by xMNHUBBARDx » Mon May 22, 2017 1:53 pm
I agree with Oppis, I think it is supposed to be like a (for lack of a better term) permadeath type deal, though not actually permadeath per-se, if you screw up (die with valuables on your person, kill your slimes, etc) you gotta deal with it or fix it.
Though I have to admit at first I thought a manual save option would be nice too. but it makes a bit more of a "risk" factor rather than being able to quick save and then going "well here goes nothing!"