Urby wrote:I am always a little wary of full automization in a game - even if you make it very late game, after a while, it cheapens the entire idea of managing the ranch.
I think the whole issue of "getting stuck in a loop of feed collect repeat" means you're paying the price for keeping so many slimes - your upkeep is right at the point where you can't do anything else. If you want to explore (and potentially find better slimes, advance the story, whatever is available in the final game) you either need to skip a feeding cycle, or reduce the amount of slimes you keep. It's a question of optimization, and I would venture to say that the answer is not "give more ways to raise the optimization ceiling", it is "give players meaningful choices about how to optimize their time".
(Of course, right now there are no meaningful choices about time - there's not much to explore and no story. This will probably change in the future.)
Personally, I would much rather have storage upgrades on autofeeders and the silo, but I do think the silo should be a permanant fixture of the ranch you unlock, like a real farm silo.
glinkBobby wrote:Something that always bothered me about the silos is that the suckers are on all four sides rather than one side. If I had forgotten and wanted to see what I had stored in one of the silos in the back, I have to go to and and go behind it and look at the screen. I'd like it if all 4 suckers were on all one side, like a big soft serve ice cream machine. I'm sure there's room.
Not only this, but the ability to rotate structures needs to be implemented. for directional convenience.
Urby wrote:I think the whole issue of "getting stuck in a loop of feed collect repeat" means you're paying the price for keeping so many slimes - your upkeep is right at the point where you can't do anything else. If you want to explore (and potentially find better slimes, advance the story, whatever is available in the final game) you either need to skip a feeding cycle, or reduce the amount of slimes you keep. It's a question of optimization, and I would venture to say that the answer is not "give more ways to raise the optimization ceiling", it is "give players meaningful choices about how to optimize their time".
glinkBobby wrote:Not only this, but the ability to rotate structures needs to be implemented. for directional convenience.
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