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Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 11:26 am
by Nick
The Ancient Ruins have arrived!

viewtopic.php?f=3&t=3853

Please use this thread to provide us with feedback and discuss your adventures in the Ancient Ruins. Thanks!

Re: Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 11:39 am
by DarkCreature97
Help! Game gets stuck when I try to access the menu to build slime gadgets in the slime science area. it doesn't show the menu and just freezes.

Re: Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 11:44 am
by z0mbiesrock
Official art of Beatrix is here, too.

Re: Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 12:39 pm
by cloudyrei
Great use of show don't tell on the entrance puzzle for the ruins there Devs. *Giant tumbs up*

Re: Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 1:07 pm
by PrismSlime
bit sad that the door opened on its own when i did the thing for it. i was hoping to get a gif of it beforehand. :( also how are we meant to store our echoes? we're not supposed to just leave them in a big glowing pile until we wanna use them right? they don't seem to go into warp depots.

Re: Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 1:20 pm
by z0mbiesrock
Aaaand, my computer has run out of memory just as I load up my game.

Also, withing 5 minutes in, I already found a new bug.

Image

Re: Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 1:28 pm
by PrismSlime
quantums are too unstable for this world. finding false terrain everywhere :( also phase lemons are a lot harder to work with than i thought! really gonna need that new expansion to keep up with them...

Re: Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 1:58 pm
by PrismSlime
hot tip for keeping track of your quantums, their alternate realities don't have accessories that you put on them. so dress em up, and you can sort em out. :)

Re: Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 2:04 pm
by Dragonking
WHEN DOES XBOX GET THIS DAMMIT

Re: Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 2:33 pm
by clmurphy74
Finding phase lemons a bit hard...also how do we grow/harvest them?!?

Re: Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 2:35 pm
by Dragoonfly
Firstly, i would like to thank Monomi Park for thier great work ;).
The Plort-Gate at the Ruins were a really great idea, more of that please ;).

Re: Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 2:38 pm
by clmurphy74
I wish there was like button! LOL Yes, this update is very very awesome! Any clue as to when a minimap (either in game or for download) will be available? I don't like getting lost as most of the Ruins look like other parts of the Ruins... :(

Re: Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 2:39 pm
by PrismSlime
i feel like you'd get lost even with a map lol. also i feel like that's kinda the point of the ruins.

Re: Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 3:42 pm
by Dragonking
Plz anybody know when Xbox gets this

Re: Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 3:58 pm
by clmurphy74
For Xbox and other platforms, it's typically about a week after PC/Mac/Linux.... :)

That's just a guess, so no promises.

Re: Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 4:01 pm
by clmurphy74
Anyone else experiencing this when putting Quantum plorts into the refinery? They show up in the recipe screen but not the resource screen...

Here is a link to two screenshots on imgur: http://imgur.com/a/Tjyef

Re: Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 4:07 pm
by PrismSlime
yep got that too. thankfully they're still fine to craft with. i forgot to keep track of how many treasure pods i found though. i think i'm on 8? =x also quantums are far too dangerous to leave hungry while you're exploring. i might need to keep them in the grotto just to keep them more or less contained. -_-;

Re: Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 4:13 pm
by z0mbiesrock
PrismSlime wrote:quantums are too unstable for this world. finding false terrain everywhere :( also phase lemons are a lot harder to work with than i thought! really gonna need that new expansion to keep up with them...


Good luck.

clmurphy74 wrote:Finding phase lemons a bit hard...also how do we grow/harvest them?!?


Image

Re: Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 4:17 pm
by DarkCreature97
clmurphy74 wrote:Anyone else experiencing this when putting Quantum plorts into the refinery? They show up in the recipe screen but not the resource screen...

Here is a link to two screenshots on imgur: http://imgur.com/a/Tjyef


ye I was about to post that too

Re: Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 4:22 pm
by clmurphy74
z0mbiesrock wrote:
PrismSlime wrote:quantums are too unstable for this world. finding false terrain everywhere :( also phase lemons are a lot harder to work with than i thought! really gonna need that new expansion to keep up with them...


Good luck.

clmurphy74 wrote:Finding phase lemons a bit hard...also how do we grow/harvest them?!?


Image



So far I've only found the treasure pods in the new area. :|

Re: Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 5:43 pm
by PrismSlime
i know quantum slimes' alternate reality selves are supposed to go through corrals, but are they supposed to drift upward and end up on the cliffs around my ranch? that seems a bit excessive even for slimes such as these...

also i suggest a quantum entanglement field upgrade for corrals to at least lessen their ability to phase their copies through corrals. i can't even wake up without copies being everywhere. if the phase lemon trees ever grow slower than everything else in my gardens, it's rip my ranch.

Re: Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 6:18 pm
by Nick
We've identified a couple of bugs with quantum slime ghosts and we should have a fix tomorrow. It should fix them getting into unreachable places.

Ghosts are indeed supposed to occasionally drift away as you don't know what the terrain looks like in whatever reality the ghost is occupying :)

Re: Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 6:24 pm
by TheChaoticClappj
LOOOVE the new update but i think instead of having to implement new upgrades over and over like a quantum slime shield for corrals i think the solar shield should be renamed to something more appropriate and have more uses or upgrades that add uses beyond the initial purchase

Re: Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 6:38 pm
by PrismSlime
i don't reaolly think rads are all that dangerous tbh. they only hurt you when you're in their clearly visible aura. though idk if quantum rads are supposed to have their alternate realities' auras in our reality. that just seems unfair. idk what the new expansion will look like, but i'm definitely gonna need a separate area solely for quantums. can't use the grotto atm though cuz of all the holes. =/ normally when a new slime comes out, i spend some time having a corral for each new largo. but there's no way that's happening with these guys. besides not having the space, even 5 corrals was chaotic. even one corral is a mess. i even consider myself a fropessional rancher and i don't stand a chance with anything but free-ranging for quantums. any lemons that fall on their own are stuck in another reality, and require a pogo plot themselves just to harvest. people wanted more of a challenge, well they got it.

Re: Slime Rancher v0.5.0 Discussion Thread

PostPosted: Mon Mar 06, 2017 10:45 pm
by KitsuneRyo
How are the phase lemons even picked in the first place? They won't fall!!! I tried vacuuming from all angles, spraying with water, even jumping on the tree!!! They're fully grown, why won't they harvest!??