Slime Rancher v0.5.0 Discussion Thread

Feedback and general discussion of Slime Rancher

Re: Slime Rancher v0.5.0 Discussion Thread

Postby TrainCody » Tue Mar 07, 2017 9:59 am

With this new release I've decided to run through a few more of the achievements, and it seems that planting a Phase Tree doesn't count towards Fruit Salad. Is this an oversight or intentional?
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Re: Slime Rancher v0.5.0 Discussion Thread

Postby Nick » Tue Mar 07, 2017 10:22 am

TrainCody wrote:With this new release I've decided to run through a few more of the achievements, and it seems that planting a Phase Tree doesn't count towards Fruit Salad. Is this an oversight or intentional?


Good catch! We'll fix it in a future update.
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Re: Slime Rancher v0.5.0 Discussion Thread

Postby clmurphy74 » Tue Mar 07, 2017 12:28 pm

KitsuneRyo wrote:How are the phase lemons even picked in the first place? They won't fall!!! I tried vacuuming from all angles, spraying with water, even jumping on the tree!!! They're fully grown, why won't they harvest!??



There is a discussion on the sub reddit for SlimeRancher (on https://www.reddit.com/r/slimerancher/ if you want to read more about it. :)
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Re: Slime Rancher v0.5.0 Discussion Thread

Postby HappyRainbew » Tue Mar 07, 2017 1:09 pm

It says in the slimepedia for how to grow the phase lemons, but I think it's a bit unfair since you basically either have to look up how to grow the lemons or find them in a crate if you are lucky
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Re: Slime Rancher v0.5.0 Discussion Thread

Postby clmurphy74 » Tue Mar 07, 2017 2:16 pm

HappyRainbew wrote:It says in the slimepedia for how to grow the phase lemons, but I think it's a bit unfair since you basically either have to look up how to grow the lemons or find them in a crate if you are lucky


I agree! Maybe a hint in the slimepedia for Quantum Slimes themselves or in the Ancient Ruins entry instead?

As for finding crates, still not finding any in the Ruins area... :(
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Re: Slime Rancher v0.5.0 Discussion Thread

Postby PrgSkidmark » Tue Mar 07, 2017 4:54 pm

I attached a pic. The menu doesn't have labels.
Actually, now that I'm playing there is a box flashing between 1 and 2, and the escape menu also doesn't have labels.
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Re: Slime Rancher v0.5.0 Discussion Thread

Postby Nick » Tue Mar 07, 2017 5:16 pm

Please send a mail to support@monomipark.com regarding the missing copy on the main menu. Thanks!
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Re: Slime Rancher v0.5.0 Discussion Thread

Postby DarkCreature97 » Tue Mar 07, 2017 5:46 pm

PrgSkidmark wrote:I attached a pic. The menu doesn't have labels.
Actually, now that I'm playing there is a box flashing between 1 and 2, and the escape menu also doesn't have labels.


This happened to me before. If you follow these steps it will work again!

1. Uninstall the game from your PC
2. Redownload the installer from Humble/Steam
3. intall the game.
4. Run the game
I want more Slime Rancher tings fam.
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Re: Slime Rancher v0.5.0 Discussion Thread

Postby Selenae » Tue Mar 07, 2017 5:54 pm

I'm running into a serious bug. Whenever I go to vac things, the items don't register in the slots on my screen. I've tried both starting a new game and re-installing it, but no dice.

Edit: Nevermind. Restarting the game again fixed that.
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Re: Slime Rancher v0.5.0 Discussion Thread

Postby PrgSkidmark » Tue Mar 07, 2017 6:04 pm

A complete uninstall, and reinstall, fixed it. Sorry I should've done that first. I loaded and saved my 4.1 game, and the main menu is now correct with continue!
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Re: Slime Rancher v0.5.0 Discussion Thread

Postby KitsuneRyo » Tue Mar 07, 2017 8:56 pm

What on earth?! Are wild Phase Lemon trees supposed to vanish and move!?
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Re: Slime Rancher v0.5.0 Discussion Thread

Postby CakeFlour » Tue Mar 07, 2017 10:25 pm

Does anyone have any idea how to unlock the 3rd tier treasure pod cracker
I've found a lot of the newer pods, but haven't been able to open them
Support the goal of Golden Puddles!
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Re: Slime Rancher v0.5.0 Discussion Thread

Postby TheBeast » Wed Mar 08, 2017 7:15 am

what are these echos used for?
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Re: Slime Rancher v0.5.0 Discussion Thread

Postby PrismSlime » Wed Mar 08, 2017 7:26 am

decoration. i'd personally love to get enough to make a gordo out of them \o/
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite! *Currently a bug as snared gordos pop with 30 instead of 50

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.5.0 Discussion Thread

Postby Nick » Wed Mar 08, 2017 10:29 am

You could cover a gordo in one and then pop it. It would be like using a 3d stencil!
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Re: Slime Rancher v0.5.0 Discussion Thread

Postby NeferNightbug » Wed Mar 08, 2017 10:38 am

KitsuneRyo wrote:What on earth?! Are wild Phase Lemon trees supposed to vanish and move!?

