fix that! I’m eager to see stuffed stego toys!
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Re: Ogden's Wild Update Discussion Thread

Postby MegIsRad » Wed Oct 18, 2017 3:03 am

A few things:

Sometimes the Kookas seem to stay frozen on the screen after I vac them up.

I have 2/3 rewards already done in a few hours...I think its easy, but also tedious at times when all the tar slime come at me, and I spend a lot of time killing them..so I think it evens it out!

I love this update and the new look to the plort market..as well as the exchange! It's so cool and fun!

Something I would love to see in the future is more things in the 72ze club! I loved getting them all...and honestly I have saved up so much money I don't even know what to do with it!

I love the update...I figured because they were ferals everywhere I could win them over with chickens...and while I waited that month I also stockpiled 400 chickens in a silo just for the wilds. I adore playing this game! And I love the new pods in the wilds, though how many are there?
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Re: Ogden's Wild Update Discussion Thread

Postby DanmakuGrazer » Wed Oct 18, 2017 3:32 am

The Wilds are surprisingly pleasant compared to the rest of the game. Not too challenging, not too boring, and they offer some nice rewards. I hope that development will be focused on making the main game experience more similar to this instead of the mess of a grind it is right now.
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Wed Oct 18, 2017 3:52 am

ROCK AND/OR HONEY+ANYTHING= AMAZING!!!
Following that equation to live by, Your pic is AMAZING!!!
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Wed Oct 18, 2017 3:53 am

LeolaniLiaMay wrote:Random flying Rock-Saber:

Image

ROCK AND/OR HONEY+ANYTHING= AMAZING!!!
Following that equation to live by, Your pic is AMAZING!!!
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Wed Oct 18, 2017 4:31 am

Also, I kinda just sped around The Wilds to get Kooks I wish that saber slimes would make mud balls on your ranch, but they wouldn't have Kooks in them, they would have any other food they don't eat. You could get a kookacracker from Ogden as a 2nd reward.
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Re: Ogden's Wild Update Discussion Thread

Postby dragonsdusk » Wed Oct 18, 2017 4:32 am

Is there any fresh water in The Wilds? More than once I've run out when dealing with Tars and have yet to find any.

So far I'm enjoying having more to explore and like the update. I've had some glitches (made a tech post) but, thankfully, nothing game breaking.
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Wed Oct 18, 2017 4:54 am

Try the waterfalls.
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Wed Oct 18, 2017 4:55 am

Have you found the decorations?
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Wed Oct 18, 2017 4:55 am

I have.
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Re: Ogden's Wild Update Discussion Thread

Postby LeolaniLiaMay » Wed Oct 18, 2017 5:28 am

Randomtangle wrote:Also, I kinda just sped around The Wilds to get Kooks I wish that saber slimes would make mud balls on your ranch, but they wouldn't have Kooks in them, they would have any other food they don't eat. You could get a kookacracker from Ogden as a 2nd reward.



I love this mudball and kookacracker idea! Or maybe it's something you can eventually get the blueprint for from him, after you've completed his side quests and then you can make them yourself?
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Wed Oct 18, 2017 7:43 am

Why not?
Me:
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Re: Ogden's Wild Update Discussion Thread

Postby HIME » Wed Oct 18, 2017 8:19 am

As to address the falling/flying saber thing, I think it's simply that the spawns high in the trees...
I like puddle slimes. They are cute.
I'm a roostro king. No slime shall eat me. More than 1 trillion chickens bow towards me.
Visit my favorite forum: viewtopic.php?f=3&t=4274
Plz read FAQ before posting questions...
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Wed Oct 18, 2017 8:25 am

All hail the Roostro King! He's correct!
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Re: Ogden's Wild Update Discussion Thread

Postby LeolaniLiaMay » Wed Oct 18, 2017 8:52 am

It's not just that he spawned there... he stayed there for several minutes until eventually being eaten by a tarr... ;-;
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Wed Oct 18, 2017 10:10 am

Yeah, but one just almost flipped while falling.
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Re: Ogden's Wild Update Discussion Thread

Postby Dragonslime » Wed Oct 18, 2017 11:04 am

is it out for xbox
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Re: Ogden's Wild Update Discussion Thread

Postby Randomtangle » Wed Oct 18, 2017 11:15 am

So updates work on all platforms? Cool!
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Re: Ogden's Wild Update Discussion Thread

Postby EmeraldPlay » Wed Oct 18, 2017 11:18 am

Dragonslime wrote:is it out for xbox

It'll be out on Friday.
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