by MSgtOmni » Tue May 23, 2017 3:17 am
Collected all Slimes? Bought all Upgrades?
Unlocked all area's? Nothing to do but sell
More plort for more money that you can't
Spend? Does this describe you?
Here is a idea that may save your wallet from
Expanding to the point of a, rubber band
Effect, implosion!
Add in a Machine, by the Trade Station
Machine, that has Additional (optional)
Upgrades for your Character and VacPac.
Turn the genre into a Simulation AND
Incremental.
Hear me out, station unlocks after all
Other purchases are made. Set
Upgrades(Health, Energy, Silo Storage Cap
VacPac cap, etc) to increase
By 1 point or 1% per purchase(infinitely). Price of
Upgrades increase by 5~10%(will add up,infinitely).
When you reach a certain point, Add a(Optional)
Ascension/Boosted reset, to increase things
Such as (Market prices/ranges, character
Speed, Gun Accuracy[less rubber band
Effect when Sucking\less Swirling of Things],
Energy Refill rate/Decrease wait period before
Refilling starts, etc)
I feel like this should be implemented to
Give us a money dump, Something the
(Potential)Plot can end in(eg: Npc X says: now
that you Finished (potential future) plot, have
fun and See how far you can get with this)
This could also be used in a leader board to
Further argue it's liability, and really, for the
Type of people who don't want to play a
5 Day rush, who wants a Goal or
Challenge/record to try to beat/get past
After a Potential Plot.
Thank you for reading my wall of text.