Behold, the Big Plot: somewhere, I was thinking maybe a tiny island at the end of a bridge behind your house, perhaps, there is a much larger farm plot. About two, three times the size of a regular one. Available for construction on this plot are a number of unique, extra useful ranch fixtures. And while they can be demolished at any time and another one purchased, you only get one at a time; The idea is that while adding some great options to enhance your ranch, more importantly this necessitates making a choice, and so allows the player an opportunity to make a personal statement about what kind of rancher they are, what they find most important, and what their own personal goals are with the ranch.
Each should cost about 15k to construct:
The Megasilo
- This cluster of three very large silos offers an unprecedented amount of storage! Each holds only a single type of resource, but the smaller two hold 300 each and the big one holds a whopping 500 resources! This towering silo looms from quite a distance telling everyone you're in the big leagues now.
- Suitable for patient, business-savvy players who like get the most out of the plort market. No nonsense, just mountains of newbucks.
The Big Dome
- This large forcefield dome functions as a fully-equipped XL corral. It comes with an auto -vac and -feeder. Instead of just dirt, the ground is covered in soft grass and flowers, making your slimes feel right at home (this provides the same bonus as the music box), and it even has a little pond! The dome is made with expensive reinforced airnet technology, so you can be sure your slimes won't leap out into the slime sea. Finally, a button allows you to toggle UV protection on and off.
- Suitable for players who like to give their slimes a little breathing room, or want to center their ranch around one "key" corral.
The Ferris Wheel
- It's a ferris wheel! Slimes love to ride it, and don't worry: Slimes secured inside the gondola won't be bouncing out and away from the top of the wheel. Each gondola can hold two slimes, or just one snug largo. Warning: This attraction is meant for slimes. The 7Zee corporation will not be held responsible for injuries sustained by ranchers attempting to join the slimes in the gondolas.
- Suitable for players who care little for efficiency or newbucks, at least not when compared to the delight of seeing the smile of a slime who has just gotten to ride the Ferris Wheel!
The Pump Facility
- This big device functions as a permanent extraction machine. Like regular pumps, it will will release some science resources every cycle, but it will release a much larger amount. Sound too good to be true? It of course can't gather the special resources only found in the Dry Reef, and must still be powered: Every cycle consumes 5 Rad plorts to power it. It can also be used to fill up your vacpacks water tank.
- Suitable for the slime scientist who doesn't have enough time in their day to worry about the constant acquisition of base resources.
The Botanical Gardens
- It's more than just a very large garden that can grow two kinds of crops at once. This big garden is outfitted with its very own Apiary! The hardworking bees will pollinate your plants, so that you never have to re-plant your crops. But only as long as the bees are happy! They will consume 2 Honey plorts per harvest. As long as they are happy, they will also drop 1-3 Buzz Wax per harvest near the bee box. And very rarely, a Hexacomb.
- Suitable for ranchers who have lots and lots of hungry slimes, especially if they are picky eaters.
The Slime Plaza
- While not especially functional, the beautiful Slime Plaza features a large fountain, spotlights, and various little touches that makes it a great place to hang out, and the perfect spot to put the #1 slime stage. Additionally, it comes with a Gordo podium, which acts as a permanently fixed Gordo snare.
- Suitable for aesthetically-minded ranchers who just want a place to relax and watch the sunset with a Gordo.