Slime Rancher v0.6.0 Discussion Thread

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Re: Slime Rancher v0.6.0 Discussion Thread

Postby DarkCreature97 » Thu Jun 15, 2017 1:18 pm

So tell me Monomi Park. How am I ment to get back from here? There is legit no space for me to fly back.

http://giphy.com/go/NzhhOTAxMjUt
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby PrismSlime » Thu Jun 15, 2017 1:21 pm

um... just go to the ground?
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

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Re: Slime Rancher v0.6.0 Discussion Thread

Postby DarkCreature97 » Thu Jun 15, 2017 1:56 pm

Slime Sea underneath it...
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby PrismSlime » Thu Jun 15, 2017 2:00 pm

oh sorry i was confusing that with another overhang lol. if you loop around, you should be able to get to the pillar out in the sand sea. get up on the trees there and you should be able to get to the stone brick that's out a bit on the main area.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby DarkCreature97 » Thu Jun 15, 2017 2:24 pm

Its ok i just kms in game and out game lool.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby PrismSlime » Thu Jun 15, 2017 2:28 pm

well there's that too. i've found all the treasure pods i could. skimmed the guide a bit for them, but i found about half on my own i think? but the guide doesn't say anything about the butterscotch lamp and i assume there's warp tech to go with it.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby thekitkatking » Thu Jun 15, 2017 5:28 pm

Nick wrote:Image

Our biggest update ever has just released:

viewtopic.php?f=3&t=4413&p=33784#p33784

Use this thread to discuss. Thanks!

THIS IS THE GREATEST UPDATE EVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
seriously though, why isn't this game #1 game of the year yet?
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby zm78 » Thu Jun 15, 2017 8:10 pm

PrismSlime wrote:well there's that too. i've found all the treasure pods i could. skimmed the guide a bit for them, but i found about half on my own i think? but the guide doesn't say anything about the butterscotch lamp and i assume there's warp tech to go with it.


umm... if you mean finding the butterscotch lamp it is right behind the left statue at the glass desert entrance(go through the teleporter first) and tier 2. But yes there is warp tech to go with it from all i know but have not unlocked/found/bought it yet.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby PrismSlime » Thu Jun 15, 2017 8:16 pm

i'm still not entirely sure what i wanna use those new warp techs for once i find them. i may just swap out my current ones that lead to the other areas for their extractor locations for good spots in the glass desert for the same thing once i get all the exclusive resources i need from those areas, but that'd still leave me with 4 unused.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby SlimeRancherKay » Thu Jun 15, 2017 8:19 pm

I should probably make a warp and put it deep within the Glass Desert so it's easier for me to ESCAPE :P
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby PrismSlime » Thu Jun 15, 2017 8:36 pm

i was thinking of that too, but idk where i'd put the return portal. frankly, i wouldn't mind having some place-able home warps. they'd have to be really expensive and not able to be picked up for balancing reasons.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby MarappaTheRancher13 » Fri Jun 16, 2017 7:56 am

DarkCreature97 wrote:Has anyone been able to access the 7Zee Rewards? I'm still getting this...


Its not a bug, you actually got to the end of the 7Zee rewards Club's Rewards!
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby PrismSlime » Fri Jun 16, 2017 8:09 am

all of the new 7Z rewards were added to previously existing ranks. so if you're already maxed out, you get the new stuff from them straight away. incidentally, if you have the golden sureshot, golden slimes will still drop 3 plorts when making contact with a food item, even if you're not the one to have shot it, or even been there for it to happen. and i also noticed that tarr take damage in the oases which is cool.it means i don't have to waste time tarr-proofing the desert since most slimes only spawn within those oases.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby z0mbiesrock » Fri Jun 16, 2017 8:11 am

There is still the bug where slime stacks break up, and slimes that do stack almost never stack more than 2 slimes each.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby clmurphy74 » Fri Jun 16, 2017 7:38 pm

Anyone having their auto feeders shoot out all the food at one time when they enter an area? I noticed it in my Tabby/Phosphor Largo corral, but wasn't too upset as the timing for that (I have it on the lowest setting and it stills shoots too much food out) has been wonky all along. Can a Admin look at it? Please? I would upload video/gif but my laptop is barely handling the game at this point. :|
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby fang01 » Fri Jun 16, 2017 8:43 pm

loving the the glass desert so far just getting turned around and lost alot like in the ancient ruins. was thinking could we get some kinda mini map for the areas or some kinda blueprint that would help keep us from lost and turned around pretty plz :)
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby PrismSlime » Fri Jun 16, 2017 8:56 pm

as helpful as a minimap would be, i personally love learning the layout on my own. i already feel like i know my way around pretty well.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby SlimeRancherKay » Fri Jun 16, 2017 10:19 pm

I been spending most of my time playing Stardew Valley and Yokai Watch, I am weird like that... perhaps it's the adhd? or the fact that ever since the last update "cough" Glass Desert add on, I just fell out... :/ I couldn't do it, maybe I will start it up again in a few days... when I get frustrated I have to take a breather ya know.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby Locqe » Fri Jun 16, 2017 11:25 pm

I would love a map if it would show where my ectractos are. I can usually find my way around after a couple of hours in the new area, but my extractors are a bit spread out so sometimes I miss one of them. Not that big of a. Deal, but it would still be a big help if I could find it on a map
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby z0mbiesrock » Sat Jun 17, 2017 6:01 am

Fire Slimes are secretly evil, apparently...
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby PrismSlime » Sat Jun 17, 2017 6:09 am

i see no evidence to prove that.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

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Re: Slime Rancher v0.6.0 Discussion Thread

Postby fang01 » Sat Jun 17, 2017 6:42 pm

i mean if we got a map it would be kinda like the map it would be blank and we would need explore to fill it in and find markers or something to add a small portions to the map. and maybe have us be able to add little pins so we can mark spots important to us for like extractors, portable resource depositers and such. i like exploring as much as the next person but i'm getting lost and turned around in glass desert super easy. so i'm having to set teleport pads down at the start of glass desert and when i get super lost i find a spot to put the other pad so i can warp back to the start i know it seems like a waste but it's better then using emergency return lol
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby PrismSlime » Sat Jun 17, 2017 6:46 pm

if there was a mnimap, i'd certainly love a layout of all the gadget spots. though not particularly useful for decorating since i need to be there to see what looks good, it would certainly help planning where to put my extractors in the desert.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby z0mbiesrock » Sun Jun 18, 2017 3:54 am

PrismSlime wrote:i see no evidence to prove that.


Because it burned the evidence.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby z0mbiesrock » Tue Jun 20, 2017 8:29 am

PSA: Slime Rancher leaves Early Access on August 1st!
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