Slime Rancher v0.6.0 Discussion Thread

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Re: Slime Rancher v0.6.0 Discussion Thread

Postby PrismSlime » Tue Jun 20, 2017 8:33 am

only a bit over a month between 0.6 and 1.0? how much have they been working on in the background?
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby DarkCreature97 » Tue Jun 20, 2017 10:13 am

I was surprised as well. That means I need to get fast on letting them know what they need to correct in the Spanish Translation of the game.
I want more Slime Rancher tings fam.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby z0mbiesrock » Wed Jun 21, 2017 12:05 pm

Nick wrote:June 21, 2017 - Slime Rancher v0.6.0d
A small patch was issued today to address some additional issues related to the Glass Desert Update release:
- Fixed an XBox-specific bug where buttons around scrolling areas on the main menu could sometimes appear garbled.
- Fixed bug where some slime toys' effect area was smaller than intended.
- Fixed bug where the Quantum Mosaic Largo's mosaic shell was sometimes entirely hidden within its body.
- Fixed bug where sound would sometimes cut out after too much time around Dervish Slimes.
- Fixed bug where returning to Largos in a corral with an auto-feeder and plort-collector would sometimes not produce all of the proper plorts.
- Fixed bug where Diversification achievement was not properly counting Largos across all parts of the Ranch.
- Fixed bug where carrots and parsnips would sometimes become stuck against corral posts.
- Optimized some textures for a minor memory usage improvement.
- Optimized some object management for a minor CPU usage improvement.


There is still the bug where slimes don't endlessly stack as a reliable escape method.

Nick wrote:- Optimized some textures for a minor memory usage improvement.
- Optimized some object management for a minor CPU usage improvement.


EPIC FAIL; my computer's performance with the game is WORSE after updating to v0.6.0d
( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby TheGreciansHousehold » Wed Jun 21, 2017 3:47 pm

My brain's guide to navigating the glass desert:
Go through that bit
Wait
No
That bit
Wait
Wat
My Fanon-Lore Posts

"Creativity is intelligence having fun."
- Albert Einstein

Oceanus Out.

──────────────────────
I'm not really active here anymore. If you want to contact me, here's my Steam and my email is nala.korjo@gmail.com.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby PrismSlime » Wed Jun 21, 2017 4:00 pm

Through getting lost the first time, recollecting slimes the second time, popping gordos the third time, finding missing treasure pods the fourth time, occasional replacement of poofed, over-active fire slimes, several scouting expeditions for extractor locations for optimal efficiency, and daily laps to collect from extractors, I've pretty much memorized the entirety of the Glass Desert.
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite!

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby MarappaTheRancher13 » Wed Jun 21, 2017 11:59 pm

Just to remind yall about Cherub's Twitter, he's making what seems to be a model of a person, and by the looks of it, it may be Beetrix.
YABBA DABBA DOO
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby RowletAlex » Sat Jun 24, 2017 7:06 am

Ok, so who else noticed this in the dervish slime's slimepedia entry: "twists all day, and spirals all knight" It's probably my favorite Easter egg in the game (despite not having played spiral knights)
I. HAVE. RETURNED.

All ur chikkins r belong to bOB

“Oh give me a home, where the tree-foxes roam...”
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby DarkCreature97 » Sat Jun 24, 2017 7:44 am

Ye I noticed it and I've forgot to mention it. It's funny still.
I want more Slime Rancher tings fam.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby Turstrigo » Fri Jun 30, 2017 9:41 am

DarkCreature97 wrote:So tell me Monomi Park. How am I ment to get back from here? There is legit no space for me to fly back.

http://giphy.com/go/NzhhOTAxMjUt

I'm stuck in the same place, and there are no trees or anything to climb back on.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby DarkCreature97 » Fri Jun 30, 2017 11:56 am

Turstrigo wrote:
DarkCreature97 wrote:So tell me Monomi Park. How am I ment to get back from here? There is legit no space for me to fly back.

http://giphy.com/go/NzhhOTAxMjUt

I'm stuck in the same place, and there are no trees or anything to climb back on.


Jump on the ruins pillars and fly back on top.
I want more Slime Rancher tings fam.
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Re: Slime Rancher v0.6.0 Discussion Thread

Postby WOLRUS » Sat Jul 01, 2017 9:58 am

Just updated, crashed computer. Hmph. I give it a day to settle, usually, but sometimes (v.0.5.0, cough cough) it takes longer.
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