Slime Rancher v0.6.0 Discussion Thread

Feedback and general discussion of Slime Rancher

Re: Slime Rancher v0.6.0 Discussion Thread

Postby Sakuramei » Tue Jun 13, 2017 11:15 am

PrismSlime wrote:i would certainly love an ancient water fountain for myself. and as i said before, you can shoot the water into the air and catch it to reset the timer. i haven't memorized the locations of the tangle slime statues since i spent most of my time lost in the deeper areas, but if you can at least describe which of the other slime statues you've already found, i should be able to guide you to the 3rd one of each set.


I'll have to try my best with that. I'm actually... kind of terrible with aiming so I'm not sure how well I'll do with that, but I'll do my best.

I think I may have finally found them all (Mosaic, Rock, Dervish, and Tangle I think were all of them?) so it's just a matter of trying to find all the things to water now...

or well, maybe not :/ Went to try the fountain thing only to find one of the fountains I had gotten flowing to now be disabled with some of the statues missing their plorts... I re-found one of the Tangled ones, but still trying to find the third one v-v hope no other ones have reset.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby SlimeRancherKay » Tue Jun 13, 2017 11:56 am

Not trying to sound whiney but the Glass Desert is just to hard, there's no map and I keep getting lost.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby DarkCreature97 » Tue Jun 13, 2017 12:01 pm

SlimeRancherKay wrote:Not trying to sound whiney but the Glass Desert is just to hard, there's no map and I keep getting lost.


This map?
https://twitter.com/coinopthinktank/sta ... 8815531008
I want more Slime Rancher tings fam.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby SlimeRancherKay » Tue Jun 13, 2017 12:05 pm

^ Thanks I might be able to use this. :)
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby asdfghjklinkin » Tue Jun 13, 2017 3:30 pm

I died in the glass desert, and when I got back to my ranch, every single one of my gardens was empty. Even those I had planted just before I'd gone to the desert. There's no way it had been enough days to warrant that.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby SlimeRancherKay » Tue Jun 13, 2017 3:40 pm

I absolutely HATE the Glass Desert, I don't even wanna play... I want the mosaics and stuff but I can't take it... I get video game sickness and seizures sometimes... the constant movement and fire junk bugs me.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby SlimeRancherKay » Tue Jun 13, 2017 3:42 pm

Maybe it'll grow on me. I've just had a rough week.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby Onyxdragon » Tue Jun 13, 2017 6:51 pm

To anyone having trouble finding the entrance to the glass desert-

Walk into the entrance to the Ruins. Then keep walking straight forward from there all the way until you get to the end of the place, where there is an above-ground building with a round entrance. You will then go down a few ramps that will directly lead you to a gate, which you'll need a Slime key for. Once you open that, you'll need 5 quantum plorts which you insert into the statues. A giant portal will turn on in the middle of the room, and when you stand on it you'll be transported to the glass desert. (I recommend you bring more than one Slime key though, because there are more gates there.)
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby z0mbiesrock » Wed Jun 14, 2017 3:56 am

I had trouble figuring out how to activate the Oases; I found the favorite foods of the Tangle and Mosaic slimes and just snared their Gordos to get the slimes before I even activated my FIRST oasis. :P
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby MarappaTheRancher13 » Wed Jun 14, 2017 10:15 am

Welp.
They confused a FEATURE as a bug :V)
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby Java » Wed Jun 14, 2017 10:35 am

i think it may just be because i'm sensitive but
the music for the glass desert hurts my ears so badly i have to turn music off
it's too piercing and screeching imo but that might just be me
anyone else getting headaches from the music?
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby z0mbiesrock » Wed Jun 14, 2017 11:38 am

My computer still runs out of memory just STARTING the game!
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby StumpxD » Wed Jun 14, 2017 2:17 pm

we need more farm space!
there is now 14 different slimes, each with different favorite foods + incinerator and some silos - and only 26 buildable spots..
its simply not enough to go around without having to give up some slimes or storage -
or make largos (which i dislike because their lack of cuteness.) and let some slimes starve while i wait for the foods to grow.

there's lots of free unused space around the farm (the docks for example, have room for AT LEAST 2-3 plots more. the overgrowth and lab as well..)
all that unused space annoys my ocd so much, mostly because i know there is room enough for a corral or garden or two :(

will we get another farm expansion soon?
or maybe "DIY Farm Plots" made in the lab, that can be placed anywhere with enough room?
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby DavidRojas32 » Wed Jun 14, 2017 3:39 pm

DarkCreature97 wrote:Has anyone been able to access the 7Zee Rewards? I'm still getting this...


the reason that you see that is because you have already bought all of the rewards so there are currently none that you can buy.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby DavidRojas32 » Wed Jun 14, 2017 3:44 pm

Ok so you know that pillar in the glass desert where there is the tangle gordo, well I have been trying (unsuccessfully) to get to the top of it and I was wondering if anyone has or if it is even possible.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby Wagfam2 » Wed Jun 14, 2017 4:38 pm

help me I download the update for my mac and it is not download fully and it won't unzip
some one plz help me
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby PrismSlime » Wed Jun 14, 2017 7:30 pm

there should be an area description in the slimepedia about the vast dunes that replace the slime sea in the glass desert.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby DavidRojas32 » Wed Jun 14, 2017 7:48 pm

PrismSlime wrote:there should be an area description in the slimepedia about the vast dunes that replace the slime sea in the glass desert.

I mean the one that has the tangle gordo in it the one in the middle of the glass desert

I should have an image in this post
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby PrismSlime » Wed Jun 14, 2017 7:54 pm

not sure what that has to do with what i said... anyway i don't think it's possible to get that high. the mountains that reach that far up probably all have invisible barriers at that height.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

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new gordos

Postby DavidRojas32 » Wed Jun 14, 2017 7:55 pm

Hey if anyone wants to know where the two new gordos are one of them is a hunter gordo that is on top of a mushroom with the feral hunter slimes and the other is a crystal gordo that is on the volcano island it is on top of the island
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby DavidRojas32 » Wed Jun 14, 2017 7:56 pm

PrismSlime wrote:not sure what that has to do with what i said... anyway i don't think it's possible to get that high. the mountains that reach that far up probably all have invisible barriers at that height.


ok thanks anyway I'm just curious
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby PrismSlime » Wed Jun 14, 2017 7:59 pm

i found a treasure pod with one of the tier 3 extractors past the mosaic gordo. a bit redundant since i already have all the tier 4 ones from 7ZRC, but still cool i guess. i'm still missing at least 3 treasure pods. one of the oens with 3 gold plorts, and the other 2 tier 3 extractors. not sure if there's any more that i may have missed. i wouldn't be surprised though.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby PrismSlime » Thu Jun 15, 2017 9:39 am

has anyone found butterscotch warp tech? i have the lamp blueprint but i don't remember where i found it.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: new gordos

Postby Sakuramei » Thu Jun 15, 2017 12:36 pm

DavidRojas32 wrote:Hey if anyone wants to know where the two new gordos are one of them is a hunter gordo that is on top of a mushroom with the feral hunter slimes and the other is a crystal gordo that is on the volcano island it is on top of the island


Now I just need to remember how to get to the Volcano... I am so bad at navigating in this game :(
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby PrismSlime » Thu Jun 15, 2017 12:42 pm

i knew the crystal gordo would likely be on that island, but i was assuming it's be in that central area up top with all the fire flowers.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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