I think so, the area description does mention that they never seem to stay in one space...

Also, would someone please make an in-game fix to the freaking Quantum Slimes escaping their corrals? They're even less controllable than the Boom Slimes! They can't even be left alone!
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Re: Slime Rancher v0.5.0 Discussion Thread

Postby DarkCreature97 » Wed Mar 08, 2017 11:17 am

NeferNightbug wrote:Also, would someone please make an in-game fix to the freaking Quantum Slimes escaping their corrals? They're even less controllable than the Boom Slimes! They can't even be left alone!


That's the whole point
I want more Slime Rancher tings fam.
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Re: Slime Rancher v0.5.0 Discussion Thread

Postby MarappaTheRancher13 » Wed Mar 08, 2017 2:07 pm

for all of those who has trouble with the Phase lemons, you gotta shoot a fruit at the tree when the lemons are there
YABBA DABBA DOO
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Re: Slime Rancher v0.5.0 Discussion Thread

Postby z0mbiesrock » Wed Mar 08, 2017 2:26 pm

So, there is an achievement for putting a Tarr on the Slime Stage...

But there isn't an achievement for putting a Gold slime on the Slime Stage?

Image
( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)
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Re: Slime Rancher v0.5.0 Discussion Thread

Postby clmurphy74 » Wed Mar 08, 2017 3:52 pm

z0mbiesrock wrote:So, there is an achievement for putting a Tarr on the Slime Stage...

But there isn't an achievement for putting a Gold slime on the Slime Stage?

Image



Congrats!
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Re: Slime Rancher v0.5.0 Discussion Thread

Postby clmurphy74 » Wed Mar 08, 2017 3:57 pm

I seem to have little to no trouble keeping my Quantum Hunter Largos. It seems the Hunter's ability to disappear keeps the Quantum abilities from getting out of hand, so that if they are fed and happy, then they stay in the corral...I have left the main ranch area, though for not very long.

Though it does take some getting used to the ghosting :)

Also, happy that there is another use for Pogo fruits :)
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Re: Slime Rancher v0.5.0 Discussion Thread

Postby PrismSlime » Wed Mar 08, 2017 5:23 pm

as worthless as that garbled mess of w/e language that spam is, i will say that that's a very pretty room lol. back on topic though, i think taking care of largos is a lot easier for quantums in corrals. accessories don't appear on ghosts so you can tell when a real one is out, but will obviously disappear when you suck them up. they need to be largo so you can pick them up without losing the accessory. i plan to just free-range them in the grotto for now though since it's enclosed. i may try properly corraling them later once the new expansion is out, but i'm gonna need a lot of extra plots for food. as much as i'd love to give them the vip treatment with their favorite food, i can't risk a late harvest with the phase lemons. i think my best bet is to have a pogo tree for proper feeding, and and extra one paired with a phase lemon tree as a treat for when i'm able to actually harvest them... i swear by my honor as a fropessional rancher, I WILL FIND A WAY TO EFFICIENT QUANTUM SLIMES!!
If you want a Gordo as big as possible before starting to tremble, feed it 21 of any food that isn't its favorite! *Currently a bug as snared gordos pop with 30 instead of 50

*I make a note to only post original ideas that I haven't seen others suggest.
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Re: Slime Rancher v0.5.0 Discussion Thread

Postby Dragonking » Wed Mar 08, 2017 5:26 pm

Woah chill brah but the struggle is real
The rare but elusive Dragon slime

How many lowes could Rod Lowe rob if Rob Lowe could rob lowes
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Re: Slime Rancher v0.5.0 Discussion Thread

Postby TrainCody » Wed Mar 08, 2017 9:29 pm

Just keep your Quantums happy and they won't translocate.
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Re: Slime Rancher v0.5.0 Discussion Thread

Postby clmurphy74 » Wed Mar 08, 2017 10:24 pm

PrismSlime wrote:as worthless as that garbled mess of w/e language that spam is, i will say that that's a very pretty room lol. back on topic though, i think taking care of largos is a lot easier for quantums in corrals. accessories don't appear on ghosts so you can tell when a real one is out, but will obviously disappear when you suck them up. they need to be largo so you can pick them up without losing the accessory. i plan to just free-range them in the grotto for now though since it's enclosed. i may try properly corraling them later once the new expansion is out, but i'm gonna need a lot of extra plots for food. as much as i'd love to give them the vip treatment with their favorite food, i can't risk a late harvest with the phase lemons. i think my best bet is to have a pogo tree for proper feeding, and and extra one paired with a phase lemon tree as a treat for when i'm able to actually harvest them... i swear by my honor as a fropessional rancher, I WILL FIND A WAY TO EFFICIENT QUANTUM SLIMES!!


So far I am managing to get by using pogo fruits harvested from around the Dry Reef and the Over Growth with one Phase Lemon tree (it yields 20 fruits per harvest). I had only one spot left and am considering getting rid of one of 3 ponds that contains Puddle slimes....but I really don't want to until I get the refinery full of Puddle plorts first.
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