A few suggestions for the future

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A few suggestions for the future

Postby PlutoniumKnight » Fri Oct 13, 2017 7:22 pm

First off excuse any poor grammar as english is not my main language.

I feel that in the upcoming casual mode it would be greatly improved if there were certain features added. For instance instead of the tarr being turned off completely perhaps make it a toggleable option when you start a new game in casual. As well as give the option for time scaling."

Say you want up to 2-4 times as much time per day so you have a couple real hours per ingame day to do your work and explore" wich would improve a lot on the laid back nature of the game since I find myself rushing and sprinting around just to feed the slimes just as the day ends. Of course with time scaling other things change too for instance slimes take much longer to get hungry, auto feeders take longer to dispense food, stuff spoils and despawns slower, fruits and veggies grow slow as well so it would not be overpowered as in the end you have to wait longer for it.

Along with that it would be incredibly nice to see a few corral upgrades for the explosive, radioactive and quantum slimes. The explosive one would cancel out the damage outside the corral so you can easily grab the plorts and feed them without getting blown to smithereens, the radioactive shield will keep the rad aura inside and the quantum shield would stop quantum slimes from ghosting out so you don't have to baby them so much "they are one of the primary reasons I barely get any work done these days."

Of course I don't really expect any of this to make it in but eh at least it's out there now. All that being said it is still a game that completely surprised me and took me in. I'm not one often for cuteness but holy toledo when I first launched the game the main menu alone made me damn near "squee" from all the adorable slimes bouncing around with happy faces... I really hope the casual mode will be "truly" casual with the time slowed down to let you walk around and just enjoy seeing slimes interact in silly ways "because who doesn't love seeing slimes get stuck to each other and ride piggyback."

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Re: A few suggestions for the future

Postby Raxel920 » Fri Oct 13, 2017 8:03 pm

Nice ideas, but shields for those slimes just makes them dangerless.
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Re: A few suggestions for the future

Postby PlutoniumKnight » Fri Oct 13, 2017 8:31 pm

Problem is explosive slimes keeps launching plorts out "even through the top shield" wich makes gathering them a hazzle even with the auto collector and once they are in a corral they shouldn't be that "dangerous" anymore in my opinion. It also means less hazzle at the ranch so you can leave and go explore every nook and cranny of every area wich is something I have yet to be able to do.

Glad I'm not the only one thinking some of these things are good ideas though. Thanks ^^
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Re: A few suggestions for the future

Postby EmeraldPlay » Sat Oct 14, 2017 4:09 am

Nice ideas, but I also don't like the corral upgrades too much.
I'm glad to see that you know which slime is supreme though.

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Re: A few suggestions for the future

Postby PlutoniumKnight » Sat Oct 14, 2017 12:41 pm

I suppose I'm weird in that regard that when I've captured slimes I'd like to not worry about growing a third arm x3 Thank's for the welcome.
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Re: A few suggestions for the future

Postby Crafter1300 » Sat Oct 14, 2017 12:56 pm

I really like the idea but
NO LANGUAGE ON THE FORUMS!!!!!!!!!!!
PLZ read the TOS
THX
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Re: A few suggestions for the future

Postby PlutoniumKnight » Sat Oct 14, 2017 3:56 pm

...I'm not sure you read them yourself. The only thing about language is "foul" language wich I have certainly refrained from using. Also do step off the caps key it does not make your post seem more important. And one exclamation mark is enough. Do keep it civil in here. Glad you liked some of the ideas as well :)
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Re: A few suggestions for the future

Postby TheGreciansHousehold » Sun Oct 15, 2017 2:33 am

Crafter1300 wrote:I really like the idea but
NO LANGUAGE ON THE FORUMS!!!!!!!!!!!
PLZ read the TOS
THX

wut

Anyway, not bad ideas. I don't really like the corral ideas as they make the slimes dangerless, but the rest are, uh, okay.
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Re: A few suggestions for the future

Postby Crafter1300 » Sun Oct 15, 2017 6:06 am

PlutoniumKnight wrote:...I'm not sure you read them yourself. The only thing about language is "foul" language wich I have certainly refrained from using. Also do step off the caps key it does not make your post seem more important. And one exclamation mark is enough. Do keep it civil in here. Glad you liked some of the ideas as well :)

OK sorry but language annoys me soooooooooo much and I don't want to hear any
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Re: A few suggestions for the future

Postby TheGreciansHousehold » Sun Oct 15, 2017 7:45 am

Crafter1300 wrote:
PlutoniumKnight wrote:...I'm not sure you read them yourself. The only thing about language is "foul" language wich I have certainly refrained from using. Also do step off the caps key it does not make your post seem more important. And one exclamation mark is enough. Do keep it civil in here. Glad you liked some of the ideas as well :)

OK sorry but language annoys me soooooooooo much and I don't want to hear any

There is literally no foul language in this entire thread.
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Re: A few suggestions for the future

Postby Axtio » Wed Oct 18, 2017 10:45 pm

Maybe you guys could implement being able to rotate corals. So that you can pick up plorts from all the collectors at once. Or make your farm more aesthetically pleasing.
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Re: A few suggestions for the future

Postby Randomtangle » Thu Oct 19, 2017 9:10 am

PLZ MAKE QUANTUMS NOT TELEPORT AS MUCH!!!
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Re: A few suggestions for the future

Postby EmeraldPlay » Thu Oct 19, 2017 9:43 am

Randomtangle wrote:PLZ MAKE QUANTUMS NOT TELEPORT AS MUCH!!!

They were already nerfed. Don't make them easier even more.
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Re: A few suggestions for the future

Postby Randomtangle » Thu Oct 19, 2017 10:16 am

Sorry. I vote EmeraldPlay for admin!
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Re: A few suggestions for the future

Postby tyrantlemon55 » Thu Oct 19, 2017 3:56 pm

Randomtangle wrote:Sorry. I vote EmeraldPlay for admin!


Only developers are admins. EmeraldPlay is just a pro.
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Re: A few suggestions for the future

Postby Crafter1300 » Thu Oct 19, 2017 5:08 pm

tyrantlemon55 wrote:
Randomtangle wrote:Sorry. I vote EmeraldPlay for admin!


Only developers are admins. EmeraldPlay is just a pro.
Randomtangle wrote:Sorry. I vote EmeraldPlay for admin!

Who cares she/he has my vote
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Re: A few suggestions for the future

Postby Randomtangle » Thu Oct 19, 2017 6:10 pm

Okay. I vote EmraldPlays for pro admin.
Choose!

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