Replay-ability Endgame Problem Solutions (7-7-17)
Posted: Fri Jul 07, 2017 7:30 pm
Replay-ability Update Suggestions
Slime Rancher is a very fun and creative game but it lacks a strong end game. Eventually, players will reach a point in which they have so much money and nothing to spend it on and therefore, no longer a reason to play. These suggestions are to help remove that from happening and further the lifespan of play-throughs.
Slime Lifespans: Slimes are taken from their wild habitat and placed in a corral where they will feed on free food and poop out plorts. The end. Eventually players won't even have the need to ever leave the ranch. The solution? Slime lifespans.
Chickens have lifespans currently in the game, Hen Hens in particular. Eventually they will grow up and become Elder Hen Hens, no longer producing eggs. Slimes should be the same way. Slimes should last based on their market price. If they're cheap, they'll last a while. More expensive ones will expire faster. This is a base rate, their expiration doesn't change like the market prices do, it's just balance the more rarer ones with the common pinks.
When a slime expires, it'll turn into an elder, ex. A Pink Slime becomes an Elder Pink Slime. The elder slime still eats as normal but does not produce plorts. When this happens, you have three options. Keep them for memory sake, dispose of them (The Slime Sea, an incinerator, releasing them into the wild), or returning them to their ancestral place). Returning them to the Ancestral Ruins rewards players for leaving the ranch and exploring more. At the ruins, there are special spots you must find where you deposit your elders based on their type. Largos are excluded from this option as they cannot be transported efficiently. Players will receive a reward after depositing an elder. This is up to Monomi Park to decide on what that might be.
Money Issue: Eventually players will gain so much money after doing all the upgrades and purchasing everything that people will quit. The Solution? There are many ideas I have but I need help from the public on this issue as well. Remember, its after you buy everything. Increasing pricing and slowing down gameplay still will result in being over rich with nothing to spend it on. Here are my ideas and the rest will be everyone else's ideas.
Science Quota!: After unlocking the Science Lab and completing the tutorial (An advanced endgame area), a science quota box will appear either next to the mission box or somewhere in the science lab area. After unlocking this area, you are an official slime scientist and not only do you have to support your own creativity, but the public's advance to science as well. Every few days, there is a plort quota you must reach. This can be easy or hard, depending on randomness and what areas you currently have unlocked. If you don't complete the quota in the timelimit (a few days, before it refreshes), you receive a new mail saying you have been fined 500 newbucks. Subsequently, more failures after each other will be [n * 500; n = the number of consecutive failures]. After meeting one quota, your fees will reset to 500 again. This way you HAVE to make money AND get plorts, or else you'll be broke. If you go broke and get fined again, your ranch will be repossessed and it'll become a game over. Now there is a reason, to keep playing and moving on. Now there is purpose!
Market Buy Option: If we were given the option to buy plorts (for use in the science lab or creating certain largos) for more money than they sell, that'll help in reducing how much money players have and still require them to gain more money. Having the option to buy plorts also helps if players don't want to travel outside and find 3 rad plorts if they can buy it for double the price for example.
The rest is up to the public to think about and post here. MONOMI PARK pay attention to this thread! I will be updating it many times, so check for comments and edits I make. I'll be sure to update the Original Post with a date on top so you know when to check. Thank you everyone! Let's save this game!
Slime Rancher is a very fun and creative game but it lacks a strong end game. Eventually, players will reach a point in which they have so much money and nothing to spend it on and therefore, no longer a reason to play. These suggestions are to help remove that from happening and further the lifespan of play-throughs.
Slime Lifespans: Slimes are taken from their wild habitat and placed in a corral where they will feed on free food and poop out plorts. The end. Eventually players won't even have the need to ever leave the ranch. The solution? Slime lifespans.
Chickens have lifespans currently in the game, Hen Hens in particular. Eventually they will grow up and become Elder Hen Hens, no longer producing eggs. Slimes should be the same way. Slimes should last based on their market price. If they're cheap, they'll last a while. More expensive ones will expire faster. This is a base rate, their expiration doesn't change like the market prices do, it's just balance the more rarer ones with the common pinks.
When a slime expires, it'll turn into an elder, ex. A Pink Slime becomes an Elder Pink Slime. The elder slime still eats as normal but does not produce plorts. When this happens, you have three options. Keep them for memory sake, dispose of them (The Slime Sea, an incinerator, releasing them into the wild), or returning them to their ancestral place). Returning them to the Ancestral Ruins rewards players for leaving the ranch and exploring more. At the ruins, there are special spots you must find where you deposit your elders based on their type. Largos are excluded from this option as they cannot be transported efficiently. Players will receive a reward after depositing an elder. This is up to Monomi Park to decide on what that might be.
Money Issue: Eventually players will gain so much money after doing all the upgrades and purchasing everything that people will quit. The Solution? There are many ideas I have but I need help from the public on this issue as well. Remember, its after you buy everything. Increasing pricing and slowing down gameplay still will result in being over rich with nothing to spend it on. Here are my ideas and the rest will be everyone else's ideas.
Science Quota!: After unlocking the Science Lab and completing the tutorial (An advanced endgame area), a science quota box will appear either next to the mission box or somewhere in the science lab area. After unlocking this area, you are an official slime scientist and not only do you have to support your own creativity, but the public's advance to science as well. Every few days, there is a plort quota you must reach. This can be easy or hard, depending on randomness and what areas you currently have unlocked. If you don't complete the quota in the timelimit (a few days, before it refreshes), you receive a new mail saying you have been fined 500 newbucks. Subsequently, more failures after each other will be [n * 500; n = the number of consecutive failures]. After meeting one quota, your fees will reset to 500 again. This way you HAVE to make money AND get plorts, or else you'll be broke. If you go broke and get fined again, your ranch will be repossessed and it'll become a game over. Now there is a reason, to keep playing and moving on. Now there is purpose!
Market Buy Option: If we were given the option to buy plorts (for use in the science lab or creating certain largos) for more money than they sell, that'll help in reducing how much money players have and still require them to gain more money. Having the option to buy plorts also helps if players don't want to travel outside and find 3 rad plorts if they can buy it for double the price for example.
The rest is up to the public to think about and post here. MONOMI PARK pay attention to this thread! I will be updating it many times, so check for comments and edits I make. I'll be sure to update the Original Post with a date on top so you know when to check. Thank you everyone! Let's save this game!