by lily » Tue Oct 17, 2017 3:25 pm
I've encountered a couple of buggs, one in the Moss Blanket, where some Briar Hens spawned and when they touched the floor, water particles appeared, with water sounds too. Got me very confused. Another is when you vac plorts from a corral that has solar protection, the particle from vacc-ing the plorts undo the solar protection animation INSIDE the area of the particles. It's not game-changing (Imagine "Literally unplayeable"), just wanted to point it out, since it was weird to see.
I've noticed that the floor absorbs a lot of stuff in this update. Food, me (which resulted into a Knock-out), when I opened a treasure pot it vacc-ed my Royal Honey (AAAAAA!). Sometimes you see food on the floor but halfway in it. Which is fine if you can still absorb it in the vac machine, but sometimes you can't.
About the update itself: Ogden and the Wilds update is really nice, the Kookadoba fruit is nice to get, not too rare but not everywhere. I like that it respawns quite often. The thing is, and Nick Popovich posted and asked this on Twitter, is it too easy to get the 3 rewards is too easy? It kinda is. I only managed to get the first one since I'd rather close now (tomorrow have college) but people already finished them all, a friend of mine did and played one hour more than me.
Well, depends. We are both players that have the game completed, so we hopped right to it and went full Kooka-hunt. The first reward is very big so for what I got and for the 45 minutes I played, of which 30 max (I got knocked-up with 40 kooka's and didn't know how to snap the big balls of yarn mixed with kookas, I literally thought they were toys at first, woops, and I did read what Ogden said, I'm just very slow. I have to say they don't look like mud-balls, I legit got confused thinking they're toys, since they remind me of the Taby toys too much), so I do have to say the rewards are too easy to get. The garden upgrade is amazingly good and for this little, it looks free. I saw the next one is 120 which won't be a problem to get fastly.
"Feral slimes now sometimes stop and glare at you rather than jumping and attacking in order to not feel like such a relentless mob." Thank god it's a thing, I'm glad they don't always jump at you, but I gotta say, their range to jump and get at you is crazy big?????
Amazing visual upgrades, I like the plort market and the range exchange, really cool! I'm looking forward to check out the casual mode soon (and/or starting a new game! The new rewards in the range exchange, with the fact that now they give money, it makes them more appealing specially for a new rancher, so I will definitely give it a shot, great idea!). The entrance of the Indigo Quarry with the small crystals is very appreciated, a small detail but made me so excited, idk why. New sounds are great!!
I'd like to ask what does "Created a more realistic handling of garden contents after returning to the ranch after a long time." mean?